Player Matchup

Artio
Artio
Davakis
Artio
Level 106
God Stats
4W - 1L
1,698 SR
Queue Stats
56W - 59L
1,474 Elo+
Party 1
Hachiman
Hachiman
Evergreen178
Hachiman
Level 115
God Stats
6W - 3L
1,581 SR
Queue Stats
342W - 307L
1,535 Elo+
Party 1
Sun Wukong
Sun Wukong
Monk Gyatso1850
Sun Wukong
Level 45
God Stats
2W - 1L
1,619 SR
Queue Stats
5W - 4L
1,531 Elo+
Party 1
Arachne
Arachne
lil evil sean43
Arachne
Level 78
God Stats
6W - 0L
1,894 SR
Queue Stats
27W - 24L
1,519 Elo+
Party 1
Agni
Agni
thebestmurray
Agni
Level 127
God Stats
27W - 17L
1,682 SR
Queue Stats
591W - 542L
1,535 Elo+
Party 1
Team Averages
Level 94
1,695 SR
1,519 Elo+

VS

Team Averages
Level 74
1,562 SR
1,455 Elo+
Cliodhna
Cliodhna
CRUSHED82
Cliodhna
Level 112
God Stats
9W - 10L
1,571 SR
Queue Stats
356W - 330L
1,491 Elo+
Party 2
Zeus
Zeus
InSane Joshhh
Zeus
Level 29
God Stats
3W - 5L
1,593 SR
Queue Stats
92W - 88L
1,478 Elo+
Party 2
Neith
Neith
Jaxby412
Neith
Level 5
God Stats
0W - 4L
1,372 SR
Queue Stats
0W - 5L
1,296 Elo+
Party 2
Kuzenbo
Kuzenbo
Nikolai Cage
Kuzenbo
Level 120
God Stats
12W - 6L
1,594 SR
Queue Stats
307W - 289L
1,510 Elo+
Party 2
Mulan
Mulan
criscrossd2
Mulan
Level 103
God Stats
18W - 11L
1,682 SR
Queue Stats
57W - 47L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Davakis
Artio
16
1 / 2 / 5
9,897
471
8,411
16,484
16,175
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Evergreen178
Hachiman
10
1 / 0 / 1
7,784
371
1,801
3,105
823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sun Wukong
Monk Gyatso1850
Sun Wukong
16
3 / 0 / 3
9,243
440
4,948
8,606
7,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 3 / 3
10,902
519
8,679
18,605
7,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
7 / 3 / 5
11,897
567
17,716
13,413
5,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
CRUSHED82
Cliodhna
17
4 / 5 / 1
10,536
502
11,855
16,861
6,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
1 / 7 / 2
9,185
437
4,099
11,392
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
Jaxby412
Neith
13
0 / 3 / 1
7,954
379
1,797
5,748
2,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Nikolai Cage
Kuzenbo
13
0 / 1 / 2
8,751
417
6,022
12,838
14,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
2 / 3 / 2
8,961
427
8,985
13,709
11,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
19
Kills
7
8
Deaths
19
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
CRUSHED82
Cliodhna
4
5
1
0.9
W
Artio
Davakis
Artio
1
2
5
1.75
W
Hachiman
Evergreen178
Hachiman
1
0
1
1.5
L
1
7
2
0.29
L
Neith
Jaxby412
Neith
0
3
1
0.17
W
Sun Wukong
Monk Gyatso1850
Sun Wukong
3
0
3
4.5
L
Kuzenbo
Nikolai Cage
Kuzenbo
0
1
2
1
L
2
3
2
1
W
7
3
3
2.83
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,555
Damage
32,758
60,213
Taken
60,548
38,206
Mitigated
39,406
27,192
Healing
15,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
CRUSHED82
Cliodhna
11,855
456
0
6,950
16,861
6,594
0
8,597
7,821
0
80,892
W
Artio
Davakis
Artio
8,411
422
916
8,104
16,484
16,175
613
3,873
11,794
51,581
0
W
Hachiman
Evergreen178
Hachiman
1,801
721
0
1,702
3,105
823
0
626
2,479
0
33,370
L
4,099
888
0
1,376
11,392
4,135
0
4,040
6,970
48,065
0
L
Neith
Jaxby412
Neith
1,797
401
0
272
5,748
2,050
0
2,901
2,719
0
40,926
W
Sun Wukong
Monk Gyatso1850
Sun Wukong
4,948
487
0
3,410
8,606
7,992
206
2,386
6,174
0
42,815
L
Kuzenbo
Nikolai Cage
Kuzenbo
6,022
2,426
0
2,962
12,838
14,942
0
2,683
9,805
40,776
0
L
8,985
401
0
4,109
13,709
11,685
588
7,013
6,377
7,871
38,492
W
8,679
5,228
0
9,115
18,605
7,777
73
2,652
15,820
0
62,107
W
17,716
1,456
86
3,859
13,413
5,439
65
2,305
10,975
91,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,723
Gold Earned
45,387
499
Minions Killed
520
0
Camps Cleared
0
1,794,859
Distance Traveled
1,851,985
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,536
502
144
7
0
409,920
5
W
Artio
9,897
471
93
4
0
363,262
2
W
Hachiman
7,784
371
71
3
0
194,320
2
L
Zeus
9,185
437
105
5
0
350,208
6
L
Neith
7,954
379
120
6
0
369,505
0
W
Sun Wukong
9,243
440
71
3
0
389,302
1
L
Kuzenbo
8,751
417
51
2
0
368,247
10
L
Mulan
8,961
427
100
5
0
354,105
5
W
Arachne
10,902
519
102
5
0
451,406
3
W
Agni
11,897
567
162
8
0
396,569
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role