Player Matchup

Fenrir
Fenrir
AshenStorm8510
Fenrir
Level 25
God Stats
15W - 14L
1,637 SR
Queue Stats
15W - 14L
1,563 Elo+
Solo
Hades
Hades
Drianome
Hades
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,667 Elo+
Solo
Hou Yi
Hou Yi
NotASmurfAcoount
Hou Yi
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,578 Elo+
Solo
Anubis
Anubis
TheMadAsher8331
Anubis
Level 11
God Stats
2W - 1L
1,716 SR
Queue Stats
4W - 4L
1,340 Elo+
Solo
Thanatos
Thanatos
fred220182audaz
Thanatos
Level 5
God Stats
0W - 2L
1,246 SR
Queue Stats
2W - 6L
1,301 Elo+
Solo
Team Averages
Level 11
1,520 SR
1,490 Elo+

VS

Team Averages
Level 17
1,545 SR
1,482 Elo+
Merlin
Merlin
ByDiegoreta12
Merlin
Level 23
God Stats
4W - 4L
1,525 SR
Queue Stats
181W - 182L
1,414 Elo+
Solo
Apollo
Apollo
CactusJazzz
Apollo
Level 8
God Stats
2W - 1L
1,623 SR
Queue Stats
9W - 10L
1,498 Elo+
Solo
Fenrir
Fenrir
I_love_SDLG
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,386 Elo+
Solo
Cthulhu
Cthulhu
trigger22
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,570 Elo+
Solo
Chaac
Chaac
wheezy-trolley2
Chaac
Level 16
God Stats
4W - 4L
1,576 SR
Queue Stats
27W - 25L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,616
508
4,353
11,910
4,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hades
Drianome
Hades
13
4 / 3 / 1
8,198
547
8,748
11,089
4,640
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
3 / 5 / 4
7,690
513
8,183
10,973
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 7 / 1
7,047
470
5,862
7,875
3,112
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
7
1 / 6 / 1
5,612
374
1,713
7,302
1,916
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 9
7,318
488
3,716
4,962
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
15
8 / 2 / 4
9,095
606
12,838
10,366
3,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
14
5 / 4 / 6
8,609
574
6,849
11,646
4,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
trigger22
Cthulhu
12
2 / 3 / 8
6,998
467
5,440
12,352
10,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
6 / 3 / 12
7,618
508
6,639
12,545
9,581
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
12
Kills
23
23
Deaths
12
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
2
0
9
6.5
W
Apollo
8
2
4
5
L
Hades
Drianome
Hades
4
3
1
1.5
W
Fenrir
5
4
6
2
L
3
5
4
1
L
2
7
1
0.36
L
Thanatos
1
6
1
0.25
W
Cthulhu
trigger22
Cthulhu
2
3
8
2
W
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,859
Damage
35,482
49,149
Taken
51,871
17,530
Mitigated
28,795
13,396
Healing
13,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,353
858
0
1,886
11,910
4,493
0
539
11,305
0
36,254
W
3,716
669
0
500
4,962
1,451
648
909
4,053
27,029
0
W
Apollo
12,838
8,672
0
3,429
10,366
3,303
3,666
2,594
7,772
0
60,555
L
Hades
Drianome
Hades
8,748
1,118
344
4,049
11,089
4,640
122
3,595
7,018
39,165
0
W
Fenrir
6,849
1,881
0
4,789
11,646
4,146
81
2,334
9,312
0
51,162
L
8,183
4,580
0
3,102
10,973
3,369
0
2,290
8,244
0
44,167
L
5,862
158
0
1,022
7,875
3,112
198
1,288
6,483
33,657
0
L
Thanatos
1,713
472
0
2,993
7,302
1,916
82
650
6,551
0
21,347
W
Cthulhu
trigger22
Cthulhu
5,440
853
28
2,052
12,352
10,314
614
6,407
5,945
21,871
0
W
6,639
1,263
0
2,315
12,545
9,581
1,045
2,366
10,179
2,250
25,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,163
Gold Earned
39,638
341
Minions Killed
337
0
Camps Cleared
0
1,233,785
Distance Traveled
1,435,709
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,616
508
70
5
0
292,272
5
W
Merlin
7,318
488
49
3
0
278,846
4
W
Apollo
9,095
606
102
7
0
289,374
1
L
Hades
8,198
547
84
6
0
251,846
0
W
Fenrir
8,609
574
111
7
0
300,775
0
L
Hou Yi
7,690
513
84
6
0
256,423
5
L
Anubis
7,047
470
73
5
0
232,773
0
L
Thanatos
5,612
374
30
2
0
200,471
0
W
Cthulhu
6,998
467
36
2
0
259,337
0
W
Chaac
7,618
508
39
3
0
307,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role