Player Matchup

Gilgamesh
Gilgamesh
Gregsterboy
Gilgamesh
Level 67
God Stats
5W - 10L
1,460 SR
Queue Stats
19W - 34L
1,342 Elo+
Party 1
Loki
Loki
ViragoXV
Loki
Level 144
God Stats
15W - 14L
1,370 SR
Queue Stats
68W - 75L
1,369 Elo+
Solo
Horus
Horus
funnymunky69
Horus
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 15L
1,254 Elo+
Party 1
Merlin
Merlin
josephjboyden
Merlin
Level 29
God Stats
3W - 3L
1,514 SR
Queue Stats
9W - 22L
1,301 Elo+
Party 1
Xbalanque
Xbalanque
tdives111
Xbalanque
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 23L
1,305 Elo+
Party 1
Team Averages
Level 63
1,469 SR
1,314 Elo+

VS

Team Averages
Level 88
1,409 SR
1,413 Elo+
Ganesha
Ganesha
 
Ganesha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Feanor9224
Erlang Shen
Level 63
God Stats
11W - 7L
1,404 SR
Queue Stats
79W - 88L
1,440 Elo+
Solo
Cliodhna
Cliodhna
NorthernWhale
Cliodhna
Level 113
God Stats
7W - 11L
1,451 SR
Queue Stats
93W - 88L
1,408 Elo+
Solo
Neith
Neith
akmiguelito
Neith
Level 49
God Stats
10W - 8L
1,535 SR
Queue Stats
134W - 159L
1,424 Elo+
Solo
He Bo
He Bo
kavicus
He Bo
Level 108
God Stats
1W - 3L
1,158 SR
Queue Stats
52W - 84L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gregsterboy
Gilgamesh
12
0 / 3 / 0
7,277
485
5,445
11,249
6,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Loki
12
2 / 6 / 1
7,136
476
3,060
13,516
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 4 / 0
6,881
459
2,422
11,032
6,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 7 / 1
6,793
453
2,740
7,952
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
tdives111
Xbalanque
10
0 / 6 / 1
5,968
398
3,688
7,853
1,987
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 3 / 6
7,978
532
2,669
12,374
11,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
Feanor9224
Erlang Shen
16
3 / 0 / 1
9,818
655
7,469
8,590
6,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
NorthernWhale
Cliodhna
15
8 / 0 / 8
10,097
673
8,223
8,181
3,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
10 / 0 / 3
9,671
645
10,440
7,141
2,235
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
kavicus
He Bo
13
5 / 1 / 2
9,149
610
3,559
5,629
1,579
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
4
Kills
26
26
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
6
1
W
Erlang Shen
Feanor9224
Erlang Shen
3
0
1
3.5
L
Gilgamesh
Gregsterboy
Gilgamesh
0
3
0
0
W
Cliodhna
NorthernWhale
Cliodhna
8
0
8
12
L
Loki
2
6
1
0.42
W
10
0
3
11.5
L
2
4
0
0.5
L
0
7
1
0.07
W
He Bo
kavicus
He Bo
5
1
2
6
L
Xbalanque
tdives111
Xbalanque
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,355
Damage
32,360
51,602
Taken
41,915
20,563
Mitigated
25,689
12,518
Healing
13,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,669
311
0
1,233
12,374
11,366
0
1,027
11,216
19,788
0
W
Erlang Shen
Feanor9224
Erlang Shen
7,469
3,763
0
4,847
8,590
6,975
2,396
0
8,211
0
58,830
L
Gilgamesh
Gregsterboy
Gilgamesh
5,445
1,584
0
2,421
11,249
6,079
0
1,559
9,690
0
43,745
W
Cliodhna
NorthernWhale
Cliodhna
8,223
933
0
2,916
8,181
3,534
1,935
463
7,576
0
57,270
L
Loki
3,060
609
203
4,756
13,516
3,937
0
1,481
12,035
0
43,186
W
10,440
4,437
0
3,633
7,141
2,235
3,252
179
6,948
0
58,508
L
2,422
924
350
3,121
11,032
6,217
0
1,266
9,766
0
20,064
L
2,740
445
0
753
7,952
2,343
0
1,583
6,369
31,109
0
W
He Bo
kavicus
He Bo
3,559
189
0
446
5,629
1,579
1,788
629
4,706
39,804
0
L
Xbalanque
tdives111
Xbalanque
3,688
1,660
0
914
7,853
1,987
0
926
6,927
0
36,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,055
Gold Earned
46,713
331
Minions Killed
425
0
Camps Cleared
0
1,311,937
Distance Traveled
1,374,364
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,978
532
7
0
0
254,389
7
W
Erlang Shen
9,818
655
120
8
0
287,688
5
L
Gilgamesh
7,277
485
82
5
0
271,060
7
W
Cliodhna
10,097
673
96
6
0
328,910
2
L
Loki
7,136
476
69
5
0
248,515
0
W
Neith
9,671
645
104
7
0
264,603
6
L
Horus
6,881
459
31
2
0
268,661
2
L
Merlin
6,793
453
86
6
0
262,993
3
W
He Bo
9,149
610
98
7
0
238,774
0
L
Xbalanque
5,968
398
63
4
0
260,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role