Player Matchup

Merlin
Merlin
Bronze II
 
Merlin
Bronze II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
H4NK-_-14
Gilgamesh
Silver III
Level 64
God Stats
1W - 2L
1,328 SR
Queue Stats
24W - 49L
889 MMR
Solo
Neith
Neith
Silver II
Vasentia
Neith
Silver II
Level 141
God Stats
17W - 18L
1,479 SR
Queue Stats
491W - 572L
955 MMR
Solo
Ymir
Ymir
Silver II
ZAUCLOK
Ymir
Silver II
Level 143
God Stats
5W - 0L
1,725 SR
Queue Stats
138W - 145L
952 MMR
Solo
Kali
Kali
Silver II
Zephirix
Kali
Silver II
Level 121
God Stats
12W - 8L
1,622 SR
Queue Stats
480W - 506L
956 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,531 SR
1,051 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 146
1,552 SR
1,063 MMR
Chernobog
Chernobog
Silver II
 
Chernobog
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver III
D4NWOLFY
Awilix
Silver III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 55L
899 MMR
Solo
Mulan
Mulan
Silver III
ZackyREV
Mulan
Silver III
Level 155
God Stats
1W - 4L
1,773 SR
Queue Stats
235W - 245L
965 MMR
Solo
Hel
Hel
Silver III
adriansoo
Hel
Silver III
Level 134
God Stats
13W - 15L
1,458 SR
Queue Stats
411W - 438L
951 MMR
Solo
Olorun
Olorun
Silver II
blackm29
Olorun
Silver II
Level 160
God Stats
11W - 13L
1,528 SR
Queue Stats
696W - 686L
1,002 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
2 / 0 / 7
12,255
557
19,434
9,646
3,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
H4NK-_-14
Gilgamesh
17
1 / 6 / 5
11,180
508
10,605
17,361
15,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Vasentia
Neith
20
4 / 3 / 1
12,948
589
12,815
13,368
3,965
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
ZAUCLOK
Ymir
15
1 / 3 / 8
10,497
477
6,763
20,169
18,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
20
14 / 4 / 3
14,762
671
24,125
27,073
14,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CliodhnaArtioGebNemesis

VS

Bans
AthenaIzanamiTsukuyomiSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
18
4 / 4 / 4
11,209
510
12,341
17,813
6,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
D4NWOLFY
Awilix
16
1 / 6 / 4
9,796
445
8,632
19,708
6,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
ZackyREV
Mulan
17
7 / 4 / 2
11,184
508
19,658
22,646
15,998
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 2 / 6
10,465
476
6,952
17,472
19,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
blackm29
Olorun
17
1 / 6 / 1
10,676
485
9,622
16,681
6,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
22
Kills
16
16
Deaths
22
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
7
5.5
L
Chernobog
 
Chernobog
4
4
4
1.5
L
Awilix
D4NWOLFY
Awilix
1
6
4
0.5
W
Gilgamesh
H4NK-_-14
Gilgamesh
1
6
5
0.58
W
Neith
Vasentia
Neith
4
3
1
1.5
W
Ymir
ZAUCLOK
Ymir
1
3
8
1.67
L
Mulan
ZackyREV
Mulan
7
4
2
2
W
Kali
14
4
3
3.88
L
3
2
6
3
L
Olorun
blackm29
Olorun
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,742
Damage
57,205
87,617
Taken
94,320
56,235
Mitigated
55,554
30,291
Healing
38,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,434
480
444
4,686
9,646
3,917
0
2,129
7,517
97,753
0
L
Chernobog
 
Chernobog
12,341
9,597
0
6,095
17,813
6,176
73
2,395
15,380
0
88,421
L
Awilix
D4NWOLFY
Awilix
8,632
3,351
0
4,293
19,708
6,758
0
5,193
14,095
0
68,647
W
Gilgamesh
H4NK-_-14
Gilgamesh
10,605
1,518
139
2,704
17,361
15,777
0
1,574
15,787
13,074
51,375
W
Neith
Vasentia
Neith
12,815
3,455
0
2,813
13,368
3,965
7,435
1,619
11,749
0
105,719
W
Ymir
ZAUCLOK
Ymir
6,763
1,419
583
4,142
20,169
18,273
0
5,524
14,645
27,781
0
L
Mulan
ZackyREV
Mulan
19,658
2,477
0
8,878
22,646
15,998
0
8,123
13,212
277
74,886
W
Kali
24,125
11,616
0
14,780
27,073
14,303
1,310
5,211
21,862
0
106,416
L
6,952
1,210
4,759
7,526
17,472
19,929
0
6,804
10,331
35,070
0
L
Olorun
blackm29
Olorun
9,622
3,248
780
6,379
16,681
6,693
687
4,784
11,376
85,618
5,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,642
Gold Earned
53,330
656
Minions Killed
621
0
Camps Cleared
0
2,117,645
Distance Traveled
1,985,182
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,255
557
164
7
0
410,544
9
L
Chernobog
11,209
510
152
7
0
340,075
6
L
Awilix
9,796
445
105
5
0
434,101
0
W
Gilgamesh
11,180
508
119
5
0
430,098
3
W
Neith
12,948
589
182
8
0
391,761
4
W
Ymir
10,497
477
42
2
0
443,620
6
L
Mulan
11,184
508
126
6
0
406,858
4
W
Kali
14,762
671
149
7
0
441,622
1
L
Hel
10,465
476
55
3
0
417,443
6
L
Olorun
10,676
485
183
8
0
386,705
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role