Player Matchup

Ao Kuang
Ao Kuang
BluePrintAsura
Ao Kuang
Level 32
God Stats
14W - 20L
1,460 SR
Queue Stats
62W - 92L
1,400 Elo+
Party 2
Pele
Pele
EvanTheSimp
Pele
Level 40
God Stats
0W - 1L
1,604 SR
Queue Stats
21W - 17L
1,498 Elo+
Solo
Ullr
Ullr
LookItzElite
Ullr
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 196L
1,470 Elo+
Party 2
Hun Batz
Hun Batz
Lord_Tykon
Hun Batz
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Jormungandr
Jormungandr
x Hot Ham x
Jormungandr
Level 46
God Stats
0W - 2L
1,657 SR
Queue Stats
11W - 19L
1,420 Elo+
Solo
Team Averages
Level 47
1,544 SR
1,458 Elo+

VS

Team Averages
Level 103
1,467 SR
1,455 Elo+
Cthulhu
Cthulhu
GojiKid04
Cthulhu
Level 47
God Stats
71W - 48L
1,524 SR
Queue Stats
127W - 156L
1,396 Elo+
Solo
Chaac
Chaac
PiffMasterRob
Chaac
Level 84
God Stats
6W - 2L
1,518 SR
Queue Stats
75W - 57L
1,496 Elo+
Party 1
Merlin
Merlin
SpartanGod3
Merlin
Level 160
God Stats
1W - 1L
1,299 SR
Queue Stats
162W - 163L
1,513 Elo+
Party 1
Agni
Agni
carlos9306
Agni
Level 160
God Stats
8W - 13L
1,470 SR
Queue Stats
83W - 100L
1,412 Elo+
Party 1
Izanami
Izanami
t bugie
Izanami
Level 66
God Stats
5W - 1L
1,521 SR
Queue Stats
40W - 34L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
2 / 5 / 3
9,120
912
3,891
17,164
6,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 10 / 4
9,141
914
9,362
24,421
8,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 4 / 5
8,903
890
10,160
14,347
4,841
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Lord_Tykon
Hun Batz
15
3 / 5 / 2
9,673
967
12,376
13,691
4,833
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
x Hot Ham x
Jormungandr
15
1 / 4 / 5
9,257
926
12,230
15,964
18,278
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

92

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GojiKid04
Cthulhu
17
2 / 2 / 16
10,052
1,005
12,394
18,277
12,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
6 / 2 / 12
10,577
1,058
13,023
11,764
8,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
17
2 / 0 / 18
10,061
1,006
17,868
6,358
2,240
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
10 / 2 / 11
11,545
1,155
18,128
7,648
2,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
t bugie
Izanami
17
8 / 1 / 14
11,313
1,131
16,683
9,144
3,140
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
99
7
Kills
28
28
Deaths
7
19
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
2
5
3
0.7
L
1
10
4
0.3
W
Cthulhu
GojiKid04
Cthulhu
2
2
16
5
L
0
4
5
0.63
L
Hun Batz
Lord_Tykon
Hun Batz
3
5
2
0.8
W
6
2
12
6
W
Merlin
2
0
18
11
W
10
2
11
7.75
W
Izanami
t bugie
Izanami
8
1
14
15
L
Jormungandr
x Hot Ham x
Jormungandr
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,019
Damage
78,096
85,587
Taken
53,191
42,059
Mitigated
28,954
4,689
Healing
14,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
3,891
624
45
1,818
17,164
6,055
0
9,923
7,045
8,496
0
L
9,362
1,559
171
2,276
24,421
8,052
0
16,031
8,142
0
30,245
W
Cthulhu
GojiKid04
Cthulhu
12,394
1,662
463
5,789
18,277
12,179
0
5,156
13,121
33,353
0
L
10,160
5,412
0
379
14,347
4,841
0
7,415
6,895
0
24,455
L
Hun Batz
Lord_Tykon
Hun Batz
12,376
2,460
0
0
13,691
4,833
0
6,771
6,718
0
22,281
W
13,023
2,731
0
3,733
11,764
8,791
0
4,721
7,043
227
18,579
W
Merlin
17,868
3,239
0
788
6,358
2,240
0
2,508
3,850
33,312
0
W
18,128
1,227
306
1,476
7,648
2,604
0
2,147
5,501
36,491
0
W
Izanami
t bugie
Izanami
16,683
13,526
0
1,731
9,144
3,140
0
1,589
7,555
0
32,269
L
Jormungandr
x Hot Ham x
Jormungandr
12,230
4,070
0
0
15,964
18,278
0
8,414
7,250
30,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,094
Gold Earned
53,548
151
Minions Killed
198
6
Camps Cleared
5
859,795
Distance Traveled
956,512
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,120
912
11
1
1
145,809
0
L
Pele
9,141
914
36
4
1
198,514
0
W
Cthulhu
10,052
1,005
42
4
0
207,759
0
L
Ullr
8,903
890
48
5
0
159,820
0
L
Hun Batz
9,673
967
30
3
2
187,754
0
W
Chaac
10,577
1,058
19
2
1
180,072
0
W
Merlin
10,061
1,006
40
4
1
199,677
0
W
Agni
11,545
1,155
46
5
0
190,009
0
W
Izanami
11,313
1,131
51
5
3
178,995
0
L
Jormungandr
9,257
926
26
3
2
167,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role