Player Matchup

Fenrir
Fenrir
Jxy-Cee
Fenrir
Level 21
God Stats
12W - 10L
1,584 SR
Queue Stats
76W - 64L
1,606 Elo+
Solo
Gilgamesh
Gilgamesh
RazingHavok
Gilgamesh
Level 17
God Stats
2W - 1L
1,867 SR
Queue Stats
39W - 27L
1,656 Elo+
Solo
Heimdallr
Heimdallr
TuckFive
Heimdallr
Level 28
God Stats
12W - 17L
1,540 SR
Queue Stats
121W - 126L
1,487 Elo+
Solo
Ares
Ares
VANLUEX1
Ares
Level 29
God Stats
3W - 3L
1,221 SR
Queue Stats
176W - 163L
1,633 Elo+
Solo
Hera
Hera
Zen_deslinde
Hera
Level 29
God Stats
13W - 11L
1,683 SR
Queue Stats
72W - 88L
1,512 Elo+
Solo
Team Averages
Level 25
1,579 SR
1,579 Elo+

VS

Team Averages
Level 34
1,612 SR
1,580 Elo+
Mercury
Mercury
Andres-Morales23
Mercury
Level 11
God Stats
4W - 4L
1,841 SR
Queue Stats
12W - 8L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
DARK_SP3CTRO05
Cthulhu
Level 5
God Stats
2W - 1L
1,682 SR
Queue Stats
2W - 2L
1,694 Elo+
Party 1
Thanatos
Thanatos
Josucention
Thanatos
Level 122
God Stats
10W - 18L
1,453 SR
Queue Stats
388W - 371L
1,563 Elo+
Party 1
Anubis
Anubis
agustinpietra
Anubis
Level 27
God Stats
6W - 5L
1,586 SR
Queue Stats
47W - 58L
1,374 Elo+
Party 1
Neith
Neith
tuled_by_tomas
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jxy-Cee
Fenrir
14
10 / 7 / 11
9,747
609
11,738
16,045
6,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
RazingHavok
Gilgamesh
15
9 / 1 / 8
10,014
626
10,138
12,277
7,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
TuckFive
Heimdallr
17
14 / 1 / 9
11,483
718
13,451
9,552
4,886
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
13
4 / 0 / 21
9,882
618
10,261
14,075
19,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
8 / 4 / 5
9,721
608
7,574
8,882
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 2
5,467
342
1,543
9,529
1,935
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 8 / 2
6,638
415
2,584
14,132
9,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Josucention
Thanatos
13
6 / 10 / 3
8,512
532
9,930
16,657
5,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
4 / 8 / 3
8,184
512
8,620
15,958
7,050
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 10 / 3
5,797
362
4,519
9,513
3,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
24
45
Kills
11
13
Deaths
46
54
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
L
1
8
2
0.25
L
Thanatos
Josucention
Thanatos
6
10
3
0.75
W
Fenrir
Jxy-Cee
Fenrir
10
7
11
2.21
W
Gilgamesh
RazingHavok
Gilgamesh
9
1
8
13
W
Heimdallr
TuckFive
Heimdallr
14
1
9
18.5
W
Ares
4
0
21
14.5
W
8
4
5
2.63
L
4
8
3
0.69
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,162
Damage
27,196
60,831
Taken
65,789
41,375
Mitigated
28,026
18,631
Healing
12,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,543
318
0
0
9,529
1,935
0
1,841
7,603
0
8,705
L
2,584
280
59
585
14,132
9,915
0
3,093
10,970
13,094
0
L
Thanatos
Josucention
Thanatos
9,930
2,858
0
7,576
16,657
5,887
0
3,641
12,908
0
35,347
W
Fenrir
Jxy-Cee
Fenrir
11,738
3,667
0
5,781
16,045
6,353
663
2,616
13,429
0
49,024
W
Gilgamesh
RazingHavok
Gilgamesh
10,138
2,586
0
3,562
12,277
7,473
1,983
1,692
10,585
0
65,407
W
Heimdallr
TuckFive
Heimdallr
13,451
6,232
0
3,310
9,552
4,886
5,033
673
8,879
0
83,696
W
Ares
10,261
652
0
4,080
14,075
19,746
1,006
2,891
11,184
27,459
0
W
7,574
880
0
1,898
8,882
2,917
3,652
3,332
5,550
53,967
0
L
8,620
501
0
4,190
15,958
7,050
111
6,359
9,309
37,701
0
L
4,519
2,361
0
187
9,513
3,239
0
2,352
7,161
0
16,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,847
Gold Earned
34,598
463
Minions Killed
191
0
Camps Cleared
0
1,527,427
Distance Traveled
1,294,943
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,467
342
16
1
0
188,614
1
L
Cthulhu
6,638
415
21
1
0
298,820
1
L
Thanatos
8,512
532
61
4
0
297,794
0
W
Fenrir
9,747
609
89
6
0
304,913
4
W
Gilgamesh
10,014
626
107
7
0
324,658
1
W
Heimdallr
11,483
718
132
8
0
295,380
1
W
Ares
9,882
618
39
2
0
313,018
0
W
Hera
9,721
608
96
6
0
289,458
0
L
Anubis
8,184
512
69
4
0
228,476
0
L
Neith
5,797
362
24
2
0
281,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role