Player Matchup

Nemesis
Nemesis
AdrielDominguez
Nemesis
Level 7
God Stats
0W - 2L
1,313 SR
Queue Stats
6W - 6L
1,173 Elo+
Solo
Nu Wa
Nu Wa
Caspykat
Nu Wa
Level 25
God Stats
8W - 12L
1,425 SR
Queue Stats
20W - 23L
1,486 Elo+
Party 1
Kumbhakarna
Kumbhakarna
GABOALPE
Kumbhakarna
Level 28
God Stats
10W - 5L
1,714 SR
Queue Stats
71W - 44L
1,581 Elo+
Solo
Izanami
Izanami
SebaRemix
Izanami
Level 27
God Stats
0W - 2L
1,520 SR
Queue Stats
22W - 34L
1,337 Elo+
Solo
King Arthur
King Arthur
Whootchy
King Arthur
Level 11
God Stats
1W - 3L
1,709 SR
Queue Stats
10W - 14L
1,440 Elo+
Party 1
Team Averages
Level 20
1,536 SR
1,404 Elo+

VS

Team Averages
Level 30
1,542 SR
1,566 Elo+
Yemoja
Yemoja
Potatooh
Yemoja
Level 25
God Stats
3W - 2L
1,638 SR
Queue Stats
68W - 51L
1,552 Elo+
Party 2
Artemis
Artemis
SANOPI
Artemis
Level 12
God Stats
6W - 4L
1,536 SR
Queue Stats
9W - 15L
1,431 Elo+
Party 2
Sol
Sol
ThyPolloLoco
Sol
Level 73
God Stats
2W - 0L
1,508 SR
Queue Stats
12W - 10L
1,786 Elo+
Party 2
Nemesis
Nemesis
horsway
Nemesis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,562 Elo+
Party 2
Cupid
Cupid
jecchii
Cupid
Level 34
God Stats
14W - 16L
1,530 SR
Queue Stats
145W - 129L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 13 / 16
12,034
1,003
11,855
24,879
11,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
Caspykat
Nu Wa
20
10 / 8 / 10
14,223
1,185
28,512
21,334
8,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
GABOALPE
Kumbhakarna
19
0 / 8 / 16
12,589
1,049
7,519
29,533
43,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
SebaRemix
Izanami
19
7 / 15 / 7
14,038
1,170
27,002
24,579
10,268
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Whootchy
King Arthur
19
3 / 11 / 13
12,201
1,017
11,553
30,517
37,070
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

119

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Potatooh
Yemoja
20
6 / 3 / 37
13,810
1,151
15,007
20,708
12,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
SANOPI
Artemis
20
3 / 8 / 31
12,514
1,043
10,829
15,625
6,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
20 / 2 / 30
17,327
1,444
51,231
19,759
9,155
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
horsway
Nemesis
20
10 / 5 / 21
12,792
1,066
12,548
16,072
8,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
jecchii
Cupid
20
16 / 4 / 28
15,871
1,323
33,694
19,594
8,738
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
202
22
Kills
55
55
Deaths
22
62
Assists
147
Player
Kills
Deaths
Assists
KDA
L
2
13
16
0.77
L
Nu Wa
Caspykat
Nu Wa
10
8
10
1.88
L
Kumbhakarna
GABOALPE
Kumbhakarna
0
8
16
1
W
Yemoja
Potatooh
Yemoja
6
3
37
8.17
W
Artemis
SANOPI
Artemis
3
8
31
2.31
L
Izanami
SebaRemix
Izanami
7
15
7
0.7
W
20
2
30
17.5
L
King Arthur
Whootchy
King Arthur
3
11
13
0.86
W
Nemesis
horsway
Nemesis
10
5
21
4.1
W
Cupid
jecchii
Cupid
16
4
28
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,441
Damage
123,309
130,842
Taken
91,758
111,797
Mitigated
45,760
7,604
Healing
26,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,855
3,070
0
2,278
24,879
11,908
0
10,700
14,179
0
32,660
L
Nu Wa
Caspykat
Nu Wa
28,512
5,367
1,061
2,959
21,334
8,987
0
12,272
9,062
50,503
0
L
Kumbhakarna
GABOALPE
Kumbhakarna
7,519
716
0
1,126
29,533
43,564
0
12,891
16,642
19,506
0
W
Yemoja
Potatooh
Yemoja
15,007
3,248
4,635
2,684
20,708
12,699
0
9,765
10,943
25,479
0
W
Artemis
SANOPI
Artemis
10,829
6,531
0
20
15,625
6,550
0
7,416
8,209
0
28,173
L
Izanami
SebaRemix
Izanami
27,002
17,862
0
80
24,579
10,268
0
13,878
10,701
0
67,882
W
51,231
22,088
227
8,328
19,759
9,155
0
7,005
12,754
99,222
5,911
L
King Arthur
Whootchy
King Arthur
11,553
819
0
100
30,517
37,070
0
12,285
18,232
5,322
27,096
W
Nemesis
horsway
Nemesis
12,548
5,559
0
2,276
16,072
8,618
0
6,111
9,961
0
14,351
W
Cupid
jecchii
Cupid
33,694
27,775
1,467
6,542
19,594
8,738
0
7,691
11,903
0
74,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,085
Gold Earned
72,314
215
Minions Killed
262
4
Camps Cleared
13
1,048,472
Distance Traveled
971,951
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,034
1,003
21
2
3
210,971
0
L
Nu Wa
14,223
1,185
37
3
0
195,213
0
L
Kumbhakarna
12,589
1,049
30
3
0
231,033
0
W
Yemoja
13,810
1,151
17
1
1
215,765
0
W
Artemis
12,514
1,043
30
3
1
145,800
0
L
Izanami
14,038
1,170
89
7
0
191,059
1
W
Sol
17,327
1,444
128
11
4
216,486
0
L
King Arthur
12,201
1,017
38
3
1
220,196
0
W
Nemesis
12,792
1,066
6
1
0
182,246
0
W
Cupid
15,871
1,323
81
7
7
211,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role