Player Matchup

Thor
Thor
Concept
Thor
Level 160
God Stats
1W - 5L
1,485 SR
Queue Stats
70W - 59L
1,608 Elo+
Party 1
Apollo
Apollo
ECashh
Apollo
Level 61
God Stats
1W - 1L
1,535 SR
Queue Stats
4W - 3L
1,679 Elo+
Party 1
Nemesis
Nemesis
Gomorrah5
Nemesis
Level 124
God Stats
2W - 1L
1,825 SR
Queue Stats
340W - 343L
1,567 Elo+
Solo
Kumbhakarna
Kumbhakarna
KoolieOh
Kumbhakarna
Level 160
God Stats
2W - 1L
1,498 SR
Queue Stats
28W - 30L
1,611 Elo+
Party 1
Ra
Ra
NerdyTutor
Ra
Level 160
God Stats
8W - 7L
1,487 SR
Queue Stats
257W - 255L
1,556 Elo+
Solo
Team Averages
Level 133
1,566 SR
1,604 Elo+

VS

Team Averages
Level 99
1,578 SR
1,553 Elo+
Discordia
Discordia
 
Discordia
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
DemonHunterReed
Susano
Level 143
God Stats
36W - 28L
1,630 SR
Queue Stats
418W - 383L
1,603 Elo+
Party 2
Hercules
Hercules
HELlARC
Hercules
Level 129
God Stats
8W - 8L
1,574 SR
Queue Stats
362W - 365L
1,515 Elo+
Solo
Danzaburou
Danzaburou
TheLifeLissHero
Danzaburou
Level 60
God Stats
16W - 10L
1,666 SR
Queue Stats
47W - 45L
1,562 Elo+
Party 2
Sobek
Sobek
papanick
Sobek
Level 98
God Stats
18W - 20L
1,519 SR
Queue Stats
562W - 508L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Concept
Thor
17
10 / 0 / 3
10,848
603
19,212
13,130
9,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Apollo
ECashh
Apollo
15
3 / 3 / 4
9,414
523
7,332
13,116
4,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Gomorrah5
Nemesis
15
5 / 2 / 8
9,493
527
13,409
11,601
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kumbhakarna
KoolieOh
Kumbhakarna
12
1 / 1 / 11
8,199
456
5,495
16,494
15,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 2 / 3
9,994
555
7,666
13,705
5,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
1 / 7 / 0
7,898
439
6,273
10,017
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
5 / 4 / 3
8,687
483
7,942
14,110
4,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
HELlARC
Hercules
14
0 / 3 / 1
8,011
445
10,286
17,889
13,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
TheLifeLissHero
Danzaburou
13
2 / 5 / 3
8,172
454
12,899
12,682
3,735
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
papanick
Sobek
9
0 / 5 / 5
6,809
378
6,435
16,395
12,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
24
Kills
8
8
Deaths
24
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
7
0
0.14
W
Thor
Concept
Thor
10
0
3
11.5
L
5
4
3
1.63
W
Apollo
ECashh
Apollo
3
3
4
1.67
W
Nemesis
Gomorrah5
Nemesis
5
2
8
4.5
L
Hercules
HELlARC
Hercules
0
3
1
0.17
W
Kumbhakarna
KoolieOh
Kumbhakarna
1
1
11
6.5
W
5
2
3
3.25
L
Danzaburou
TheLifeLissHero
Danzaburou
2
5
3
0.7
L
Sobek
papanick
Sobek
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,114
Damage
43,835
68,046
Taken
71,093
38,683
Mitigated
36,761
22,910
Healing
22,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,273
271
0
1,742
10,017
2,538
694
1,070
8,666
46,842
0
W
Thor
Concept
Thor
19,212
5,333
0
3,188
13,130
9,831
0
1,041
11,276
0
70,443
L
7,942
1,815
0
3,783
14,110
4,433
0
3,339
10,497
0
49,376
W
Apollo
ECashh
Apollo
7,332
5,027
0
5,011
13,116
4,292
1,560
2,040
10,906
0
67,547
W
Nemesis
Gomorrah5
Nemesis
13,409
4,904
0
6,045
11,601
3,719
0
2,127
9,359
0
65,534
L
Hercules
HELlARC
Hercules
10,286
3,926
0
9,826
17,889
13,572
0
1,826
15,113
0
53,632
W
Kumbhakarna
KoolieOh
Kumbhakarna
5,495
784
0
1,890
16,494
15,139
385
3,844
12,366
20,453
0
W
7,666
989
1,093
5,683
13,705
5,702
705
2,924
10,400
75,089
0
L
Danzaburou
TheLifeLissHero
Danzaburou
12,899
6,742
0
3,609
12,682
3,735
0
2,191
10,358
0
53,563
L
Sobek
papanick
Sobek
6,435
1,094
0
3,475
16,395
12,483
0
4,315
11,810
16,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,948
Gold Earned
39,577
495
Minions Killed
400
0
Camps Cleared
0
1,837,556
Distance Traveled
1,763,543
15
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,898
439
93
5
0
328,483
6
W
Thor
10,848
603
118
7
0
354,248
4
L
Susano
8,687
483
84
5
0
383,749
5
W
Apollo
9,414
523
129
7
0
355,205
4
W
Nemesis
9,493
527
97
5
0
415,756
3
L
Hercules
8,011
445
111
6
0
369,883
7
W
Kumbhakarna
8,199
456
24
1
0
360,157
4
W
Ra
9,994
555
127
7
0
352,190
0
L
Danzaburou
8,172
454
88
5
0
332,289
8
L
Sobek
6,809
378
24
1
0
349,139
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role