Player Matchup

Sol
Sol
Briginny
Sol
Level 35
God Stats
45W - 59L
1,431 SR
Queue Stats
81W - 111L
1,348 Elo+
Party 2
Gilgamesh
Gilgamesh
Digitalpoint
Gilgamesh
Level 34
God Stats
11W - 13L
1,453 SR
Queue Stats
127W - 151L
1,482 Elo+
Party 2
Nemesis
Nemesis
Jrit06
Nemesis
Level 13
God Stats
2W - 3L
1,270 SR
Queue Stats
7W - 21L
1,153 Elo+
Party 2
Neith
Neith
Lumabest
Neith
Level 26
God Stats
28W - 32L
1,497 SR
Queue Stats
75W - 92L
1,483 Elo+
Party 2
Jormungandr
Jormungandr
Thatonesusbruh
Jormungandr
Level 8
God Stats
4W - 7L
1,328 SR
Queue Stats
7W - 18L
1,271 Elo+
Party 2
Team Averages
Level 23
1,396 SR
1,347 Elo+

VS

Team Averages
Level 26
1,448 SR
1,372 Elo+
Kukulkan
Kukulkan
Marquitos223
Kukulkan
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,489 Elo+
Party 1
Artemis
Artemis
kittenviking
Artemis
Level 17
God Stats
3W - 3L
1,201 SR
Queue Stats
23W - 16L
1,465 Elo+
Solo
Loki
Loki
somberle
Loki
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 12L
1,217 Elo+
Solo
Chaac
Chaac
tylerdcole24
Chaac
Level 3
God Stats
0W - 2L
1,288 SR
Queue Stats
0W - 2L
1,203 Elo+
Solo
Ymir
Ymir
xXKevinXx7280
Ymir
Level 81
God Stats
0W - 2L
1,749 SR
Queue Stats
258W - 274L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 1 / 2
14,488
690
22,529
17,349
6,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Digitalpoint
Gilgamesh
16
1 / 1 / 2
11,097
528
10,423
12,464
10,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Jrit06
Nemesis
16
2 / 2 / 0
10,706
510
4,123
10,714
3,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Lumabest
Neith
16
5 / 3 / 7
11,207
534
9,232
9,556
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Thatonesusbruh
Jormungandr
13
0 / 4 / 4
9,107
434
2,112
9,553
5,994
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Marquitos223
Kukulkan
13
1 / 11 / 0
7,920
377
3,957
10,974
3,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
kittenviking
Artemis
14
7 / 5 / 1
10,510
500
15,724
15,961
4,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
16
0 / 7 / 0
9,397
447
3,627
16,336
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 2 / 2
9,108
434
7,645
12,825
7,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
2 / 1 / 5
9,097
433
4,164
17,861
17,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
25
Kills
11
11
Deaths
26
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
17
1
2
18
W
Gilgamesh
Digitalpoint
Gilgamesh
1
1
2
2
W
Nemesis
Jrit06
Nemesis
2
2
0
1
W
Neith
Lumabest
Neith
5
3
7
2.83
L
Kukulkan
Marquitos223
Kukulkan
1
11
0
0.09
W
Jormungandr
Thatonesusbruh
Jormungandr
0
4
4
0.5
L
Artemis
kittenviking
Artemis
7
5
1
1.5
L
Loki
0
7
0
0
L
1
2
2
1
L
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,419
Damage
35,117
59,636
Taken
73,957
28,855
Mitigated
39,654
21,095
Healing
20,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,529
9,519
0
10,036
17,349
6,166
8,842
4,949
12,400
94,893
8,431
W
Gilgamesh
Digitalpoint
Gilgamesh
10,423
2,162
0
3,394
12,464
10,425
2,756
261
12,203
1,141
63,507
W
Nemesis
Jrit06
Nemesis
4,123
953
0
3,470
10,714
3,798
1,053
431
10,283
0
53,350
W
Neith
Lumabest
Neith
9,232
3,499
0
3,744
9,556
2,472
3,349
1,854
7,702
0
47,799
L
Kukulkan
Marquitos223
Kukulkan
3,957
528
0
250
10,974
3,812
580
7,017
3,957
25,091
0
W
Jormungandr
Thatonesusbruh
Jormungandr
2,112
713
0
451
9,553
5,994
577
1,078
8,475
20,098
0
L
Artemis
kittenviking
Artemis
15,724
10,019
0
3,277
15,961
4,886
1,118
7,152
8,725
0
62,332
L
Loki
3,627
804
0
5,178
16,336
5,387
288
2,096
14,119
0
78,394
L
7,645
394
0
5,153
12,825
7,570
404
0
12,293
837
51,755
L
4,164
1,186
408
6,113
17,861
17,999
308
6,592
11,269
40,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,605
Gold Earned
46,032
518
Minions Killed
439
0
Camps Cleared
0
2,013,532
Distance Traveled
1,594,618
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,488
690
171
8
0
367,318
0
W
Gilgamesh
11,097
528
135
6
0
434,949
1
W
Nemesis
10,706
510
99
5
0
474,014
0
W
Neith
11,207
534
77
4
0
373,263
6
L
Kukulkan
7,920
377
51
2
0
269,612
0
W
Jormungandr
9,107
434
36
2
0
363,988
5
L
Artemis
10,510
500
100
5
0
293,304
1
L
Loki
9,397
447
136
6
0
351,123
0
L
Chaac
9,108
434
99
5
0
323,794
6
L
Ymir
9,097
433
53
3
0
356,785
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role