Player Matchup

Geb
Geb
Silver II
 
Geb
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver IV
DaGod_Rico
Sylvanus
Silver IV
Level 141
God Stats
3W - 8L
1,533 SR
Queue Stats
7W - 11L
1,442 MMR
Solo
He Bo
He Bo
Gold IV
KuramaREX777
He Bo
Gold IV
Level 159
God Stats
5W - 1L
1,965 SR
Queue Stats
371W - 378L
1,479 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Papoose225
Danzaburou
Bronze III
Level 121
God Stats
0W - 1L
1,564 SR
Queue Stats
0W - 2L
1,459 MMR
Solo
Ra
Ra
Gold V
poolshark4041
Ra
Gold V
Level 139
God Stats
2W - 5L
1,494 SR
Queue Stats
15W - 18L
1,503 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 144
1,611 SR
1,477 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,583 SR
1,472 MMR
Sol
Sol
Gold IV
Jubacca23
Sol
Gold IV
Level 123
God Stats
2W - 1L
1,507 SR
Queue Stats
163W - 158L
1,436 MMR
Solo
Osiris
Osiris
Gold I
PapiPuppetJutsu
Osiris
Gold I
Level 124
God Stats
38W - 28L
1,621 SR
Queue Stats
201W - 207L
1,518 MMR
Solo
Chang'e
Chang'e
Gold I
S-A-M-J-L
Chang'e
Gold I
Level 155
God Stats
13W - 16L
1,492 SR
Queue Stats
325W - 320L
1,458 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
Witedarknes
Kumbhakarna
Bronze III
Level 69
God Stats
4W - 4L
1,614 SR
Queue Stats
13W - 14L
1,461 MMR
Solo
Achilles
Achilles
Gold IV
dfisherx17
Achilles
Gold IV
Level 116
God Stats
3W - 0L
1,679 SR
Queue Stats
44W - 43L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 1 / 2
5,100
464
2,662
6,237
3,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
DaGod_Rico
Sylvanus
9
0 / 3 / 1
5,565
506
4,693
6,604
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 3 / 0
6,345
577
5,144
6,760
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Papoose225
Danzaburou
10
2 / 2 / 0
5,868
533
4,360
6,618
1,852
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 2
5,464
497
3,423
4,499
1,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ChaacArtioTiamatNemesis

VS

Bans
CliodhnaMulanAthenaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
6,458
587
5,089
4,986
1,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 2
6,203
564
4,118
7,988
4,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
S-A-M-J-L
Chang'e
10
1 / 1 / 3
5,504
500
4,027
5,466
1,872
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Witedarknes
Kumbhakarna
10
0 / 2 / 4
5,782
526
1,978
8,155
5,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
dfisherx17
Achilles
12
5 / 0 / 1
6,806
619
6,400
7,308
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
11
11
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
2
1
L
Sylvanus
DaGod_Rico
Sylvanus
0
3
1
0.17
W
3
1
0
3
L
3
3
0
1
W
2
1
2
3
L
Danzaburou
Papoose225
Danzaburou
2
2
0
1
W
Chang'e
S-A-M-J-L
Chang'e
1
1
3
2.5
W
Kumbhakarna
Witedarknes
Kumbhakarna
0
2
4
1
W
Achilles
dfisherx17
Achilles
5
0
1
5.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,282
Damage
21,612
30,718
Taken
33,903
11,355
Mitigated
15,561
9,199
Healing
15,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,662
223
854
1,732
6,237
3,213
0
3,008
3,229
12,590
0
L
Sylvanus
DaGod_Rico
Sylvanus
4,693
1,341
0
1,355
6,604
3,101
192
0
6,456
22,241
6,879
W
5,089
1,472
165
3,070
4,986
1,231
1,294
372
4,614
40,283
5,352
L
5,144
69
0
1,619
6,760
1,683
0
1,571
5,189
37,630
0
W
4,118
890
0
3,125
7,988
4,913
0
3,855
4,093
0
33,888
L
Danzaburou
Papoose225
Danzaburou
4,360
1,238
0
1,483
6,618
1,852
0
3,909
2,709
0
34,218
W
Chang'e
S-A-M-J-L
Chang'e
4,027
428
959
2,724
5,466
1,872
0
3,465
1,809
31,296
0
W
Kumbhakarna
Witedarknes
Kumbhakarna
1,978
349
0
1,866
8,155
5,035
0
4,595
3,380
11,508
0
W
Achilles
dfisherx17
Achilles
6,400
1,869
0
3,500
7,308
2,510
0
2,590
4,664
0
37,386
L
3,423
169
644
1,512
4,499
1,506
0
2,194
2,305
31,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,342
Gold Earned
30,753
306
Minions Killed
335
0
Camps Cleared
0
1,015,586
Distance Traveled
1,083,563
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,100
464
20
2
0
222,940
1
L
Sylvanus
5,565
506
60
5
0
163,005
5
W
Sol
6,458
587
99
9
0
195,028
5
L
He Bo
6,345
577
85
8
0
223,179
1
W
Osiris
6,203
564
72
7
0
226,208
6
L
Danzaburou
5,868
533
68
6
0
197,107
2
W
Chang'e
5,504
500
64
6
0
207,283
4
W
Kumbhakarna
5,782
526
25
2
0
212,361
2
W
Achilles
6,806
619
75
7
0
242,683
0
L
Ra
5,464
497
73
7
0
209,355
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role