Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Aft-v-Monster
Hachiman
Level 160
God Stats
4W - 5L
1,654 SR
Queue Stats
330W - 245L
1,651 Elo+
Party 1
Ymir
Ymir
GoodGameStrong
Ymir
Level 63
God Stats
11W - 22L
1,392 SR
Queue Stats
152W - 165L
1,421 Elo+
Solo
Cerberus
Cerberus
MURO__o
Cerberus
Level 76
God Stats
1W - 1L
1,299 SR
Queue Stats
156W - 142L
1,508 Elo+
Solo
Guan Yu
Guan Yu
Zenitsu_DH
Guan Yu
Level 43
God Stats
3W - 0L
1,435 SR
Queue Stats
102W - 42L
1,785 Elo+
Party 1
Team Averages
Level 100
1,456 SR
1,573 Elo+

VS

Team Averages
Level 64
1,554 SR
1,591 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
ChiefLeghorn
Janus
Level 45
God Stats
1W - 1L
1,884 SR
Queue Stats
182W - 21L
1,958 Elo+
Party 3
Thanatos
Thanatos
CringeBeads
Thanatos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 10L
1,720 Elo+
Party 3
Anubis
Anubis
I Ophii I
Anubis
Level 90
God Stats
3W - 4L
1,568 SR
Queue Stats
239W - 244L
1,486 Elo+
Solo
Neith
Neith
IOMME
Neith
Level 60
God Stats
1W - 3L
1,317 SR
Queue Stats
6W - 17L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 2 / 1
7,176
652
4,225
4,989
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hachiman
Aft-v-Monster
Hachiman
11
2 / 1 / 1
6,287
572
4,093
4,406
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 3 / 1
6,046
550
2,721
7,876
2,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
MURO__o
Cerberus
10
1 / 1 / 5
6,341
576
2,722
7,794
3,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
Zenitsu_DH
Guan Yu
12
4 / 1 / 1
6,734
612
6,344
9,940
8,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
3
0 / 1 / 0
3,911
356
338
1,035
295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 3 / 4
6,280
571
3,228
6,333
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
CringeBeads
Thanatos
12
7 / 2 / 1
7,616
692
10,187
8,556
2,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
I Ophii I
Anubis
9
0 / 5 / 1
5,619
511
7,645
9,221
2,739
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
IOMME
Neith
9
1 / 2 / 1
5,360
487
1,886
6,741
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
13
Kills
8
8
Deaths
13
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
1
2.25
L
Zhong Kui
 
Zhong Kui
0
1
0
0
W
Hachiman
Aft-v-Monster
Hachiman
2
1
1
2.5
L
0
3
4
0.67
L
Thanatos
CringeBeads
Thanatos
7
2
1
3.75
W
2
3
1
0.83
L
Anubis
I Ophii I
Anubis
0
5
1
0.1
L
Neith
IOMME
Neith
1
2
1
0.75
W
Cerberus
MURO__o
Cerberus
1
1
5
3.5
W
Guan Yu
Zenitsu_DH
Guan Yu
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,105
Damage
23,284
35,005
Taken
31,886
16,251
Mitigated
8,670
13,187
Healing
16,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,225
706
0
1,981
4,989
1,175
0
1,343
3,646
34,537
0
L
Zhong Kui
 
Zhong Kui
338
31
0
220
1,035
295
0
308
727
2,365
0
W
Hachiman
Aft-v-Monster
Hachiman
4,093
742
0
1,630
4,406
1,065
0
518
3,888
0
30,991
L
3,228
60
0
960
6,333
1,899
0
3,398
2,671
39,442
0
L
Thanatos
CringeBeads
Thanatos
10,187
3,450
0
8,924
8,556
2,381
0
3,495
4,885
0
43,534
W
2,721
895
0
2,033
7,876
2,868
0
2,150
5,726
29,475
6,026
L
Anubis
I Ophii I
Anubis
7,645
668
0
3,483
9,221
2,739
0
1,166
7,390
31,417
0
L
Neith
IOMME
Neith
1,886
626
0
3,379
6,741
1,356
0
879
5,862
0
22,544
W
Cerberus
MURO__o
Cerberus
2,722
33
0
1,908
7,794
3,046
0
1,377
6,417
14,306
0
W
Guan Yu
Zenitsu_DH
Guan Yu
6,344
1,127
176
5,459
9,940
8,097
293
5,823
4,117
876
35,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,584
Gold Earned
28,786
299
Minions Killed
262
0
Camps Cleared
0
1,104,189
Distance Traveled
880,643
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,176
652
68
6
0
202,845
3
L
Zhong Kui
3,911
356
2
0
0
44,383
0
W
Hachiman
6,287
572
52
5
0
221,416
4
L
Janus
6,280
571
80
7
0
216,942
1
L
Thanatos
7,616
692
76
7
0
237,800
0
W
Ymir
6,046
550
66
6
0
203,519
2
L
Anubis
5,619
511
61
6
0
177,910
2
L
Neith
5,360
487
43
4
0
203,608
3
W
Cerberus
6,341
576
41
4
0
227,935
2
W
Guan Yu
6,734
612
72
7
0
248,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role