Player Matchup

Izanami
Izanami
 
Izanami
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CaleraClover
Chaac
Level 18
God Stats
0W - 1L
1,578 SR
Queue Stats
4W - 2L
1,722 Elo+
Solo
Pele
Pele
MewPog
Pele
Level 16
God Stats
7W - 3L
1,802 SR
Queue Stats
17W - 7L
1,710 Elo+
Solo
Janus
Janus
WineToWater
Janus
Level 17
God Stats
4W - 3L
1,679 SR
Queue Stats
38W - 24L
1,668 Elo+
Solo
Thanatos
Thanatos
espectroKiller
Thanatos
Level 4
God Stats
2W - 1L
1,808 SR
Queue Stats
2W - 2L
1,738 Elo+
Solo
Team Averages
Level 15
1,673 SR
1,668 Elo+

VS

Team Averages
Level 13
1,521 SR
1,529 Elo+
Merlin
Merlin
 
Merlin
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Burnttoasted
Neith
Level 18
God Stats
2W - 1L
1,724 SR
Queue Stats
38W - 27L
1,711 Elo+
Solo
Anubis
Anubis
MonedaSalada
Anubis
Level 17
God Stats
8W - 8L
1,555 SR
Queue Stats
19W - 17L
1,478 Elo+
Solo
Loki
Loki
SmileFTL
Loki
Level 16
God Stats
3W - 5L
1,326 SR
Queue Stats
28W - 33L
1,520 Elo+
Solo
Ah Puch
Ah Puch
xxxOrochi
Ah Puch
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
2 / 5 / 1
4,974
497
3,967
7,274
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 5 / 2
4,643
464
3,713
8,052
2,819
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
MewPog
Pele
8
0 / 5 / 0
4,705
471
2,945
7,155
1,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 1
5,948
595
3,425
2,691
653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
5
0 / 7 / 1
3,989
399
1,196
6,265
1,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
4 / 1 / 1
6,631
663
2,519
4,000
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
7 / 1 / 5
7,080
708
7,246
6,356
1,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
8
3 / 1 / 7
5,327
533
3,486
4,465
1,871
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
13
6 / 0 / 1
7,315
732
4,884
4,066
1,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
xxxOrochi
Ah Puch
9
3 / 1 / 10
5,725
573
4,980
4,834
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
4
Kills
23
23
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
5
1
0.5
W
Merlin
 
Merlin
4
1
1
4.5
W
7
1
5
9.5
L
1
5
2
0.4
L
Pele
MewPog
Pele
0
5
0
0
W
Anubis
3
1
7
6.5
W
Loki
6
0
1
6.5
L
1
1
1
1.5
L
Thanatos
0
7
1
0.07
W
Ah Puch
xxxOrochi
Ah Puch
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,246
Damage
23,115
31,437
Taken
23,721
7,815
Mitigated
6,957
5,296
Healing
10,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,967
2,962
0
815
7,274
1,355
512
2,192
4,824
0
26,019
W
Merlin
 
Merlin
2,519
525
0
831
4,000
1,292
0
1,857
2,045
38,285
0
W
7,246
3,393
0
2,800
6,356
1,569
0
0
6,356
0
40,806
L
3,713
197
0
1,609
8,052
2,819
0
2,726
5,105
0
15,085
L
Pele
MewPog
Pele
2,945
759
0
1,118
7,155
1,528
773
374
6,689
0
26,249
W
Anubis
3,486
285
33
1,682
4,465
1,871
222
1,020
3,365
18,081
0
W
Loki
4,884
1,811
0
2,765
4,066
1,141
76
0
4,066
0
46,287
L
3,425
211
0
624
2,691
653
0
1,039
1,608
39,677
0
L
Thanatos
1,196
471
0
1,130
6,265
1,460
0
4,039
2,226
0
7,960
W
Ah Puch
xxxOrochi
Ah Puch
4,980
340
0
2,727
4,834
1,084
0
366
4,464
15,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,259
Gold Earned
32,078
250
Minions Killed
325
0
Camps Cleared
0
930,067
Distance Traveled
999,452
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,974
497
63
6
0
181,677
4
W
Merlin
6,631
663
91
9
0
204,957
2
W
Neith
7,080
708
75
8
0
178,553
2
L
Chaac
4,643
464
29
3
0
191,733
1
L
Pele
4,705
471
55
6
0
213,637
4
W
Anubis
5,327
533
31
3
0
177,744
0
W
Loki
7,315
732
98
10
0
229,217
2
L
Janus
5,948
595
86
9
0
185,450
4
L
Thanatos
3,989
399
17
2
0
157,570
1
W
Ah Puch
5,725
573
30
3
0
208,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role