Player Matchup

Kali
Kali
 
Kali
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
EricShock
Bacchus
Level 120
God Stats
18W - 19L
1,488 SR
Queue Stats
75W - 83L
1,453 Elo+
Party 1
Tyr
Tyr
Wormcrawler
Tyr
Level 84
God Stats
1W - 3L
1,195 SR
Queue Stats
270W - 314L
1,433 Elo+
Solo
Nu Wa
Nu Wa
sgath018
Nu Wa
Level 154
God Stats
36W - 21L
1,662 SR
Queue Stats
385W - 410L
1,456 Elo+
Solo
Team Averages
Level 118
1,469 SR
1,468 Elo+

VS

Team Averages
Level 74
1,503 SR
1,427 Elo+
Chronos
Chronos
 
Chronos
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Awkwaedkiller
Arachne
Level 65
God Stats
13W - 13L
1,500 SR
Queue Stats
188W - 209L
1,398 Elo+
Party 2
Neith
Neith
CanadianWinters
Neith
Level 99
God Stats
1W - 0L
1,696 SR
Queue Stats
11W - 8L
1,483 Elo+
Solo
Mulan
Mulan
P-P-PooPoo-Man47
Mulan
Level 55
God Stats
12W - 17L
1,500 SR
Queue Stats
135W - 155L
1,363 Elo+
Party 2
Cthulhu
Cthulhu
haem17
Cthulhu
Level 55
God Stats
13W - 25L
1,318 SR
Queue Stats
198W - 258L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
1 / 3 / 0
8,038
447
4,120
12,473
4,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
 
Anhur
13
2 / 3 / 0
7,915
440
4,287
9,034
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
EricShock
Bacchus
10
0 / 4 / 2
6,913
384
3,619
11,015
11,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 6 / 0
8,843
491
8,517
16,782
7,495
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
sgath018
Nu Wa
14
0 / 3 / 2
8,453
470
8,354
6,391
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
1 / 0 / 5
9,969
554
3,859
9,042
3,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
18
8 / 0 / 3
10,582
588
9,533
13,418
6,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 0 / 0
10,258
570
10,344
9,088
3,035
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 4
9,318
518
4,906
10,677
7,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
haem17
Cthulhu
14
0 / 2 / 5
7,715
429
4,450
11,325
4,838
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
19
19
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
3
0
0.33
L
Anhur
 
Anhur
2
3
0
0.67
W
Chronos
 
Chronos
1
0
5
3.5
W
Arachne
8
0
3
9.5
W
8
0
0
8
L
Bacchus
EricShock
Bacchus
0
4
2
0.25
W
2
3
4
1.33
L
2
6
0
0.33
W
Cthulhu
haem17
Cthulhu
0
2
5
1.25
L
Nu Wa
sgath018
Nu Wa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,897
Damage
33,092
55,695
Taken
53,550
27,371
Mitigated
24,801
16,741
Healing
18,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
4,120
1,385
0
6,194
12,473
4,371
0
1,208
11,265
0
53,048
L
Anhur
 
Anhur
4,287
1,837
0
2,489
9,034
2,566
0
1,511
7,523
0
58,767
W
Chronos
 
Chronos
3,859
1,030
0
2,066
9,042
3,744
1,670
3,521
5,521
74,045
4,201
W
Arachne
9,533
6,066
0
8,416
13,418
6,124
0
3,071
10,347
0
79,506
W
10,344
3,873
0
2,272
9,088
3,035
2,364
2,451
6,637
0
77,495
L
Bacchus
EricShock
Bacchus
3,619
415
0
2,314
11,015
11,160
0
2,880
8,099
14,177
0
W
4,906
674
0
2,759
10,677
7,060
129
609
10,068
3,787
38,485
L
8,517
1,464
0
5,261
16,782
7,495
334
918
15,232
1,070
57,406
W
Cthulhu
haem17
Cthulhu
4,450
497
347
2,406
11,325
4,838
170
2,566
8,759
28,153
0
L
Nu Wa
sgath018
Nu Wa
8,354
1,128
0
483
6,391
1,779
70
1,633
4,758
61,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,162
Gold Earned
47,842
480
Minions Killed
557
0
Camps Cleared
0
1,562,998
Distance Traveled
1,755,256
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,038
447
97
5
0
365,017
3
L
Anhur
7,915
440
119
7
0
238,551
2
W
Chronos
9,969
554
154
9
0
354,907
4
W
Arachne
10,582
588
124
7
0
403,524
3
W
Neith
10,258
570
165
9
0
338,159
3
L
Bacchus
6,913
384
22
1
0
283,242
6
W
Mulan
9,318
518
79
4
0
344,884
1
L
Tyr
8,843
491
109
6
0
334,858
0
W
Cthulhu
7,715
429
35
2
0
313,782
7
L
Nu Wa
8,453
470
133
7
0
341,330
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role