Player Matchup

Bacchus
Bacchus
IIsmakII09
Bacchus
Level 13
God Stats
1W - 2L
1,478 SR
Queue Stats
6W - 6L
1,482 Elo+
Party 1
Hercules
Hercules
Majin_Haku
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,482 Elo+
Party 1
Cupid
Cupid
SlendyKun
Cupid
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 62L
1,502 Elo+
Party 1
Mercury
Mercury
Spectrecleb
Mercury
Level 155
God Stats
3W - 3L
1,496 SR
Queue Stats
211W - 203L
1,481 Elo+
Party 1
Scylla
Scylla
VenerableAbyss
Scylla
Level 123
God Stats
3W - 6L
1,353 SR
Queue Stats
80W - 83L
1,416 Elo+
Party 1
Team Averages
Level 73
1,465 SR
1,472 Elo+

VS

Team Averages
Level 85
1,446 SR
1,536 Elo+
Geb
Geb
ACskater22
Geb
Level 128
God Stats
5W - 2L
1,410 SR
Queue Stats
51W - 41L
1,470 Elo+
Party 3
Kali
Kali
Aplezorah
Kali
Level 121
God Stats
2W - 2L
1,242 SR
Queue Stats
490W - 438L
1,571 Elo+
Party 2
Danzaburou
Danzaburou
Blue259
Danzaburou
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 5L
1,640 Elo+
Party 2
Janus
Janus
LiLpeaNUT1367
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 42L
1,422 Elo+
Party 3
Hades
Hades
Pumpernickle927
Hades
Level 126
God Stats
2W - 3L
1,576 SR
Queue Stats
431W - 372L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IIsmakII09
Bacchus
12
1 / 5 / 4
8,471
403
4,673
14,559
18,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Majin_Haku
Hercules
14
0 / 3 / 1
8,906
424
2,846
13,297
8,383
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cupid
SlendyKun
Cupid
12
2 / 8 / 6
8,557
407
10,793
15,003
5,015
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Spectrecleb
Mercury
19
5 / 4 / 3
11,135
530
8,731
18,696
7,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 5 / 1
11,270
537
8,837
16,209
5,506
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 12
10,106
481
8,082
20,773
27,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Kali
20
16 / 2 / 3
13,336
635
17,308
19,885
11,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Blue259
Danzaburou
17
3 / 5 / 6
11,542
550
7,346
11,720
4,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 3 / 9
10,620
506
6,992
7,335
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 1 / 6
12,852
612
16,533
16,153
21,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
12
Kills
25
25
Deaths
13
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
0
2
12
3
W
Kali
16
2
3
8.75
W
Danzaburou
Blue259
Danzaburou
3
5
6
1.2
L
Bacchus
IIsmakII09
Bacchus
1
5
4
0.6
W
2
3
9
2.17
L
Hercules
Majin_Haku
Hercules
0
3
1
0.17
W
4
1
6
7
L
Cupid
SlendyKun
Cupid
2
8
6
0.63
L
Mercury
Spectrecleb
Mercury
5
4
3
1.63
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,880
Damage
56,261
77,764
Taken
75,866
44,097
Mitigated
68,195
20,766
Healing
22,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,082
615
872
2,348
20,773
27,294
457
4,801
15,972
41,369
0
W
Kali
17,308
8,583
0
10,001
19,885
11,070
933
3,746
16,139
0
118,945
W
Danzaburou
Blue259
Danzaburou
7,346
4,133
0
641
11,720
4,957
2,572
1,450
10,270
0
77,584
L
Bacchus
IIsmakII09
Bacchus
4,673
627
0
905
14,559
18,182
0
5,119
9,178
11,552
0
W
6,992
419
104
912
7,335
2,964
895
1,828
5,507
51,899
0
L
Hercules
Majin_Haku
Hercules
2,846
634
0
4,759
13,297
8,383
172
3,652
8,863
0
41,271
W
16,533
1,619
587
7,186
16,153
21,910
462
2,168
13,985
102,112
0
L
Cupid
SlendyKun
Cupid
10,793
6,474
262
2,497
15,003
5,015
0
6,953
7,805
0
44,176
L
Mercury
Spectrecleb
Mercury
8,731
2,934
0
8,031
18,696
7,011
0
6,614
11,706
0
94,114
L
8,837
935
0
4,312
16,209
5,506
716
7,244
8,605
58,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,339
Gold Earned
58,456
438
Minions Killed
628
0
Camps Cleared
0
2,069,890
Distance Traveled
2,061,211
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,106
481
46
2
0
396,837
2
W
Kali
13,336
635
161
8
0
500,658
4
W
Danzaburou
11,542
550
119
6
0
365,100
1
L
Bacchus
8,471
403
12
1
0
395,882
2
W
Janus
10,620
506
93
4
0
395,949
1
L
Hercules
8,906
424
81
4
0
373,035
6
W
Hades
12,852
612
209
10
0
402,667
1
L
Cupid
8,557
407
88
4
0
400,736
6
L
Mercury
11,135
530
158
8
0
529,975
6
L
Scylla
11,270
537
99
5
0
370,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role