Player Matchup

Nemesis
Nemesis
AhBadMan
Nemesis
Level 18
God Stats
21W - 34L
1,382 SR
Queue Stats
67W - 84L
1,303 Elo+
Solo
Artemis
Artemis
ReaginicVenus
Artemis
Level 29
God Stats
19W - 24L
1,347 SR
Queue Stats
49W - 60L
1,302 Elo+
Solo
Gilgamesh
Gilgamesh
Rozûhai
Gilgamesh
Level 6
God Stats
1W - 2L
1,115 SR
Queue Stats
5W - 6L
1,153 Elo+
Solo
Cthulhu
Cthulhu
Vicko0Wick
Cthulhu
Level 17
God Stats
1W - 1L
1,301 SR
Queue Stats
10W - 17L
1,254 Elo+
Solo
Zeus
Zeus
makesense541
Zeus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,508 Elo+
Solo
Team Averages
Level 19
1,329 SR
1,304 Elo+

VS

Team Averages
Level 15
1,441 SR
1,275 Elo+
Fenrir
Fenrir
JDSProdigy94
Fenrir
Level 12
God Stats
14W - 25L
1,286 SR
Queue Stats
15W - 30L
1,229 Elo+
Solo
Ares
Ares
Pentaphobia
Ares
Level 18
God Stats
1W - 1L
1,758 SR
Queue Stats
28W - 33L
1,385 Elo+
Solo
Terra
Terra
TLGxKiing
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,211 Elo+
Party 1
Freya
Freya
TLGxNinnja
Freya
Level 16
God Stats
4W - 7L
1,416 SR
Queue Stats
12W - 19L
1,267 Elo+
Party 1
Tsukuyomi
Tsukuyomi
frankomilitia
Tsukuyomi
Level 14
God Stats
3W - 4L
1,244 SR
Queue Stats
4W - 5L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AhBadMan
Nemesis
20
6 / 3 / 3
13,298
554
9,958
24,332
9,250
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
19
9 / 3 / 1
12,864
536
14,137
12,861
4,996
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Rozûhai
Gilgamesh
15
2 / 5 / 6
10,737
447
8,190
15,125
8,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Vicko0Wick
Cthulhu
13
0 / 7 / 1
9,146
381
3,998
20,591
7,958
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
4 / 8 / 1
11,372
474
10,262
14,622
4,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
8 / 9 / 5
11,558
482
14,519
19,563
6,864
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

4
0 / 2 / 1
6,719
280
485
1,925
817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Terra
TLGxKiing
Terra
16
2 / 2 / 5
10,191
425
2,099
16,282
20,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Freya
17
1 / 6 / 3
10,421
434
8,491
18,800
6,414
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
frankomilitia
Tsukuyomi
20
15 / 3 / 3
13,601
567
24,236
17,962
6,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
21
Kills
26
26
Deaths
22
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AhBadMan
Nemesis
6
3
3
2.5
L
Fenrir
8
9
5
1.17
L
0
2
1
0.25
W
Artemis
9
3
1
3.17
W
Gilgamesh
Rozûhai
Gilgamesh
2
5
6
1
L
Terra
TLGxKiing
Terra
2
2
5
2.25
L
Freya
1
6
3
0.42
W
Cthulhu
Vicko0Wick
Cthulhu
0
7
1
0.07
L
Tsukuyomi
frankomilitia
Tsukuyomi
15
3
3
5.5
W
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,545
Damage
49,830
87,531
Taken
74,532
34,753
Mitigated
41,073
20,886
Healing
20,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AhBadMan
Nemesis
9,958
6,607
0
9,814
24,332
9,250
0
3,525
20,779
0
123,508
L
Fenrir
14,519
6,287
0
5,908
19,563
6,864
48
5,755
13,640
0
61,697
L
485
122
0
78
1,925
817
0
283
1,621
4,143
0
W
Artemis
14,137
8,892
0
3,402
12,861
4,996
908
2,338
10,523
0
87,346
W
Gilgamesh
Rozûhai
Gilgamesh
8,190
2,859
0
1,687
15,125
8,286
310
1,298
13,769
0
46,169
L
Terra
TLGxKiing
Terra
2,099
270
318
1,725
16,282
20,047
0
2,268
14,014
28,160
0
L
Freya
8,491
2,298
0
6,783
18,800
6,414
687
2,858
15,698
77,174
0
W
Cthulhu
Vicko0Wick
Cthulhu
3,998
80
0
1,960
20,591
7,958
610
779
19,812
26,895
0
L
Tsukuyomi
frankomilitia
Tsukuyomi
24,236
5,686
0
5,307
17,962
6,931
111
2,812
14,999
0
98,623
W
10,262
1,336
0
4,023
14,622
4,263
276
3,049
11,573
63,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,417
Gold Earned
52,490
511
Minions Killed
426
0
Camps Cleared
0
2,064,276
Distance Traveled
1,871,544
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,298
554
160
7
0
408,780
0
L
Fenrir
11,558
482
91
4
0
447,626
0
L
Ares
6,719
280
8
0
0
69,485
0
W
Artemis
12,864
536
147
6
0
449,827
2
W
Gilgamesh
10,737
447
68
3
0
400,420
6
L
Terra
10,191
425
47
2
0
465,253
0
L
Freya
10,421
434
118
5
0
374,438
1
W
Cthulhu
9,146
381
38
2
0
402,330
0
L
Tsukuyomi
13,601
567
162
7
0
514,742
6
W
Zeus
11,372
474
98
4
0
402,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role