Player Matchup

Khepri
Khepri
GuardElpizo
Khepri
Level 119
God Stats
9W - 10L
1,457 SR
Queue Stats
255W - 152L
1,529 Elo+
Party 1
Zeus
Zeus
Stimmied
Zeus
Level 8
God Stats
2W - 0L
1,862 SR
Queue Stats
10W - 2L
1,798 Elo+
Solo
Medusa
Medusa
kkashih0take
Medusa
Level 103
God Stats
42W - 31L
1,621 SR
Queue Stats
349W - 337L
1,505 Elo+
Party 1
Team Averages
Level 77
1,647 SR
1,611 Elo+

VS

Team Averages
Level 31
1,465 SR
1,423 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Holy__Phantasm03
Merlin
Level 20
God Stats
7W - 9L
1,259 SR
Queue Stats
44W - 39L
1,281 Elo+
Party 2
Ne Zha
Ne Zha
djkakashi560
Ne Zha
Level 7
God Stats
4W - 4L
1,635 SR
Queue Stats
6W - 6L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
4 / 0 / 16
7,966
797
4,039
12,481
12,869
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Zeus
14
13 / 2 / 7
9,490
949
21,564
7,548
3,178
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
12
4 / 0 / 14
8,086
809
6,855
5,920
2,467
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 5 / 0
6,390
639
5,151
14,408
6,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 8 / 2
5,927
593
7,326
10,831
3,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
9
0 / 8 / 1
5,694
569
2,820
9,590
3,214
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
21
Kills
2
2
Deaths
21
37
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
5
0
0.4
W
Khepri
4
0
16
12
L
0
8
2
0.13
W
Zeus
13
2
7
8.25
L
Ne Zha
0
8
1
0.06
W
Medusa
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,458
Damage
15,297
25,949
Taken
34,829
18,514
Mitigated
12,884
8,284
Healing
425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,151
856
0
40
14,408
6,648
0
10,145
4,263
1,453
8,858
W
Khepri
4,039
626
666
3,261
12,481
12,869
114
3,357
8,474
10,723
0
L
7,326
642
0
98
10,831
3,022
0
8,452
2,379
18,220
0
W
Zeus
21,564
1,609
0
3,809
7,548
3,178
577
2,411
4,941
48,518
0
L
Ne Zha
2,820
1,424
0
287
9,590
3,214
0
7,006
2,584
0
10,392
W
Medusa
6,855
3,234
0
548
5,920
2,467
1,381
2,578
2,996
0
34,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,542
Gold Earned
18,011
117
Minions Killed
67
8
Camps Cleared
1
550,060
Distance Traveled
469,028
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,390
639
17
2
1
173,766
1
W
Khepri
7,966
797
13
1
1
191,545
1
L
Merlin
5,927
593
30
3
0
147,775
0
W
Zeus
9,490
949
57
6
7
164,768
2
L
Ne Zha
5,694
569
20
2
0
147,487
0
W
Medusa
8,086
809
47
5
0
193,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role