Player Matchup

Gilgamesh
Gilgamesh
Diamond II
B0ngsquad
Gilgamesh
Diamond II
Level 67
God Stats
4W - 5L
1,593 SR
Queue Stats
56W - 37L
2,565 MMR
Solo
Pele
Pele
Diamond I
Johnsuperman
Pele
Diamond I
Level 126
God Stats
19W - 6L
1,846 SR
Queue Stats
485W - 464L
2,520 MMR
Party 2
Zeus
Zeus
Masters
JustaBanana21
Zeus
Masters
Level 160
God Stats
9W - 5L
1,707 SR
Queue Stats
387W - 373L
2,695 MMR
Party 2
Arachne
Arachne
Masters
Lión
Arachne
Masters
Level 159
God Stats
1W - 1L
1,327 SR
Queue Stats
245W - 243L
2,666 MMR
Solo
Cupid
Cupid
Diamond I
UReadDisUStink
Cupid
Diamond I
Level 84
God Stats
3W - 1L
1,802 SR
Queue Stats
76W - 55L
2,565 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 119
1,655 SR
2,602 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,775 SR
2,602 MMR
Neith
Neith
Masters
Auxilia
Neith
Masters
Level 160
God Stats
6W - 2L
1,858 SR
Queue Stats
127W - 98L
2,595 MMR
Party 1
The Morrigan
The Morrigan
Diamond IV
SchmacDemarco
The Morrigan
Diamond IV
Level 63
God Stats
7W - 4L
1,738 SR
Queue Stats
60W - 40L
2,556 MMR
Solo
Thor
Thor
Masters
Vainest
Thor
Masters
Level 160
God Stats
6W - 5L
1,754 SR
Queue Stats
299W - 255L
2,592 MMR
Party 1
Loki
Loki
Masters
WTaker
Loki
Masters
Level 160
God Stats
12W - 13L
1,769 SR
Queue Stats
275W - 250L
2,677 MMR
Solo
Yemoja
Yemoja
Diamond I
okoklive
Yemoja
Diamond I
Level 144
God Stats
38W - 21L
1,758 SR
Queue Stats
72W - 49L
2,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
B0ngsquad
Gilgamesh
18
3 / 3 / 20
12,845
558
11,833
29,093
30,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
2 / 5 / 9
13,327
579
16,175
23,138
22,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
16 / 3 / 8
15,484
673
21,949
12,461
7,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Lión
Arachne
20
10 / 1 / 10
15,720
683
16,465
20,073
12,023
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
3 / 5 / 8
13,475
586
13,065
20,756
8,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
CamazotzKaliSolOdin

VS

Bans
AchillesNikeCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Auxilia
Neith
19
3 / 6 / 4
12,151
528
16,885
17,856
9,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
SchmacDemarco
The Morrigan
18
2 / 12 / 6
11,783
512
10,821
18,148
7,446
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
Vainest
Thor
20
11 / 3 / 2
12,940
563
16,749
20,758
11,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
WTaker
Loki
18
1 / 7 / 1
11,548
502
13,756
21,225
8,498
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
okoklive
Yemoja
14
0 / 6 / 5
9,845
428
6,667
21,369
22,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
35
34
Kills
17
17
Deaths
34
55
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
Auxilia
Neith
3
6
4
0.83
W
Gilgamesh
B0ngsquad
Gilgamesh
3
3
20
4.33
W
2
5
9
1.3
W
16
3
8
6.67
W
Arachne
Lión
Arachne
10
1
10
15
L
The Morrigan
SchmacDemarco
The Morrigan
2
12
6
0.42
W
3
5
8
1.4
L
Thor
Vainest
Thor
11
3
2
4
L
Loki
WTaker
Loki
1
7
1
0.21
L
Yemoja
okoklive
Yemoja
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,487
Damage
64,878
105,521
Taken
99,356
80,195
Mitigated
59,554
38,877
Healing
23,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Auxilia
Neith
16,885
6,214
0
4,095
17,856
9,175
402
2,252
15,516
0
103,598
W
Gilgamesh
B0ngsquad
Gilgamesh
11,833
3,370
956
6,888
29,093
30,403
1,089
6,645
22,448
0
46,966
W
16,175
3,791
0
3,320
23,138
22,465
28
2,125
21,013
0
83,935
W
21,949
6,187
0
3,377
12,461
7,240
2,226
3,771
8,690
108,017
0
W
Arachne
Lión
Arachne
16,465
9,649
0
13,091
20,073
12,023
1,344
2,451
17,622
0
152,335
L
The Morrigan
SchmacDemarco
The Morrigan
10,821
1,731
0
2,806
18,148
7,446
0
7,885
9,705
84,285
2,396
W
13,065
8,008
606
10,639
20,756
8,064
3,989
2,202
18,554
0
115,343
L
Thor
Vainest
Thor
16,749
3,886
0
4,316
20,758
11,899
0
3,850
16,692
0
101,601
L
Loki
WTaker
Loki
13,756
2,929
0
8,073
21,225
8,498
0
1,379
19,154
0
95,391
L
Yemoja
okoklive
Yemoja
6,667
985
2,339
2,322
21,369
22,536
0
6,675
14,413
35,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,851
Gold Earned
58,267
745
Minions Killed
708
0
Camps Cleared
0
2,324,809
Distance Traveled
2,052,320
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,151
528
177
8
0
382,856
5
W
Gilgamesh
12,845
558
44
2
0
477,742
12
W
Pele
13,327
579
179
8
0
446,241
4
W
Zeus
15,484
673
149
6
0
458,647
6
W
Arachne
15,720
683
190
8
0
541,165
2
L
The Morrigan
11,783
512
182
8
0
390,800
7
W
Cupid
13,475
586
183
8
0
401,014
1
L
Thor
12,940
563
135
6
0
489,213
1
L
Loki
11,548
502
167
7
0
392,363
2
L
Yemoja
9,845
428
47
2
0
397,088
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role