Player Matchup

Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
IIrxckzII
Loki
Level 57
God Stats
72W - 103L
1,430 SR
Queue Stats
175W - 215L
1,362 Elo+
Party 2
Geb
Geb
Slacker257
Geb
Level 159
God Stats
5W - 4L
1,392 SR
Queue Stats
154W - 179L
1,399 Elo+
Solo
Team Averages
Level 121
1,441 SR
1,421 Elo+

VS

Team Averages
Level 58
1,421 SR
1,360 Elo+
Neith
Neith
Valhalla4x20
Neith
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,357 Elo+
Party 1
Freya
Freya
XxUND34DxXJOK3R
Freya
Level 65
God Stats
2W - 7L
1,207 SR
Queue Stats
62W - 78L
1,297 Elo+
Party 1
Ares
Ares
oaksquare
Ares
Level 45
God Stats
23W - 18L
1,557 SR
Queue Stats
279W - 303L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
10 / 4 / 7
11,850
790
15,892
13,701
9,342
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
15
7 / 3 / 8
11,184
746
8,273
14,119
6,645
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 2 / 14
10,986
732
10,998
18,195
22,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 4
9,648
643
11,007
13,249
6,128
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 7 / 4
9,333
622
10,470
13,677
6,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
13
5 / 2 / 4
10,570
705
11,999
15,882
18,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
18
Kills
9
9
Deaths
18
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
10
4
7
3.38
W
Loki
7
3
8
3.67
W
1
2
14
4
L
2
9
4
0.44
L
2
7
4
0.57
L
Ares
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,163
Damage
33,476
46,015
Taken
42,808
38,860
Mitigated
31,306
15,757
Healing
7,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
15,892
1,119
3,354
5,297
13,701
9,342
1,095
8,083
5,384
54,579
0
W
Loki
8,273
2,334
0
607
14,119
6,645
0
7,103
6,724
0
37,151
W
10,998
868
687
5,812
18,195
22,873
182
6,815
11,006
21,758
0
L
11,007
4,332
405
1,150
13,249
6,128
216
9,150
4,099
0
31,089
L
10,470
2,996
532
1,854
13,677
6,512
660
8,858
4,819
24,676
0
L
Ares
11,999
213
0
3,368
15,882
18,666
0
9,423
6,459
27,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,020
Gold Earned
29,551
158
Minions Killed
127
6
Camps Cleared
3
786,466
Distance Traveled
681,763
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,850
790
89
6
1
251,692
1
W
Loki
11,184
746
50
3
5
269,001
2
W
Geb
10,986
732
19
1
0
265,773
0
L
Neith
9,648
643
47
3
0
208,996
0
L
Freya
9,333
622
54
4
0
221,259
1
L
Ares
10,570
705
26
2
3
251,508
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role