Player Matchup

Anubis
Anubis
BlazinParrack
Anubis
Level 159
God Stats
4W - 1L
1,686 SR
Queue Stats
59W - 53L
1,553 Elo+
Party 1
Khepri
Khepri
ExoticRumble
Khepri
Level 71
God Stats
1W - 0L
1,723 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
IBrokeUrCrayons
Hachiman
Level 149
God Stats
2W - 0L
1,265 SR
Queue Stats
27W - 23L
1,464 Elo+
Party 1
Nemesis
Nemesis
Kranostic
Nemesis
Level 160
God Stats
8W - 9L
1,413 SR
Queue Stats
358W - 401L
1,466 Elo+
Party 1
Odin
Odin
YoungDxggaDxck
Odin
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 129L
1,459 Elo+
Solo
Team Averages
Level 116
1,517 SR
1,488 Elo+

VS

Team Averages
Level 49
1,591 SR
1,587 Elo+
Apollo
Apollo
ChiefLeghorn
Apollo
Level 45
God Stats
4W - 1L
2,120 SR
Queue Stats
182W - 21L
1,924 Elo+
Party 3
Kumbhakarna
Kumbhakarna
CringeBeads
Kumbhakarna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 10L
1,697 Elo+
Party 3
Artio
Artio
I k a j b h4876
Artio
Level 58
God Stats
10W - 10L
1,510 SR
Queue Stats
297W - 298L
1,444 Elo+
Party 2
Zeus
Zeus
Nexsus1954
Zeus
Level 11
God Stats
1W - 7L
1,452 SR
Queue Stats
127W - 109L
1,399 Elo+
Party 2
Hun Batz
Hun Batz
XxObi TanobiexX
Hun Batz
Level 113
God Stats
1W - 3L
1,376 SR
Queue Stats
917W - 952L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 6 / 7
9,830
546
11,809
11,184
5,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
14
0 / 1 / 15
8,755
486
5,101
9,042
10,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
15
7 / 2 / 4
9,561
531
11,340
11,008
3,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Kranostic
Nemesis
17
15 / 2 / 6
11,113
617
15,374
16,530
6,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 3 / 8
10,209
567
16,489
14,491
10,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
0 / 7 / 1
7,362
409
7,330
13,842
4,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
CringeBeads
Kumbhakarna
13
2 / 2 / 3
8,789
488
7,082
16,963
12,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
7 / 6 / 1
9,957
553
12,545
22,810
20,931
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 11 / 3
8,757
487
13,785
13,807
4,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
13
1 / 11 / 3
8,259
459
5,479
15,341
4,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
25
37
Kills
14
14
Deaths
37
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
9
6
7
2.08
L
Apollo
0
7
1
0.07
L
Kumbhakarna
CringeBeads
Kumbhakarna
2
2
3
1.75
W
Khepri
0
1
15
7.5
L
7
6
1
1.25
W
Hachiman
7
2
4
4.5
W
Nemesis
Kranostic
Nemesis
15
2
6
9
L
4
11
3
0.5
L
Hun Batz
1
11
3
0.23
W
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,113
Damage
46,221
62,255
Taken
82,763
35,814
Mitigated
46,634
15,600
Healing
16,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,809
410
0
2,610
11,184
5,531
0
7,231
3,953
51,604
0
L
Apollo
7,330
3,589
0
1,916
13,842
4,613
644
1,917
11,818
0
48,343
L
Kumbhakarna
CringeBeads
Kumbhakarna
7,082
1,881
2,823
3,345
16,963
12,068
0
4,092
12,561
26,604
0
W
Khepri
5,101
229
0
1,225
9,042
10,047
0
5,938
3,104
17,917
0
L
12,545
1,966
812
7,069
22,810
20,931
119
3,568
18,498
44,624
0
W
Hachiman
11,340
6,913
0
4,108
11,008
3,199
2,734
3,320
7,688
0
58,684
W
Nemesis
Kranostic
Nemesis
15,374
8,555
0
4,795
16,530
6,726
222
9,428
7,102
0
63,263
L
13,785
2,235
0
110
13,807
4,069
96
3,943
9,788
58,417
0
L
Hun Batz
5,479
1,601
0
190
15,341
4,953
345
3,390
11,786
0
45,728
W
16,489
3,778
0
2,862
14,491
10,311
22
7,674
6,817
0
62,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,468
Gold Earned
43,124
375
Minions Killed
383
0
Camps Cleared
0
1,629,183
Distance Traveled
1,572,688
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,830
546
83
5
0
279,419
5
L
Apollo
7,362
409
80
4
0
324,109
1
L
Kumbhakarna
8,789
488
37
2
0
341,030
2
W
Khepri
8,755
486
17
1
0
357,208
1
L
Artio
9,957
553
80
4
0
313,761
1
W
Hachiman
9,561
531
87
5
0
282,091
1
W
Nemesis
11,113
617
88
5
0
352,976
2
L
Zeus
8,757
487
102
6
0
282,121
1
L
Hun Batz
8,259
459
84
5
0
311,667
2
W
Odin
10,209
567
100
6
0
357,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role