Player Matchup

Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Devinousmind
Bastet
Level 119
God Stats
1W - 1L
1,870 SR
Queue Stats
48W - 28L
1,557 Elo+
Party 2
Merlin
Merlin
treywea
Merlin
Level 145
God Stats
2W - 0L
1,630 SR
Queue Stats
105W - 45L
1,741 Elo+
Party 2
Team Averages
Level 137
1,666 SR
1,599 Elo+

VS

Team Averages
Level 60
1,507 SR
1,458 Elo+
Hera
Hera
Obikai-
Hera
Level 113
God Stats
4W - 2L
1,820 SR
Queue Stats
759W - 753L
1,517 Elo+
Party 1
Fenrir
Fenrir
PureHoneysuckle
Fenrir
Level 14
God Stats
0W - 2L
1,532 SR
Queue Stats
5W - 9L
1,331 Elo+
Solo
Osiris
Osiris
ThePudge01
Osiris
Level 54
God Stats
0W - 6L
1,169 SR
Queue Stats
374W - 436L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
4 / 2 / 11
6,912
864
7,961
7,498
3,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bastet
12
10 / 0 / 5
7,578
947
6,471
5,056
1,741
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
treywea
Merlin
11
3 / 1 / 11
6,795
849
7,502
4,750
1,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Obikai-
Hera
9
1 / 8 / 0
5,527
691
2,943
7,784
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
0 / 8 / 1
4,915
614
2,038
12,329
4,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Osiris
ThePudge01
Osiris
10
2 / 1 / 1
6,135
767
3,329
5,466
3,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
17
Kills
3
3
Deaths
17
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
2
11
4.75
W
Bastet
10
0
5
12.5
L
Hera
Obikai-
Hera
1
8
0
0.13
L
0
8
1
0.06
L
Osiris
ThePudge01
Osiris
2
1
1
2.5
W
Merlin
treywea
Merlin
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,934
Damage
8,310
17,304
Taken
25,579
7,143
Mitigated
9,113
4,780
Healing
3,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,961
2,950
758
2,370
7,498
3,836
534
889
6,324
0
13,468
W
Bastet
6,471
1,727
0
788
5,056
1,741
645
1,179
3,840
0
16,939
L
Hera
Obikai-
Hera
2,943
612
0
363
7,784
1,639
0
2,194
5,284
12,699
0
L
2,038
742
0
1,433
12,329
4,296
0
2,897
8,873
0
4,675
L
Osiris
ThePudge01
Osiris
3,329
1,185
288
1,196
5,466
3,178
0
2,383
2,767
0
6,790
W
Merlin
treywea
Merlin
7,502
992
0
864
4,750
1,566
615
1,095
3,556
28,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,285
Gold Earned
16,577
90
Minions Killed
41
4
Camps Cleared
1
455,083
Distance Traveled
361,119
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,912
864
19
2
1
138,788
1
W
Bastet
7,578
947
26
3
2
171,811
2
L
Hera
5,527
691
19
2
1
102,182
2
L
Fenrir
4,915
614
8
1
0
116,386
4
L
Osiris
6,135
767
14
2
0
142,551
0
W
Merlin
6,795
849
45
6
1
144,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role