Player Matchup

Bastet
Bastet
CrazzyGreed
Bastet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,559 Elo+
Party 2
Medusa
Medusa
GuinnPa
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,470 Elo+
Party 2
Guan Yu
Guan Yu
Mestrehunter
Guan Yu
Level 5
God Stats
1W - 3L
1,451 SR
Queue Stats
3W - 4L
1,358 Elo+
Solo
Neith
Neith
SyriusFalcom
Neith
Level 18
God Stats
16W - 26L
1,387 SR
Queue Stats
34W - 54L
1,376 Elo+
Solo
Danzaburou
Danzaburou
Ttakeexx
Danzaburou
Level 17
God Stats
4W - 4L
1,588 SR
Queue Stats
4W - 6L
1,341 Elo+
Solo
Team Averages
Level 14
1,485 SR
1,421 Elo+

VS

Team Averages
Level 12
1,460 SR
1,438 Elo+
Nemesis
Nemesis
DIJONGA
Nemesis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,436 Elo+
Party 1
Ra
Ra
Dahlinandre
Ra
Level 6
God Stats
1W - 1L
1,273 SR
Queue Stats
4W - 4L
1,450 Elo+
Solo
Bellona
Bellona
Marcinho3bola
Bellona
Level 17
God Stats
2W - 0L
1,713 SR
Queue Stats
5W - 4L
1,413 Elo+
Party 1
Olorun
Olorun
Tulyosouza
Olorun
Level 7
God Stats
2W - 0L
1,477 SR
Queue Stats
4W - 4L
1,388 Elo+
Solo
Kukulkan
Kukulkan
iMrHanter
Kukulkan
Level 17
God Stats
1W - 0L
1,335 SR
Queue Stats
8W - 7L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
11 / 10 / 8
14,552
1,119
25,594
20,373
6,899
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Medusa
GuinnPa
Medusa
20
7 / 11 / 9
14,710
1,132
18,201
26,266
10,203
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
Mestrehunter
Guan Yu
20
1 / 13 / 13
12,595
969
7,890
32,072
34,835
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
4 / 0 / 12
13,085
1,007
14,485
11,417
4,256
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
Ttakeexx
Danzaburou
19
3 / 2 / 4
11,424
879
4,646
5,142
2,164
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

133

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DIJONGA
Nemesis
20
11 / 4 / 17
14,645
1,127
21,313
21,252
11,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 7 / 18
12,876
990
11,265
10,798
4,794
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
20
11 / 8 / 17
14,963
1,151
23,789
23,041
20,698
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
Tulyosouza
Olorun
20
1 / 4 / 18
11,856
912
7,002
8,920
3,761
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
iMrHanter
Kukulkan
20
10 / 4 / 16
13,784
1,060
25,064
14,143
5,598
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
122
26
Kills
36
36
Deaths
27
46
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Bastet
11
10
8
1.5
W
Nemesis
DIJONGA
Nemesis
11
4
17
4.88
W
3
7
18
1.71
L
Medusa
GuinnPa
Medusa
7
11
9
1.05
W
Bellona
11
8
17
2.44
L
Guan Yu
Mestrehunter
Guan Yu
1
13
13
0.58
L
4
0
12
10
L
Danzaburou
Ttakeexx
Danzaburou
3
2
4
2.5
W
Olorun
Tulyosouza
Olorun
1
4
18
2.5
W
Kukulkan
iMrHanter
Kukulkan
10
4
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,816
Damage
88,433
95,270
Taken
78,154
58,357
Mitigated
46,219
11,593
Healing
8,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
25,594
5,337
0
3,362
20,373
6,899
0
10,759
9,614
195
37,345
W
Nemesis
DIJONGA
Nemesis
21,313
10,680
0
2,112
21,252
11,368
0
195
20,552
0
41,074
W
11,265
839
1,066
134
10,798
4,794
0
0
10,798
43,622
0
L
Medusa
GuinnPa
Medusa
18,201
8,440
0
2,641
26,266
10,203
0
10,571
15,695
0
59,188
W
Bellona
23,789
12,159
0
790
23,041
20,698
0
0
21,682
0
38,541
L
Guan Yu
Mestrehunter
Guan Yu
7,890
963
574
2,484
32,072
34,835
0
15,749
16,323
0
20,021
L
14,485
5,557
0
1,807
11,417
4,256
0
3,738
7,679
0
45,107
L
Danzaburou
Ttakeexx
Danzaburou
4,646
1,899
0
725
5,142
2,164
0
2,514
2,628
0
15,237
W
Olorun
Tulyosouza
Olorun
7,002
4,399
1,200
1,360
8,920
3,761
0
0
8,880
15,825
0
W
Kukulkan
iMrHanter
Kukulkan
25,064
3,200
303
1,879
14,143
5,598
0
0
13,528
57,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,366
Gold Earned
68,124
216
Minions Killed
262
9
Camps Cleared
5
915,422
Distance Traveled
1,122,792
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
14,552
1,119
31
2
1
229,757
0
W
Nemesis
14,645
1,127
52
4
1
268,253
1
W
Ra
12,876
990
88
7
1
189,333
0
L
Medusa
14,710
1,132
63
5
5
206,865
0
W
Bellona
14,963
1,151
33
3
3
227,432
1
L
Guan Yu
12,595
969
21
2
2
235,318
2
L
Neith
13,085
1,007
78
6
1
168,723
0
L
Danzaburou
11,424
879
23
2
0
74,759
0
W
Olorun
11,856
912
14
1
0
171,823
1
W
Kukulkan
13,784
1,060
75
6
0
265,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role