Player Matchup

Ymir
Ymir
BolognaBeater
Ymir
Level 8
God Stats
5W - 9L
1,351 SR
Queue Stats
8W - 12L
1,345 Elo+
Party 1
Ra
Ra
Hedeyy
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,382 Elo+
Solo
Heimdallr
Heimdallr
brpurojp
Heimdallr
Level 29
God Stats
2W - 1L
1,650 SR
Queue Stats
80W - 94L
1,345 Elo+
Party 2
Khepri
Khepri
carlosmoises294
Khepri
Level 25
God Stats
13W - 12L
1,647 SR
Queue Stats
62W - 67L
1,362 Elo+
Party 2
Erlang Shen
Erlang Shen
younghomierich
Erlang Shen
Level 17
God Stats
21W - 23L
1,453 SR
Queue Stats
23W - 29L
1,315 Elo+
Party 1
Team Averages
Level 18
1,520 SR
1,350 Elo+

VS

Team Averages
Level 24
1,482 SR
1,356 Elo+
Sol
Sol
BottleOfPuppers
Sol
Level 21
God Stats
4W - 4L
1,383 SR
Queue Stats
4W - 5L
1,270 Elo+
Solo
Bastet
Bastet
NC ARTHUR1438
Bastet
Level 28
God Stats
2W - 2L
1,783 SR
Queue Stats
119W - 146L
1,409 Elo+
Solo
Hel
Hel
Snoot Boopin
Hel
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,374 Elo+
Solo
Fafnir
Fafnir
WugglinGoblin
Fafnir
Level 26
God Stats
2W - 4L
1,332 SR
Queue Stats
54W - 48L
1,414 Elo+
Solo
Sun Wukong
Sun Wukong
fenderbenderx
Sun Wukong
Level 29
God Stats
34W - 44L
1,413 SR
Queue Stats
66W - 84L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
7,778
409
4,916
14,791
11,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ra
12
2 / 10 / 4
8,116
427
10,081
15,451
5,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
brpurojp
Heimdallr
15
9 / 6 / 4
10,546
555
24,074
18,113
7,397
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 8
9,025
475
3,848
15,787
15,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
younghomierich
Erlang Shen
14
1 / 7 / 2
8,526
449
5,424
15,865
5,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 5 / 3
10,379
546
19,106
13,955
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
10 / 2 / 8
10,178
536
13,130
13,025
4,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
9 / 2 / 8
10,693
563
19,722
17,524
7,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 4 / 13
8,950
471
4,134
18,464
22,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
fenderbenderx
Sun Wukong
17
4 / 1 / 4
9,564
503
9,688
14,377
6,990
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
13
Kills
31
32
Deaths
14
21
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
8
5
3
1.9
L
Ra
2
10
4
0.4
W
10
2
8
7
W
9
2
8
6.5
W
0
4
13
1.63
L
Heimdallr
brpurojp
Heimdallr
9
6
4
1.83
L
1
4
8
1.25
W
Sun Wukong
fenderbenderx
Sun Wukong
4
1
4
6
L
Erlang Shen
younghomierich
Erlang Shen
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,343
Damage
65,780
80,007
Taken
77,345
45,936
Mitigated
45,641
16,571
Healing
37,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,916
1,983
0
2,171
14,791
11,911
0
2,215
12,500
32,549
0
W
19,106
7,074
0
7,202
13,955
4,970
3,950
3,502
10,355
62,619
7,791
L
Ra
10,081
731
1,844
1,955
15,451
5,138
814
9,538
5,455
42,129
0
W
13,130
3,402
0
4,764
13,025
4,561
949
3,274
9,557
0
49,668
W
19,722
1,553
5,558
10,314
17,524
7,110
2,016
3,237
14,049
69,273
0
W
4,134
793
108
3,198
18,464
22,010
124
4,103
14,037
14,816
0
L
Heimdallr
brpurojp
Heimdallr
24,074
13,007
0
5,195
18,113
7,397
716
11,277
6,566
0
61,030
L
3,848
182
2,224
1,786
15,787
15,504
0
10,179
5,362
10,822
0
W
Sun Wukong
fenderbenderx
Sun Wukong
9,688
2,944
65
6,081
14,377
6,990
1,226
3,773
10,502
0
51,318
L
Erlang Shen
younghomierich
Erlang Shen
5,424
2,582
0
1,396
15,865
5,986
0
6,721
8,994
0
43,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,991
Gold Earned
49,764
303
Minions Killed
429
0
Camps Cleared
0
1,571,043
Distance Traveled
1,814,525
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,778
409
37
2
0
287,760
2
W
Sol
10,379
546
119
6
0
321,882
1
L
Ra
8,116
427
94
5
0
294,139
0
W
Bastet
10,178
536
54
3
0
397,192
0
W
Hel
10,693
563
124
7
0
376,261
2
W
Fafnir
8,950
471
26
1
0
396,326
0
L
Heimdallr
10,546
555
80
4
0
290,579
0
L
Khepri
9,025
475
12
1
0
347,579
1
W
Sun Wukong
9,564
503
106
6
0
322,864
2
L
Erlang Shen
8,526
449
80
4
0
350,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role