Player Matchup

Sol
Sol
InkyMaze
Sol
Level 29
God Stats
6W - 3L
1,592 SR
Queue Stats
48W - 42L
1,456 Elo+
Solo
Bellona
Bellona
Isaackun
Bellona
Level 15
God Stats
3W - 0L
1,796 SR
Queue Stats
27W - 40L
1,436 Elo+
Party 2
Izanami
Izanami
WhiteWolf469
Izanami
Level 54
God Stats
26W - 17L
1,575 SR
Queue Stats
75W - 92L
1,452 Elo+
Party 2
Arachne
Arachne
bougyman69
Arachne
Level 27
God Stats
3W - 1L
1,631 SR
Queue Stats
83W - 81L
1,455 Elo+
Solo
Ares
Ares
wintrparkgrl
Ares
Level 17
God Stats
20W - 21L
1,554 SR
Queue Stats
29W - 39L
1,459 Elo+
Party 2
Team Averages
Level 28
1,630 SR
1,451 Elo+

VS

Team Averages
Level 24
1,561 SR
1,505 Elo+
Thor
Thor
CMully
Thor
Level 24
God Stats
2W - 3L
1,832 SR
Queue Stats
111W - 119L
1,530 Elo+
Party 1
Chaac
Chaac
Kratty_19
Chaac
Level 24
God Stats
3W - 6L
1,541 SR
Queue Stats
72W - 71L
1,520 Elo+
Party 1
Cupid
Cupid
Mezhah
Cupid
Level 29
God Stats
2W - 5L
1,586 SR
Queue Stats
5W - 15L
1,546 Elo+
Party 1
Ares
Ares
RaMainxxx
Ares
Level 28
God Stats
15W - 16L
1,568 SR
Queue Stats
121W - 121L
1,488 Elo+
Party 1
Janus
Janus
kittenviking
Janus
Level 17
God Stats
0W - 2L
1,281 SR
Queue Stats
23W - 16L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,521
537
3,867
5,876
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Isaackun
Bellona
13
0 / 2 / 2
7,620
544
3,179
9,430
8,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
WhiteWolf469
Izanami
14
4 / 0 / 1
7,875
563
8,649
7,762
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
bougyman69
Arachne
15
6 / 1 / 2
8,812
629
5,647
8,679
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 1 / 5
6,353
454
3,563
8,213
5,972
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
CMully
Thor
11
1 / 2 / 3
6,819
487
3,211
7,578
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chaac
Kratty_19
Chaac
11
1 / 4 / 2
6,785
485
4,899
10,510
5,875
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
Mezhah
Cupid
10
1 / 1 / 0
6,112
437
2,048
5,070
969
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
9
0 / 4 / 1
5,875
420
3,914
10,796
5,302
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 3 / 0
7,983
570
5,084
7,823
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
13
Kills
6
7
Deaths
14
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
CMully
Thor
1
2
3
1.25
W
3
3
1
1.17
W
Bellona
Isaackun
Bellona
0
2
2
0.5
L
Chaac
Kratty_19
Chaac
1
4
2
0.5
L
Cupid
Mezhah
Cupid
1
1
0
1
L
Ares
0
4
1
0.13
W
Izanami
WhiteWolf469
Izanami
4
0
1
4.5
W
Arachne
bougyman69
Arachne
6
1
2
7
L
3
3
0
1
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,905
Damage
19,156
39,960
Taken
41,777
22,453
Mitigated
16,828
14,199
Healing
10,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
CMully
Thor
3,211
263
0
2,401
7,578
2,417
0
1,420
6,158
0
37,154
W
3,867
1,261
0
1,574
5,876
2,170
1,352
1,948
3,706
32,907
3,064
W
Bellona
Isaackun
Bellona
3,179
784
0
2,946
9,430
8,468
1,011
1,461
7,871
6,306
33,049
L
Chaac
Kratty_19
Chaac
4,899
511
0
2,671
10,510
5,875
148
1,531
8,979
0
37,554
L
Cupid
Mezhah
Cupid
2,048
1,075
24
1,062
5,070
969
57
1,393
3,677
0
30,158
L
Ares
3,914
303
232
2,502
10,796
5,302
0
2,276
8,520
18,246
0
W
Izanami
WhiteWolf469
Izanami
8,649
5,077
0
3,531
7,762
2,576
1,138
2,009
5,753
0
79,130
W
Arachne
bougyman69
Arachne
5,647
3,831
0
5,159
8,679
3,267
129
632
8,001
0
52,720
L
5,084
180
0
1,574
7,823
2,265
1,251
1,300
6,523
54,962
0
W
3,563
164
139
850
8,213
5,972
108
2,645
5,518
16,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,181
Gold Earned
33,574
442
Minions Killed
364
0
Camps Cleared
0
1,362,165
Distance Traveled
1,431,965
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,819
487
73
5
0
311,430
4
W
Sol
7,521
537
87
6
0
234,127
2
W
Bellona
7,620
544
91
7
0
272,514
1
L
Chaac
6,785
485
75
5
0
302,071
1
L
Cupid
6,112
437
68
5
0
291,228
0
L
Ares
5,875
420
23
2
0
250,113
0
W
Izanami
7,875
563
140
10
0
273,055
4
W
Arachne
8,812
629
100
7
0
313,850
0
L
Janus
7,983
570
125
9
0
277,123
3
W
Ares
6,353
454
24
2
0
268,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role