Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Masssinator-_-
Geb
Level 66
God Stats
2W - 1L
1,487 SR
Queue Stats
139W - 140L
1,352 Elo+
Solo
Chaac
Chaac
SER Tragic
Chaac
Level 64
God Stats
14W - 12L
1,404 SR
Queue Stats
279W - 299L
1,396 Elo+
Solo
Eset
Eset
lIIlIljaslIlIIl
Eset
Level 68
God Stats
1W - 11L
1,063 SR
Queue Stats
320W - 469L
1,241 Elo+
Party 1
Loki
Loki
yugimoto173
Loki
Level 107
God Stats
16W - 9L
1,570 SR
Queue Stats
51W - 75L
1,408 Elo+
Party 1
Team Averages
Level 72
1,405 SR
1,379 Elo+

VS

Team Averages
Level 63
1,392 SR
1,361 Elo+
Bacchus
Bacchus
 
Bacchus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
GoodTheSuarez
Baron Samedi
Level 41
God Stats
0W - 1L
1,242 SR
Queue Stats
2W - 2L
1,424 Elo+
Solo
Pele
Pele
LemonHeadTheGray
Pele
Level 43
God Stats
5W - 10L
1,283 SR
Queue Stats
13W - 20L
1,244 Elo+
Party 2
Chang'e
Chang'e
TTvPhantom7306
Chang'e
Level 66
God Stats
9W - 4L
1,500 SR
Queue Stats
202W - 203L
1,347 Elo+
Solo
Chiron
Chiron
UV_Fire
Chiron
Level 84
God Stats
9W - 11L
1,437 SR
Queue Stats
19W - 26L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
3 / 9 / 3
7,145
476
6,588
10,705
3,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 3 / 4
7,136
476
3,548
9,016
5,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
13
2 / 4 / 1
7,607
507
9,040
10,070
7,893
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 1
7,979
532
3,071
7,210
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
8 / 2 / 3
9,127
608
7,480
9,811
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
4 / 3 / 6
6,730
449
5,108
7,182
7,409
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
GoodTheSuarez
Baron Samedi
4
0 / 1 / 1
4,766
318
471
1,741
484
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 3 / 0
7,632
509
3,544
10,579
5,280
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 5 / 1
7,362
491
7,568
13,065
8,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
UV_Fire
Chiron
12
7 / 4 / 4
7,761
517
7,318
10,822
4,209
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
16
Kills
18
20
Deaths
16
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
9
3
0.5
L
Bacchus
 
Bacchus
4
3
6
2.33
L
Baron Samedi
GoodTheSuarez
Baron Samedi
0
1
1
0.5
L
3
3
0
1
W
1
3
4
1
W
Chaac
2
4
1
0.63
L
4
5
1
0.9
L
Chiron
UV_Fire
Chiron
7
4
4
2.25
W
2
2
1
1.25
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,727
Damage
24,009
46,812
Taken
43,389
22,466
Mitigated
26,335
10,472
Healing
14,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
6,588
2,380
0
992
10,705
3,539
883
2,865
7,840
0
28,992
L
Bacchus
 
Bacchus
5,108
578
272
1,542
7,182
7,409
0
1,709
5,473
13,753
0
L
Baron Samedi
GoodTheSuarez
Baron Samedi
471
0
0
438
1,741
484
0
1,003
738
4,775
0
L
3,544
619
0
2,248
10,579
5,280
120
1,648
8,931
0
43,044
W
3,548
810
0
1,103
9,016
5,656
187
1,582
7,434
17,998
0
W
Chaac
9,040
2,913
0
4,204
10,070
7,893
0
6,046
3,248
0
41,247
L
7,568
1,274
340
5,737
13,065
8,953
672
0
12,287
29,610
0
L
Chiron
UV_Fire
Chiron
7,318
3,672
175
3,309
10,822
4,209
999
2,259
8,500
0
37,157
W
3,071
772
125
928
7,210
2,244
681
521
6,689
53,002
0
W
7,480
2,140
0
3,120
9,811
3,134
0
1,618
8,157
0
51,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,994
Gold Earned
34,251
316
Minions Killed
225
0
Camps Cleared
0
1,394,837
Distance Traveled
1,184,650
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,145
476
45
3
0
259,480
0
L
Bacchus
6,730
449
13
1
0
281,209
3
L
Baron Samedi
4,766
318
6
0
0
45,422
0
L
Pele
7,632
509
80
5
0
281,810
0
W
Geb
7,136
476
20
1
0
308,881
1
W
Chaac
7,607
507
80
5
0
260,913
2
L
Chang'e
7,362
491
59
4
0
237,790
0
L
Chiron
7,761
517
67
4
0
338,419
2
W
Eset
7,979
532
91
6
0
262,643
1
W
Loki
9,127
608
80
5
0
302,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role