Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
AvocadoCrocs
Tsukuyomi
Level 76
God Stats
5W - 9L
1,427 SR
Queue Stats
466W - 508L
1,439 Elo+
Party 1
Sun Wukong
Sun Wukong
EarthWeebAndFire
Sun Wukong
Level 83
God Stats
15W - 8L
1,576 SR
Queue Stats
70W - 85L
1,454 Elo+
Solo
Fafnir
Fafnir
Jelldem
Fafnir
Level 104
God Stats
0W - 2L
1,298 SR
Queue Stats
114W - 142L
1,343 Elo+
Solo
Skadi
Skadi
Skyler197
Skadi
Level 14
God Stats
2W - 6L
1,202 SR
Queue Stats
8W - 15L
1,349 Elo+
Party 1
Team Averages
Level 81
1,401 SR
1,417 Elo+

VS

Team Averages
Level 96
1,443 SR
1,413 Elo+
Bastet
Bastet
 
Bastet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Kruegger98
Cerberus
Level 43
God Stats
3W - 8L
1,457 SR
Queue Stats
5W - 12L
1,307 Elo+
Party 2
Bellona
Bellona
Senzubun
Bellona
Level 102
God Stats
21W - 26L
1,484 SR
Queue Stats
567W - 613L
1,369 Elo+
Solo
Achilles
Achilles
Viiseryonn
Achilles
Level 74
God Stats
19W - 10L
1,485 SR
Queue Stats
48W - 44L
1,483 Elo+
Party 2
Olorun
Olorun
katoteshikauri
Olorun
Level 117
God Stats
4W - 3L
1,289 SR
Queue Stats
39W - 45L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
6 / 5 / 3
9,200
511
12,262
12,582
4,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
AvocadoCrocs
Tsukuyomi
13
3 / 6 / 3
8,585
477
10,758
16,034
5,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
EarthWeebAndFire
Sun Wukong
14
2 / 4 / 0
8,748
486
6,105
13,413
8,779
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
Jelldem
Fafnir
9
0 / 2 / 3
7,356
409
3,612
14,986
17,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
Skyler197
Skadi
13
0 / 4 / 0
8,087
449
2,775
10,422
3,436
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
5 / 1 / 6
9,146
508
10,464
10,568
3,266
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Kruegger98
Cerberus
13
1 / 2 / 5
7,906
439
4,724
11,495
7,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Senzubun
Bellona
13
3 / 6 / 8
8,194
455
10,431
14,405
14,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Viiseryonn
Achilles
16
5 / 0 / 3
9,644
536
9,100
8,073
7,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
6 / 2 / 6
9,524
529
9,131
11,805
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
11
Kills
20
21
Deaths
11
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
6
5
3
1.5
W
Bastet
 
Bastet
5
1
6
8
L
Tsukuyomi
AvocadoCrocs
Tsukuyomi
3
6
3
0.75
L
Sun Wukong
EarthWeebAndFire
Sun Wukong
2
4
0
0.5
L
Fafnir
Jelldem
Fafnir
0
2
3
0.75
W
Cerberus
Kruegger98
Cerberus
1
2
5
1.75
W
Bellona
Senzubun
Bellona
3
6
8
1.17
L
Skadi
Skyler197
Skadi
0
4
0
0
W
Achilles
Viiseryonn
Achilles
5
0
3
6.5
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,512
Damage
43,850
67,437
Taken
56,346
39,860
Mitigated
37,462
20,774
Healing
18,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
12,262
2,093
0
3,011
12,582
4,431
222
4,036
8,546
47,513
0
W
Bastet
 
Bastet
10,464
2,140
0
2,149
10,568
3,266
0
1,965
8,441
0
58,964
L
Tsukuyomi
AvocadoCrocs
Tsukuyomi
10,758
2,999
0
4,660
16,034
5,805
104
3,374
12,528
0
55,852
L
Sun Wukong
EarthWeebAndFire
Sun Wukong
6,105
1,815
0
5,428
13,413
8,779
576
2,372
10,392
0
46,493
L
Fafnir
Jelldem
Fafnir
3,612
578
499
5,139
14,986
17,409
198
2,998
11,640
15,080
0
W
Cerberus
Kruegger98
Cerberus
4,724
145
0
3,101
11,495
7,837
0
2,521
8,896
37,470
0
W
Bellona
Senzubun
Bellona
10,431
1,590
0
2,706
14,405
14,824
0
6,238
7,829
0
38,908
L
Skadi
Skyler197
Skadi
2,775
1,514
0
2,037
10,422
3,436
333
2,448
7,974
0
46,319
W
Achilles
Viiseryonn
Achilles
9,100
1,588
0
2,940
8,073
7,599
373
686
7,383
8,684
48,183
W
9,131
5,300
350
7,138
11,805
3,936
0
3,668
7,923
51,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,976
Gold Earned
44,414
397
Minions Killed
434
0
Camps Cleared
0
1,628,916
Distance Traveled
1,818,465
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,200
511
89
5
0
340,751
12
W
Bastet
9,146
508
79
4
0
360,482
7
L
Tsukuyomi
8,585
477
96
5
0
355,373
4
L
Sun Wukong
8,748
486
97
5
0
328,445
4
L
Fafnir
7,356
409
13
1
0
350,482
6
W
Cerberus
7,906
439
87
5
0
341,695
1
W
Bellona
8,194
455
55
3
0
384,414
4
L
Skadi
8,087
449
102
6
0
253,865
0
W
Achilles
9,644
536
123
7
0
371,159
5
W
Olorun
9,524
529
90
5
0
360,715
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role