Player Matchup

Ra
Ra
 
Ra
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AfricanFeggut
Artemis
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 8L
1,463 Elo+
Solo
Horus
Horus
Shabado
Horus
Level 33
God Stats
2W - 2L
1,541 SR
Queue Stats
130W - 240L
1,284 Elo+
Solo
Team Averages
Level 28
1,514 SR
1,416 Elo+

VS

Team Averages
Level 79
1,530 SR
1,571 Elo+
Bacchus
Bacchus
MrFingScopes
Bacchus
Level 19
God Stats
13W - 15L
1,585 SR
Queue Stats
43W - 33L
1,565 Elo+
Party 1
Anhur
Anhur
Sceldic
Anhur
Level 69
God Stats
19W - 22L
1,456 SR
Queue Stats
320W - 298L
1,591 Elo+
Party 1
Ra
Ra
Sphintercide
Ra
Level 149
God Stats
27W - 21L
1,550 SR
Queue Stats
624W - 478L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 3 / 2
8,994
600
11,405
13,432
12,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
12
2 / 3 / 2
8,825
588
15,917
11,054
4,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Horus
Shabado
Horus
11
0 / 5 / 4
8,784
586
5,850
18,768
16,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MrFingScopes
Bacchus
14
1 / 1 / 9
10,473
698
9,769
17,681
25,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
Sceldic
Anhur
14
5 / 2 / 3
9,818
655
8,650
11,891
6,031
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
5 / 1 / 5
10,016
668
20,596
13,290
6,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
4
Kills
11
11
Deaths
4
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
3
2
1
L
Artemis
2
3
2
1
W
Bacchus
MrFingScopes
Bacchus
1
1
9
5.5
W
Anhur
Sceldic
Anhur
5
2
3
3.25
L
Horus
Shabado
Horus
0
5
4
0.4
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,172
Damage
39,015
43,254
Taken
42,862
33,241
Mitigated
38,452
19,598
Healing
14,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
11,405
1,060
1,662
4,533
13,432
12,410
0
7,526
5,906
42,195
0
L
Artemis
15,917
4,051
0
1,811
11,054
4,288
0
8,683
2,371
0
35,956
W
Bacchus
MrFingScopes
Bacchus
9,769
847
966
4,330
17,681
25,678
155
3,585
14,096
14,249
0
W
Anhur
Sceldic
Anhur
8,650
4,843
0
1,146
11,891
6,031
1,017
3,542
8,349
0
35,806
L
Horus
Shabado
Horus
5,850
3,541
4,797
6,795
18,768
16,543
0
14,304
4,464
0
10,255
W
20,596
907
3,600
4,642
13,290
6,743
409
4,427
8,863
71,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,603
Gold Earned
30,307
133
Minions Killed
169
3
Camps Cleared
8
784,638
Distance Traveled
868,568
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,994
600
74
5
1
263,600
7
L
Artemis
8,825
588
47
3
2
268,004
6
W
Bacchus
10,473
698
5
0
1
290,567
1
W
Anhur
9,818
655
72
5
4
265,858
2
L
Horus
8,784
586
12
1
0
253,034
2
W
Ra
10,016
668
92
6
3
312,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role