Player Matchup

Xbalanque
Xbalanque
Astro EP
Xbalanque
Level 110
God Stats
2W - 3L
1,393 SR
Queue Stats
415W - 354L
1,559 Elo+
Party 1
Horus
Horus
BoodeWarrior
Horus
Level 104
God Stats
2W - 1L
1,186 SR
Queue Stats
239W - 157L
1,627 Elo+
Party 1
Baron Samedi
Baron Samedi
TwinPanda13
Baron Samedi
Level 110
God Stats
4W - 2L
1,523 SR
Queue Stats
89W - 67L
1,536 Elo+
Party 1
Team Averages
Level 108
1,367 SR
1,574 Elo+

VS

Team Averages
Level 65
1,516 SR
1,408 Elo+
Artio
Artio
Truu-N
Artio
Level 108
God Stats
10W - 14L
1,485 SR
Queue Stats
273W - 275L
1,494 Elo+
Party 2
Nox
Nox
Z0RR0N3GR0
Nox
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,362 Elo+
Solo
Da Ji
Da Ji
daweevil
Da Ji
Level 62
God Stats
6W - 8L
1,563 SR
Queue Stats
344W - 395L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Astro EP
Xbalanque
12
1 / 1 / 4
7,293
663
10,512
7,767
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 1 / 2
8,025
730
6,059
9,362
5,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
TwinPanda13
Baron Samedi
11
2 / 3 / 4
7,498
682
5,631
7,502
3,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Truu-N
Artio
10
2 / 4 / 3
7,171
652
6,767
14,461
12,050
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 2 / 3
7,010
637
5,043
5,923
2,033
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
daweevil
Da Ji
11
2 / 1 / 3
7,016
638
7,020
9,050
4,045
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
7
Kills
5
5
Deaths
7
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Astro EP
Xbalanque
1
1
4
3
W
4
1
2
5
L
Artio
Truu-N
Artio
2
4
3
0.88
W
Baron Samedi
TwinPanda13
Baron Samedi
2
3
4
1.33
L
1
2
3
1.25
L
Da Ji
daweevil
Da Ji
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,202
Damage
18,830
24,631
Taken
29,434
11,440
Mitigated
18,128
10,319
Healing
6,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Astro EP
Xbalanque
10,512
4,317
0
1,109
7,767
2,963
692
4,056
3,711
0
35,441
W
6,059
2,871
2,011
5,064
9,362
5,283
364
4,545
4,817
0
19,333
L
Artio
Truu-N
Artio
6,767
485
933
4,478
14,461
12,050
0
2,651
11,600
15,425
0
W
Baron Samedi
TwinPanda13
Baron Samedi
5,631
733
821
1,314
7,502
3,194
215
3,586
3,916
19,788
0
L
5,043
331
108
1,125
5,923
2,033
540
1,035
4,848
30,255
0
L
Da Ji
daweevil
Da Ji
7,020
1,399
0
0
9,050
4,045
0
2,457
6,414
0
14,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,816
Gold Earned
21,197
119
Minions Killed
109
7
Camps Cleared
3
587,465
Distance Traveled
587,487
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,293
663
65
6
4
190,235
3
W
Horus
8,025
730
27
2
2
226,236
4
L
Artio
7,171
652
16
1
1
179,270
0
W
Baron Samedi
7,498
682
27
2
1
170,994
2
L
Nox
7,010
637
66
6
2
196,259
3
L
Da Ji
7,016
638
27
2
0
211,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role