Player Matchup

Bacchus
Bacchus
TimboStank
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,291 Elo+
Solo
Fenrir
Fenrir
TrellTheGoat631
Fenrir
Level 18
God Stats
4W - 7L
1,397 SR
Queue Stats
32W - 47L
1,313 Elo+
Party 3
Zeus
Zeus
X2DTOXIN
Zeus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,468 Elo+
Party 3
Tsukuyomi
Tsukuyomi
qStance
Tsukuyomi
Level 7
God Stats
0W - 2L
1,309 SR
Queue Stats
4W - 13L
1,289 Elo+
Solo
King Arthur
King Arthur
wHoSmAnSiSd1s
King Arthur
Level 29
God Stats
1W - 2L
1,379 SR
Queue Stats
68W - 69L
1,464 Elo+
Solo
Team Averages
Level 14
1,417 SR
1,365 Elo+

VS

Team Averages
Level 27
1,465 SR
1,427 Elo+
He Bo
He Bo
BarneySaurio199
He Bo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,625 Elo+
Party 1
Merlin
Merlin
GamingRaptor162
Merlin
Level 18
God Stats
2W - 3L
1,311 SR
Queue Stats
16W - 19L
1,345 Elo+
Solo
Fenrir
Fenrir
HomieXlX
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,372 Elo+
Party 2
Sol
Sol
Shhowee
Sol
Level 27
God Stats
15W - 11L
1,486 SR
Queue Stats
30W - 38L
1,304 Elo+
Party 2
Ra
Ra
Youngsebaron
Ra
Level 68
God Stats
4W - 3L
1,528 SR
Queue Stats
371W - 370L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
TimboStank
Bacchus
14
1 / 4 / 2
8,631
411
5,393
15,366
16,390
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

6
0 / 2 / 1
6,191
295
327
5,893
2,150
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
18
13 / 9 / 2
12,474
594
20,382
14,824
5,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
qStance
Tsukuyomi
12
1 / 8 / 6
7,995
381
4,527
12,516
4,246
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
wHoSmAnSiSd1s
King Arthur
18
7 / 3 / 1
11,004
524
12,945
17,420
12,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 4 / 3
11,878
566
12,470
14,848
5,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 10 / 5
9,939
473
9,865
13,375
5,175
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
HomieXlX
Fenrir
17
6 / 3 / 1
11,306
538
6,553
12,240
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
17
2 / 4 / 3
10,692
509
8,451
12,162
4,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
6 / 1 / 10
12,345
588
7,934
15,014
12,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
48
22
Kills
26
26
Deaths
22
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
8
4
3
2.38
W
4
10
5
0.65
W
Fenrir
HomieXlX
Fenrir
6
3
1
2.17
W
Sol
2
4
3
0.88
L
Bacchus
TimboStank
Bacchus
1
4
2
0.5
L
0
2
1
0.25
L
Zeus
13
9
2
1.56
W
6
1
10
11
L
Tsukuyomi
qStance
Tsukuyomi
1
8
6
0.5
L
King Arthur
wHoSmAnSiSd1s
King Arthur
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,574
Damage
45,273
66,019
Taken
67,639
41,415
Mitigated
32,837
7,034
Healing
21,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,470
555
152
2,592
14,848
5,743
693
7,117
7,357
63,088
0
W
9,865
3,004
0
188
13,375
5,175
1,791
8,914
3,899
44,397
0
W
Fenrir
HomieXlX
Fenrir
6,553
2,185
0
2,720
12,240
4,612
1,690
2,297
9,451
0
30,672
W
Sol
8,451
2,792
0
4,961
12,162
4,474
3,002
602
11,067
62,470
6,652
L
Bacchus
TimboStank
Bacchus
5,393
506
0
750
15,366
16,390
0
9,076
6,012
30,085
0
L
327
75
0
530
5,893
2,150
0
1,721
4,172
0
12,261
L
Zeus
20,382
5,025
0
697
14,824
5,895
508
11,565
3,063
84,046
0
W
7,934
967
1,859
8,836
15,014
12,833
983
7,485
7,143
68,751
0
L
Tsukuyomi
qStance
Tsukuyomi
4,527
474
0
822
12,516
4,246
0
7,393
5,067
0
18,667
L
King Arthur
wHoSmAnSiSd1s
King Arthur
12,945
1,831
0
4,235
17,420
12,734
258
7,676
9,674
7,536
73,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,295
Gold Earned
56,160
381
Minions Killed
456
0
Camps Cleared
0
1,600,048
Distance Traveled
1,937,132
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,878
566
97
5
0
374,497
3
W
Merlin
9,939
473
75
4
0
349,749
2
W
Fenrir
11,306
538
52
2
0
461,283
1
W
Sol
10,692
509
116
6
0
374,364
1
L
Bacchus
8,631
411
37
2
0
373,714
1
L
Fenrir
6,191
295
12
1
0
150,739
0
L
Zeus
12,474
594
160
8
0
304,720
1
W
Ra
12,345
588
116
6
0
377,239
1
L
Tsukuyomi
7,995
381
32
2
0
369,891
2
L
King Arthur
11,004
524
140
7
0
400,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role