Player Matchup

Ah Puch
Ah Puch
AcidicJungle68
Ah Puch
Level 105
God Stats
0W - 3L
1,269 SR
Queue Stats
177W - 216L
1,376 Elo+
Party 2
Hercules
Hercules
Fluffyhagrid
Hercules
Level 148
God Stats
33W - 33L
1,474 SR
Queue Stats
148W - 155L
1,395 Elo+
Party 2
Bellona
Bellona
WeltyMoney80583
Bellona
Level 18
God Stats
0W - 4L
1,357 SR
Queue Stats
15W - 19L
1,323 Elo+
Party 2
Team Averages
Level 90
1,367 SR
1,365 Elo+

VS

Team Averages
Level 23
1,531 SR
1,439 Elo+
Horus
Horus
GiggityWolf64
Horus
Level 15
God Stats
4W - 0L
1,631 SR
Queue Stats
15W - 3L
1,833 Elo+
Solo
Ne Zha
Ne Zha
Joselee11
Ne Zha
Level 28
God Stats
4W - 7L
1,291 SR
Queue Stats
26W - 49L
1,224 Elo+
Party 1
Zeus
Zeus
aldea-atipico7
Zeus
Level 25
God Stats
2W - 1L
1,671 SR
Queue Stats
44W - 76L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 8
10,065
629
13,792
12,850
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
Fluffyhagrid
Hercules
14
8 / 7 / 2
11,057
691
11,237
19,981
18,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 6 / 3
8,761
548
1,953
14,185
11,050
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 1 / 8
12,370
773
14,970
15,713
16,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ne Zha
Joselee11
Ne Zha
14
3 / 5 / 10
10,175
636
7,075
10,689
4,033
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 4 / 12
11,346
709
16,581
10,356
3,626
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
10
Kills
21
21
Deaths
10
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
8
8
0.63
L
Hercules
Fluffyhagrid
Hercules
8
7
2
1.29
W
13
1
8
17
W
Ne Zha
Joselee11
Ne Zha
3
5
10
1.6
L
1
6
3
0.42
W
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,982
Damage
38,626
47,016
Taken
36,758
33,229
Mitigated
24,617
7,001
Healing
12,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,792
647
0
428
12,850
3,794
220
3,415
9,435
39,182
0
L
Hercules
Fluffyhagrid
Hercules
11,237
2,652
150
5,283
19,981
18,385
240
8,436
11,545
0
24,319
W
14,970
7,783
1,149
6,791
15,713
16,958
1,236
5,628
9,832
0
34,538
W
Ne Zha
Joselee11
Ne Zha
7,075
2,384
612
2,306
10,689
4,033
501
4,314
6,181
0
25,048
L
1,953
808
0
1,140
14,185
11,050
243
5,472
8,713
34
15,631
W
16,581
2,594
164
1,237
10,356
3,626
629
4,001
6,041
44,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,883
Gold Earned
33,891
132
Minions Killed
149
6
Camps Cleared
5
674,020
Distance Traveled
855,068
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,065
629
62
4
1
194,620
1
L
Hercules
11,057
691
28
2
4
248,693
1
W
Horus
12,370
773
42
3
0
292,271
2
W
Ne Zha
10,175
636
40
3
3
293,830
2
L
Bellona
8,761
548
42
3
1
230,707
2
W
Zeus
11,346
709
67
4
2
268,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role