Player Matchup

Cthulhu
Cthulhu
Lord-M_-
Cthulhu
Level 19
God Stats
25W - 16L
1,581 SR
Queue Stats
126W - 130L
1,478 Elo+
Party 2
Medusa
Medusa
Pageantry1
Medusa
Level 27
God Stats
39W - 36L
1,534 SR
Queue Stats
39W - 37L
1,483 Elo+
Solo
Set
Set
PerfectSlayer27
Set
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,481 Elo+
Party 2
Nemesis
Nemesis
froggyboy29
Nemesis
Level 6
God Stats
0W - 2L
1,206 SR
Queue Stats
2W - 5L
1,442 Elo+
Solo
Ares
Ares
venutotonin
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 17
1,464 SR
1,477 Elo+

VS

Team Averages
Level 38
1,600 SR
1,461 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Ben77chess
Discordia
Level 124
God Stats
7W - 4L
1,688 SR
Queue Stats
176W - 157L
1,519 Elo+
Party 1
Kukulkan
Kukulkan
GrosChefBandi69
Kukulkan
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Lunepack
Bastet
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,396 Elo+
Party 1
Artemis
Artemis
Razor547
Artemis
Level 15
God Stats
3W - 0L
1,811 SR
Queue Stats
107W - 116L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lord-M_-
Cthulhu
10
1 / 5 / 2
7,179
449
5,527
12,648
7,622
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
Pageantry1
Medusa
14
6 / 1 / 1
8,425
527
9,472
10,439
4,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 1
7,703
481
2,484
11,223
4,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
froggyboy29
Nemesis
10
0 / 6 / 1
6,672
417
1,613
8,466
4,793
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 5 / 3
6,137
384
1,782
8,529
5,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
3 / 0 / 7
7,822
489
8,692
8,047
5,728
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
Ben77chess
Discordia
13
3 / 0 / 1
7,596
475
5,384
3,953
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
12
3 / 2 / 7
8,181
511
6,726
4,635
1,500
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Lunepack
Bastet
14
10 / 1 / 2
9,213
576
9,840
12,546
4,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Artemis
Razor547
Artemis
5
0 / 5 / 0
5,161
323
1,036
4,357
985
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
8
Kills
19
20
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
7
6.5
W
Discordia
Ben77chess
Discordia
3
0
1
3.5
W
Kukulkan
3
2
7
3.25
L
Cthulhu
Lord-M_-
Cthulhu
1
5
2
0.4
W
Bastet
Lunepack
Bastet
10
1
2
11
L
Medusa
Pageantry1
Medusa
6
1
1
6.5
L
1
3
1
0.5
W
Artemis
Razor547
Artemis
0
5
0
0
L
Nemesis
froggyboy29
Nemesis
0
6
1
0.08
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,878
Damage
31,678
51,305
Taken
33,538
26,736
Mitigated
13,406
10,271
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,692
1,793
15
750
8,047
5,728
0
2,187
5,354
42,238
0
W
Discordia
Ben77chess
Discordia
5,384
515
141
972
3,953
1,121
0
753
3,088
39,117
0
W
Kukulkan
6,726
682
0
0
4,635
1,500
924
1,096
3,327
27,453
0
L
Cthulhu
Lord-M_-
Cthulhu
5,527
61
691
1,248
12,648
7,622
483
7,381
5,121
25,138
0
W
Bastet
Lunepack
Bastet
9,840
4,516
0
6,420
12,546
4,072
426
2,254
10,110
0
58,077
L
Medusa
Pageantry1
Medusa
9,472
4,456
0
3,303
10,439
4,155
2,358
4,400
5,953
0
58,995
L
2,484
952
0
4,114
11,223
4,241
216
2,037
9,100
0
47,605
W
Artemis
Razor547
Artemis
1,036
789
0
371
4,357
985
0
23
4,306
0
8,684
L
Nemesis
froggyboy29
Nemesis
1,613
597
0
622
8,466
4,793
0
3,462
4,962
44
21,452
L
1,782
0
0
293
8,529
5,925
0
3,118
5,367
15,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,116
Gold Earned
37,973
303
Minions Killed
320
0
Camps Cleared
0
1,431,844
Distance Traveled
1,201,972
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,822
489
78
5
0
288,735
1
W
Discordia
7,596
475
83
5
0
229,683
3
W
Kukulkan
8,181
511
52
3
0
227,963
0
L
Cthulhu
7,179
449
45
3
0
305,788
0
W
Bastet
9,213
576
88
6
0
325,011
1
L
Medusa
8,425
527
100
6
0
261,178
2
L
Set
7,703
481
87
5
0
312,948
0
W
Artemis
5,161
323
19
1
0
130,580
0
L
Nemesis
6,672
417
45
3
0
270,759
0
L
Ares
6,137
384
26
2
0
281,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role