Player Matchup

Cernunnos
Cernunnos
FishGangViolence
Cernunnos
Level 80
God Stats
5W - 3L
1,801 SR
Queue Stats
316W - 337L
1,441 Elo+
Party 1
Kukulkan
Kukulkan
Malice3135
Kukulkan
Level 105
God Stats
6W - 9L
1,464 SR
Queue Stats
13W - 25L
1,409 Elo+
Solo
Erlang Shen
Erlang Shen
WeebyEdgeLord
Erlang Shen
Level 69
God Stats
4W - 3L
1,419 SR
Queue Stats
272W - 312L
1,440 Elo+
Party 1
Team Averages
Level 85
1,561 SR
1,430 Elo+

VS

Team Averages
Level 106
1,478 SR
1,446 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Rodriego
Geb
Level 91
God Stats
36W - 49L
1,420 SR
Queue Stats
140W - 161L
1,377 Elo+
Solo
Sol
Sol
xThat--Guy
Sol
Level 102
God Stats
60W - 43L
1,515 SR
Queue Stats
117W - 97L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
12
1 / 9 / 3
8,546
610
6,869
14,462
5,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
Malice3135
Kukulkan
8
0 / 1 / 3
7,288
521
1,184
1,497
488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Erlang Shen
WeebyEdgeLord
Erlang Shen
12
4 / 5 / 2
9,176
655
7,612
18,281
23,223
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
4 / 4 / 8
10,387
742
9,995
13,793
7,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
4 / 2 / 11
10,135
724
7,373
9,810
4,493
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
7 / 0 / 6
10,333
738
11,562
9,302
2,989
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
5
Kills
15
15
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
4
8
2
L
Cernunnos
1
9
3
0.28
L
Kukulkan
Malice3135
Kukulkan
0
1
3
1.5
W
4
2
11
4.75
L
Erlang Shen
WeebyEdgeLord
Erlang Shen
4
5
2
1
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,665
Damage
28,930
34,240
Taken
32,905
28,717
Mitigated
15,421
4,934
Healing
9,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,995
3,728
0
1,211
13,793
7,939
477
1,030
12,669
0
34,409
L
Cernunnos
6,869
2,171
288
1,676
14,462
5,006
0
9,921
4,541
0
34,342
L
Kukulkan
Malice3135
Kukulkan
1,184
163
0
490
1,497
488
56
1,075
422
8,175
0
W
7,373
1,639
0
843
9,810
4,493
892
557
9,241
24,650
0
L
Erlang Shen
WeebyEdgeLord
Erlang Shen
7,612
2,899
420
2,060
18,281
23,223
0
8,147
10,134
0
14,286
W
11,562
2,528
1,334
5,732
9,302
2,989
2,000
222
9,022
42,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,010
Gold Earned
30,855
93
Minions Killed
143
2
Camps Cleared
9
462,822
Distance Traveled
802,821
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,387
742
54
4
8
244,091
3
L
Cernunnos
8,546
610
59
4
0
190,247
0
L
Kukulkan
7,288
521
21
2
1
60,044
0
W
Geb
10,135
724
23
2
1
285,722
0
L
Erlang Shen
9,176
655
13
1
1
212,531
1
W
Sol
10,333
738
66
5
0
273,008
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role