Player Matchup

Neith
Neith
Chef
Neith
Level 160
God Stats
5W - 2L
1,717 SR
Queue Stats
807W - 431L
1,666 Elo+
Party 2
Scylla
Scylla
JoustIsBoring
Scylla
Level 63
God Stats
2W - 2L
1,354 SR
Queue Stats
21W - 21L
1,534 Elo+
Solo
Fenrir
Fenrir
Strokе
Fenrir
Level 129
God Stats
13W - 7L
1,806 SR
Queue Stats
1,394W - 604L
1,796 Elo+
Party 2
Thor
Thor
TheNamesZack
Thor
Level 159
God Stats
5W - 3L
1,487 SR
Queue Stats
145W - 96L
1,751 Elo+
Party 2
Ares
Ares
r1or
Ares
Level 129
God Stats
3W - 3L
1,767 SR
Queue Stats
262W - 223L
1,705 Elo+
Solo
Team Averages
Level 128
1,626 SR
1,690 Elo+

VS

Team Averages
Level 125
1,508 SR
1,617 Elo+
Nemesis
Nemesis
 
Nemesis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Icéé
Chiron
Level 105
God Stats
8W - 9L
1,600 SR
Queue Stats
314W - 315L
1,614 Elo+
Party 1
Artio
Artio
Klocking
Artio
Level 157
God Stats
0W - 8L
1,138 SR
Queue Stats
298W - 279L
1,616 Elo+
Party 1
Horus
Horus
MungooseMan
Horus
Level 143
God Stats
7W - 8L
1,613 SR
Queue Stats
640W - 625L
1,664 Elo+
Party 1
Merlin
Merlin
RengokuBoyy
Merlin
Level 135
God Stats
16W - 10L
1,689 SR
Queue Stats
368W - 328L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chef
Neith
17
2 / 1 / 5
10,049
628
5,240
7,409
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 0 / 3
10,373
648
11,568
8,852
2,659
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Strokе
Fenrir
15
5 / 4 / 7
9,343
584
9,633
12,828
5,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 3 / 8
9,252
578
10,424
11,370
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
r1or
Ares
14
5 / 3 / 8
8,994
562
8,957
13,153
10,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
5 / 8 / 2
8,556
535
9,016
14,659
9,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
Icéé
Chiron
15
2 / 2 / 3
8,842
553
6,374
8,622
3,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Klocking
Artio
13
2 / 3 / 0
7,765
485
6,067
13,607
13,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 8
7,278
455
4,301
16,174
15,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
13
1 / 6 / 3
7,664
479
8,064
9,278
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
23
Kills
11
11
Deaths
23
31
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
8
2
0.75
W
Neith
Chef
Neith
2
1
5
4.5
L
Chiron
Icéé
Chiron
2
2
3
1.75
W
6
0
3
7.5
L
Artio
Klocking
Artio
2
3
0
0.67
L
1
4
8
1.25
L
Merlin
1
6
3
0.42
W
Fenrir
Strokе
Fenrir
5
4
7
2.13
W
5
3
8
3
W
Ares
r1or
Ares
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,822
Damage
33,822
53,612
Taken
62,340
25,619
Mitigated
44,858
17,108
Healing
19,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,016
4,834
0
2,731
14,659
9,391
0
4,282
10,377
0
40,665
W
Neith
Chef
Neith
5,240
1,692
0
1,697
7,409
2,854
3,547
653
6,713
0
80,375
L
Chiron
Icéé
Chiron
6,374
2,612
685
4,502
8,622
3,216
190
1,448
7,174
0
69,955
W
11,568
2,479
204
5,092
8,852
2,659
19
4,074
4,281
72,361
0
L
Artio
Klocking
Artio
6,067
470
439
5,855
13,607
13,069
0
7,184
6,423
39,517
0
L
4,301
1,963
1,177
3,387
16,174
15,643
0
6,760
9,414
0
10,921
L
Merlin
8,064
481
0
467
9,278
3,539
0
1,133
8,145
47,859
0
W
Fenrir
Strokе
Fenrir
9,633
4,082
0
4,654
12,828
5,329
0
4,404
8,382
0
55,687
W
10,424
2,555
0
3,744
11,370
3,918
0
1,756
9,580
0
60,112
W
Ares
r1or
Ares
8,957
946
0
1,717
13,153
10,859
0
2,885
10,181
24,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,011
Gold Earned
40,105
506
Minions Killed
405
0
Camps Cleared
0
1,532,697
Distance Traveled
1,515,921
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,556
535
66
4
0
321,927
3
W
Neith
10,049
628
163
10
0
283,712
3
L
Chiron
8,842
553
148
9
0
308,306
6
W
Scylla
10,373
648
137
9
0
287,219
0
L
Artio
7,765
485
88
6
0
293,733
4
L
Horus
7,278
455
9
1
0
306,487
4
L
Merlin
7,664
479
94
6
0
285,468
4
W
Fenrir
9,343
584
86
5
0
314,470
3
W
Thor
9,252
578
90
6
0
338,731
13
W
Ares
8,994
562
30
2
0
308,565
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role