Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BasicPoint
Chiron
Level 104
God Stats
7W - 4L
1,726 SR
Queue Stats
115W - 90L
1,589 Elo+
Party 2
Hercules
Hercules
ClaudioMello
Hercules
Level 155
God Stats
5W - 7L
1,595 SR
Queue Stats
191W - 179L
1,637 Elo+
Solo
Cabrakan
Cabrakan
Damianvicio00
Cabrakan
Level 107
God Stats
1W - 4L
1,448 SR
Queue Stats
180W - 103L
1,648 Elo+
Party 2
Fenrir
Fenrir
TokyoTulip
Fenrir
Level 160
God Stats
0W - 2L
1,554 SR
Queue Stats
1,007W - 870L
1,610 Elo+
Solo
Team Averages
Level 137
1,565 SR
1,597 Elo+

VS

Team Averages
Level 147
1,649 SR
1,754 Elo+
Awilix
Awilix
 
Awilix
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Rickypapi
Sobek
Level 153
God Stats
2W - 0L
1,745 SR
Queue Stats
124W - 129L
1,530 Elo+
Solo
Nemesis
Nemesis
XTexusX
Nemesis
Level 156
God Stats
6W - 7L
1,397 SR
Queue Stats
134W - 61L
1,721 Elo+
Party 1
Ra
Ra
kiwi3q
Ra
Level 156
God Stats
10W - 2L
1,819 SR
Queue Stats
283W - 72L
1,941 Elo+
Party 1
Anhur
Anhur
nnog
Anhur
Level 112
God Stats
8W - 0L
1,784 SR
Queue Stats
97W - 8L
2,078 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 7 / 3
7,790
487
6,087
9,957
1,844
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
BasicPoint
Chiron
14
3 / 4 / 1
8,764
548
8,522
11,696
3,039
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
ClaudioMello
Hercules
16
1 / 2 / 3
8,863
554
9,518
13,320
9,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cabrakan
Damianvicio00
Cabrakan
10
1 / 4 / 6
7,236
452
6,572
13,444
10,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
TokyoTulip
Fenrir
13
4 / 6 / 3
8,142
509
7,539
15,403
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
0 / 0 / 7
8,068
504
6,522
8,983
6,878
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
Rickypapi
Sobek
15
2 / 2 / 1
8,612
538
9,202
14,792
15,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
XTexusX
Nemesis
15
8 / 2 / 4
9,295
581
8,132
10,727
3,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ra
16
3 / 4 / 11
9,506
594
8,880
9,789
4,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
nnog
Anhur
17
10 / 2 / 7
10,069
629
19,055
13,609
4,602
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
10
Kills
23
23
Deaths
10
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
7
3
0.36
W
Awilix
 
Awilix
0
0
7
3.5
L
Chiron
BasicPoint
Chiron
3
4
1
0.88
L
Hercules
ClaudioMello
Hercules
1
2
3
1.25
L
Cabrakan
Damianvicio00
Cabrakan
1
4
6
1
W
Sobek
Rickypapi
Sobek
2
2
1
1.25
L
Fenrir
TokyoTulip
Fenrir
4
6
3
0.92
W
Nemesis
XTexusX
Nemesis
8
2
4
5
W
Ra
3
4
11
2.13
W
Anhur
nnog
Anhur
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,238
Damage
51,791
63,820
Taken
57,900
29,151
Mitigated
34,365
15,395
Healing
16,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,087
557
0
502
9,957
1,844
0
2,401
7,394
56,826
0
W
Awilix
 
Awilix
6,522
1,818
90
1,180
8,983
6,878
0
2,292
6,691
0
39,317
L
Chiron
BasicPoint
Chiron
8,522
3,225
678
2,594
11,696
3,039
0
1,234
10,402
0
51,071
L
Hercules
ClaudioMello
Hercules
9,518
3,433
0
5,792
13,320
9,322
0
7,507
4,744
0
59,225
L
Cabrakan
Damianvicio00
Cabrakan
6,572
1,204
0
1,413
13,444
10,796
0
3,027
10,191
15,312
0
W
Sobek
Rickypapi
Sobek
9,202
1,027
0
6,418
14,792
15,042
0
92
14,700
50,823
0
L
Fenrir
TokyoTulip
Fenrir
7,539
1,271
0
4,416
15,403
4,150
0
2,246
12,987
0
44,779
W
Nemesis
XTexusX
Nemesis
8,132
3,188
0
3,474
10,727
3,832
0
2,040
8,687
0
50,742
W
Ra
8,880
872
979
2,899
9,789
4,011
0
3,775
6,014
72,495
0
W
Anhur
nnog
Anhur
19,055
8,409
0
965
13,609
4,602
0
4,460
9,149
0
74,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,795
Gold Earned
45,550
456
Minions Killed
492
0
Camps Cleared
0
1,528,687
Distance Traveled
1,639,354
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,790
487
115
7
0
298,932
4
W
Awilix
8,068
504
51
3
0
344,746
7
L
Chiron
8,764
548
102
6
0
278,512
6
L
Hercules
8,863
554
138
9
0
313,637
7
L
Cabrakan
7,236
452
11
1
0
306,185
4
W
Sobek
8,612
538
97
6
0
334,337
0
L
Fenrir
8,142
509
90
6
0
331,421
1
W
Nemesis
9,295
581
86
5
0
357,214
6
W
Ra
9,506
594
140
9
0
296,516
1
W
Anhur
10,069
629
118
7
0
306,541
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role