Player Matchup

Ymir
Ymir
Potatooh
Ymir
Level 24
God Stats
1W - 1L
1,645 SR
Queue Stats
4W - 3L
1,601 Elo+
Party 1
Nemesis
Nemesis
SANOPI
Nemesis
Level 9
God Stats
1W - 0L
1,365 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
ThyPolloLoco
Cernunnos
Level 72
God Stats
27W - 31L
1,484 SR
Queue Stats
355W - 371L
1,456 Elo+
Party 1
Sun Wukong
Sun Wukong
horsway
Sun Wukong
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
jecchii
Kukulkan
Level 32
God Stats
1W - 1L
1,565 SR
Queue Stats
16W - 28L
1,363 Elo+
Party 1
Team Averages
Level 28
1,512 SR
1,484 Elo+

VS

Team Averages
Level 15
1,269 SR
1,362 Elo+
Neith
Neith
Abi09
Neith
Level 8
God Stats
1W - 3L
1,486 SR
Queue Stats
1W - 4L
1,246 Elo+
Solo
Bakasura
Bakasura
Phoenixslayer19
Bakasura
Level 24
God Stats
0W - 9L
945 SR
Queue Stats
34W - 40L
1,400 Elo+
Solo
Sun Wukong
Sun Wukong
PiotyTGO
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Geb
Geb
TargetHeadShot
Geb
Level 17
God Stats
0W - 2L
1,192 SR
Queue Stats
13W - 21L
1,311 Elo+
Solo
Anhur
Anhur
ZahFlexa
Anhur
Level 23
God Stats
0W - 3L
1,222 SR
Queue Stats
39W - 52L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
5 / 1 / 11
8,474
530
8,275
13,595
13,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Nemesis
SANOPI
Nemesis
12
4 / 4 / 9
7,514
470
3,709
7,171
2,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cernunnos
ThyPolloLoco
Cernunnos
15
7 / 1 / 1
8,882
555
8,315
10,106
2,757
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
horsway
Sun Wukong
11
1 / 4 / 5
7,180
449
6,030
9,932
4,283
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
jecchii
Kukulkan
15
8 / 0 / 5
9,064
567
10,744
7,858
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Abi09
Neith
10
0 / 8 / 1
6,773
423
2,564
7,890
3,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
13
5 / 4 / 1
7,833
490
5,507
11,206
5,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
PiotyTGO
Sun Wukong
12
2 / 1 / 3
7,550
472
6,662
11,407
7,285
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 5 / 0
5,780
361
3,995
9,960
7,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
ZahFlexa
Anhur
11
1 / 7 / 0
6,822
426
6,029
11,112
3,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
25
Kills
8
10
Deaths
25
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
Abi09
Neith
0
8
1
0.06
L
Bakasura
5
4
1
1.38
L
Sun Wukong
PiotyTGO
Sun Wukong
2
1
3
3.5
W
Ymir
5
1
11
10.5
W
Nemesis
SANOPI
Nemesis
4
4
9
2.13
L
0
5
0
0
W
Cernunnos
ThyPolloLoco
Cernunnos
7
1
1
7.5
L
Anhur
ZahFlexa
Anhur
1
7
0
0.14
W
Sun Wukong
horsway
Sun Wukong
1
4
5
0.88
W
Kukulkan
jecchii
Kukulkan
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,073
Damage
24,757
48,662
Taken
51,575
26,337
Mitigated
26,262
12,261
Healing
11,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Abi09
Neith
2,564
1,293
0
173
7,890
3,094
1,094
6,742
1,148
0
26,467
L
Bakasura
5,507
3,250
0
3,847
11,206
5,606
536
3,724
7,482
0
41,342
L
Sun Wukong
PiotyTGO
Sun Wukong
6,662
1,425
0
3,140
11,407
7,285
460
2,593
8,814
0
32,177
W
Ymir
8,275
2,276
384
3,864
13,595
13,779
56
1,933
11,602
27,834
0
W
Nemesis
SANOPI
Nemesis
3,709
1,539
0
612
7,171
2,547
1,203
506
6,162
0
17,513
L
3,995
518
382
1,440
9,960
7,182
0
4,145
5,815
13,918
0
W
Cernunnos
ThyPolloLoco
Cernunnos
8,315
4,449
0
3,293
10,106
2,757
1,406
872
9,234
0
70,921
L
Anhur
ZahFlexa
Anhur
6,029
3,217
0
2,113
11,112
3,095
409
1,815
9,297
0
32,974
W
Sun Wukong
horsway
Sun Wukong
6,030
1,150
0
1,948
9,932
4,283
58
369
9,386
0
31,408
W
Kukulkan
jecchii
Kukulkan
10,744
2,637
0
2,160
7,858
2,971
76
546
7,312
63,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,114
Gold Earned
34,758
378
Minions Killed
276
0
Camps Cleared
0
1,578,305
Distance Traveled
1,362,133
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,773
423
58
4
0
199,283
0
L
Bakasura
7,833
490
90
6
0
324,897
3
L
Sun Wukong
7,550
472
61
4
0
289,682
1
W
Ymir
8,474
530
34
2
0
291,757
0
W
Nemesis
7,514
470
28
2
0
359,749
0
L
Geb
5,780
361
16
1
0
303,567
5
W
Cernunnos
8,882
555
122
8
0
302,283
4
L
Anhur
6,822
426
51
3
0
244,704
0
W
Sun Wukong
7,180
449
62
4
0
311,614
2
W
Kukulkan
9,064
567
132
8
0
312,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role