Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
DeadPony74
Nox
Level 87
God Stats
0W - 4L
1,389 SR
Queue Stats
12W - 19L
1,379 Elo+
Solo
Sylvanus
Sylvanus
R2_Bebop
Sylvanus
Level 68
God Stats
1W - 5L
1,271 SR
Queue Stats
171W - 178L
1,407 Elo+
Solo
Hun Batz
Hun Batz
Simplisimus
Hun Batz
Level 107
God Stats
2W - 6L
1,352 SR
Queue Stats
701W - 788L
1,373 Elo+
Solo
Team Averages
Level 112
1,402 SR
1,432 Elo+

VS

Team Averages
Level 89
1,585 SR
1,418 Elo+
Nemesis
Nemesis
Backrolls5
Nemesis
Level 85
God Stats
2W - 0L
1,704 SR
Queue Stats
133W - 123L
1,395 Elo+
Solo
Anubis
Anubis
Cespitbull_
Anubis
Level 61
God Stats
20W - 13L
1,462 SR
Queue Stats
92W - 93L
1,428 Elo+
Solo
Amaterasu
Amaterasu
Gabriel_Atlas
Amaterasu
Level 85
God Stats
2W - 0L
1,699 SR
Queue Stats
484W - 492L
1,391 Elo+
Solo
Bacchus
Bacchus
ShiiRaa91
Bacchus
Level 108
God Stats
18W - 13L
1,615 SR
Queue Stats
134W - 144L
1,470 Elo+
Solo
Izanami
Izanami
leeme__13
Izanami
Level 107
God Stats
38W - 34L
1,443 SR
Queue Stats
255W - 306L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 3 / 0
6,058
466
4,988
4,763
1,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
 
Fafnir
9
0 / 2 / 1
5,526
425
3,201
7,598
5,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 5 / 0
5,479
421
1,260
6,741
2,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
R2_Bebop
Sylvanus
12
2 / 3 / 0
6,808
524
8,849
10,831
6,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Simplisimus
Hun Batz
9
0 / 8 / 0
5,554
427
3,371
10,814
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Backrolls5
Nemesis
14
7 / 1 / 11
8,411
647
11,328
8,797
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
14
8 / 0 / 7
8,532
656
8,588
7,817
3,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Amaterasu
Gabriel_Atlas
Amaterasu
13
5 / 2 / 3
7,676
590
4,020
9,139
6,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
ShiiRaa91
Bacchus
9
0 / 0 / 5
6,110
470
2,188
9,487
8,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
leeme__13
Izanami
12
1 / 1 / 5
7,285
560
2,028
6,397
1,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
4
Kills
21
21
Deaths
4
1
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
3
0
0.67
L
Fafnir
 
Fafnir
0
2
1
0.25
W
Nemesis
Backrolls5
Nemesis
7
1
11
12.5
W
Anubis
8
0
7
11.5
L
0
5
0
0
W
Amaterasu
Gabriel_Atlas
Amaterasu
5
2
3
3.25
L
Sylvanus
R2_Bebop
Sylvanus
2
3
0
0.67
W
Bacchus
ShiiRaa91
Bacchus
0
0
5
2.5
L
Hun Batz
Simplisimus
Hun Batz
0
8
0
0
W
Izanami
leeme__13
Izanami
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,669
Damage
28,152
40,747
Taken
41,637
17,923
Mitigated
22,130
9,193
Healing
18,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,988
1,498
199
854
4,763
1,591
0
1,167
3,556
0
34,436
L
Fafnir
 
Fafnir
3,201
823
61
1,308
7,598
5,337
0
2,608
4,928
14,907
0
W
Nemesis
Backrolls5
Nemesis
11,328
5,512
0
3,946
8,797
2,802
0
1,903
6,857
0
54,796
W
Anubis
8,588
1,254
0
4,978
7,817
3,184
663
3,001
4,740
40,250
0
L
1,260
0
0
1,231
6,741
2,044
160
2,008
4,351
20,894
0
W
Amaterasu
Gabriel_Atlas
Amaterasu
4,020
1,257
0
5,022
9,139
6,027
1,372
3,954
5,185
0
28,929
L
Sylvanus
R2_Bebop
Sylvanus
8,849
2,536
0
3,294
10,831
6,563
130
2,020
8,747
33,608
9,234
W
Bacchus
ShiiRaa91
Bacchus
2,188
517
0
3,005
9,487
8,516
0
2,242
6,965
13,432
0
L
Hun Batz
Simplisimus
Hun Batz
3,371
921
0
2,246
10,814
2,388
0
2,313
8,237
0
26,772
W
Izanami
leeme__13
Izanami
2,028
1,646
0
1,454
6,397
1,601
2,310
784
5,512
0
44,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,425
Gold Earned
38,014
256
Minions Killed
331
0
Camps Cleared
0
1,090,927
Distance Traveled
1,241,034
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,058
466
53
4
0
251,848
4
L
Fafnir
5,526
425
27
2
0
209,291
6
W
Nemesis
8,411
647
86
7
0
294,310
7
W
Anubis
8,532
656
77
6
0
219,286
1
L
Nox
5,479
421
35
3
0
223,592
5
W
Amaterasu
7,676
590
58
4
0
261,875
0
L
Sylvanus
6,808
524
82
6
0
174,954
5
W
Bacchus
6,110
470
15
1
0
246,604
4
L
Hun Batz
5,554
427
59
5
0
231,242
3
W
Izanami
7,285
560
95
7
0
218,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role