Player Matchup

King Arthur
King Arthur
Caeruleum Mors
King Arthur
Level 113
God Stats
37W - 39L
1,510 SR
Queue Stats
538W - 515L
1,558 Elo+
Party 2
Cerberus
Cerberus
Cilisia
Cerberus
Level 128
God Stats
2W - 4L
1,634 SR
Queue Stats
188W - 209L
1,494 Elo+
Party 2
Fenrir
Fenrir
Imperceive
Fenrir
Level 107
God Stats
2W - 5L
1,396 SR
Queue Stats
609W - 565L
1,604 Elo+
Party 2
Nu Wa
Nu Wa
Kimiax
Nu Wa
Level 22
God Stats
11W - 6L
1,552 SR
Queue Stats
15W - 11L
1,614 Elo+
Party 2
Hou Yi
Hou Yi
Mau5asauras
Hou Yi
Level 128
God Stats
8W - 11L
1,231 SR
Queue Stats
186W - 210L
1,362 Elo+
Solo
Team Averages
Level 100
1,465 SR
1,526 Elo+

VS

Team Averages
Level 74
1,723 SR
1,515 Elo+
Achilles
Achilles
G59Marchi
Achilles
Level 147
God Stats
14W - 2L
1,676 SR
Queue Stats
614W - 583L
1,532 Elo+
Party 1
Anubis
Anubis
OptimusMyTy
Anubis
Level 20
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 10L
1,384 Elo+
Party 1
Chronos
Chronos
SeeYouLadderII
Chronos
Level 27
God Stats
3W - 0L
1,889 SR
Queue Stats
30W - 13L
1,649 Elo+
Party 1
Geb
Geb
millertime17
Geb
Level 88
God Stats
2W - 0L
1,745 SR
Queue Stats
280W - 294L
1,389 Elo+
Solo
Bastet
Bastet
rloforti
Bastet
Level 87
God Stats
8W - 3L
1,806 SR
Queue Stats
234W - 207L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Caeruleum Mors
King Arthur
11
1 / 6 / 3
6,853
428
8,010
13,899
7,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Cilisia
Cerberus
9
1 / 6 / 0
6,360
398
2,993
14,071
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Imperceive
Fenrir
14
13 / 5 / 2
9,215
576
17,019
15,779
5,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
Kimiax
Nu Wa
11
0 / 6 / 4
6,757
422
4,988
9,088
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
11
1 / 10 / 3
6,619
414
4,414
12,527
3,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
G59Marchi
Achilles
14
8 / 0 / 9
9,693
606
10,019
13,300
14,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
13
3 / 5 / 10
8,521
533
7,167
9,513
3,845
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
11 / 2 / 6
10,794
675
13,412
10,574
4,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 4 / 4
7,517
470
5,754
10,023
8,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
rloforti
Bastet
15
10 / 5 / 6
9,724
608
14,711
14,799
4,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
68
16
Kills
33
33
Deaths
16
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Caeruleum Mors
King Arthur
1
6
3
0.42
L
Cerberus
Cilisia
Cerberus
1
6
0
0.17
W
Achilles
G59Marchi
Achilles
8
0
9
12.5
L
Fenrir
Imperceive
Fenrir
13
5
2
2.8
L
Nu Wa
Kimiax
Nu Wa
0
6
4
0.33
L
Hou Yi
1
10
3
0.25
W
Anubis
3
5
10
1.6
W
11
2
6
7
W
1
4
4
0.75
W
Bastet
rloforti
Bastet
10
5
6
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,424
Damage
51,063
65,364
Taken
58,209
26,503
Mitigated
35,715
13,416
Healing
18,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Caeruleum Mors
King Arthur
8,010
1,855
0
2,416
13,899
7,775
0
4,676
8,523
0
29,764
L
Cerberus
Cilisia
Cerberus
2,993
305
348
3,179
14,071
7,204
0
7,079
6,992
18,886
0
W
Achilles
G59Marchi
Achilles
10,019
4,198
609
2,487
13,300
14,108
27
1,776
11,218
0
37,879
L
Fenrir
Imperceive
Fenrir
17,019
5,928
0
4,771
15,779
5,441
0
2,637
13,014
0
48,055
L
Nu Wa
Kimiax
Nu Wa
4,988
475
0
1,349
9,088
2,151
0
2,471
6,617
31,646
0
L
Hou Yi
4,414
2,638
0
1,353
12,527
3,932
0
7,022
5,505
0
26,778
W
Anubis
7,167
796
0
3,079
9,513
3,845
744
1,777
7,418
38,394
0
W
13,412
6,309
0
5,327
10,574
4,692
4,973
2,034
8,342
71,493
7,323
W
5,754
956
0
2,358
10,023
8,367
105
287
9,019
27,929
0
W
Bastet
rloforti
Bastet
14,711
5,401
0
4,932
14,799
4,703
0
1,353
13,139
0
53,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,804
Gold Earned
46,249
292
Minions Killed
390
0
Camps Cleared
0
1,349,173
Distance Traveled
1,419,471
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,853
428
56
4
0
296,740
5
L
Cerberus
6,360
398
50
3
0
252,596
1
W
Achilles
9,693
606
69
4
0
302,900
0
L
Fenrir
9,215
576
77
5
0
293,090
4
L
Nu Wa
6,757
422
61
4
0
269,269
1
L
Hou Yi
6,619
414
48
3
0
237,478
4
W
Anubis
8,521
533
72
5
0
241,238
0
W
Chronos
10,794
675
139
9
0
281,084
5
W
Geb
7,517
470
35
2
0
284,942
1
W
Bastet
9,724
608
75
5
0
309,307
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role