Player Matchup

Odin
Odin
Diamond IV
AidanIsLost
Odin
Diamond IV
Level 136
God Stats
17W - 11L
1,531 SR
Queue Stats
780W - 772L
2,139 MMR
Solo
Hou Yi
Hou Yi
Diamond III
LunarAdvent
Hou Yi
Diamond III
Level 160
God Stats
4W - 4L
1,742 SR
Queue Stats
247W - 232L
2,259 MMR
Solo
Tiamat
Tiamat
Diamond II
MightyDastro
Tiamat
Diamond II
Level 160
God Stats
12W - 14L
1,649 SR
Queue Stats
232W - 208L
2,292 MMR
Solo
Camazotz
Camazotz
Platinum I
STRONGMAN465
Camazotz
Platinum I
Level 154
God Stats
10W - 6L
1,454 SR
Queue Stats
123W - 107L
2,077 MMR
Solo
Kali
Kali
Masters
eatmyelbow
Kali
Masters
Level 159
God Stats
9W - 5L
1,624 SR
Queue Stats
193W - 154L
2,721 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 154
1,600 SR
2,297 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,496 SR
2,112 MMR
Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond II
DeksKiel
Xbalanque
Diamond II
Level 128
God Stats
0W - 2L
1,323 SR
Queue Stats
81W - 60L
2,413 MMR
Solo
Ganesha
Ganesha
Platinum II
ILuvTortas
Ganesha
Platinum II
Level 126
God Stats
3W - 2L
1,462 SR
Queue Stats
145W - 131L
2,034 MMR
Party 1
Achilles
Achilles
Platinum III
Sosalovah
Achilles
Platinum III
Level 102
God Stats
6W - 9L
1,591 SR
Queue Stats
134W - 127L
1,917 MMR
Party 1
Merlin
Merlin
Masters
SuperNewt
Merlin
Masters
Level 134
God Stats
24W - 23L
1,603 SR
Queue Stats
276W - 254L
2,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 14
9,366
520
5,049
14,921
11,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
17
5 / 1 / 11
10,753
597
9,073
11,159
3,632
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
17
3 / 3 / 12
10,352
575
8,356
7,862
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Camazotz
STRONGMAN465
Camazotz
16
8 / 2 / 3
10,744
597
15,127
21,183
15,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
11 / 2 / 9
12,037
669
16,932
19,127
10,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
ZeusLokiCliodhnaArtio

VS

Bans
ChaacMorgan Le FayGebCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 7 / 1
9,732
541
6,752
14,907
6,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xbalanque
DeksKiel
Xbalanque
14
2 / 5 / 2
8,380
466
10,109
10,588
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
ILuvTortas
Ganesha
12
0 / 6 / 6
7,773
432
5,384
17,979
19,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Sosalovah
Achilles
13
0 / 7 / 4
7,624
424
10,052
17,044
11,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
SuperNewt
Merlin
16
2 / 4 / 5
9,405
523
11,851
9,791
4,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
27
29
Kills
9
9
Deaths
29
49
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
7
1
0.79
W
2
1
14
9
L
Xbalanque
DeksKiel
Xbalanque
2
5
2
0.6
L
Ganesha
ILuvTortas
Ganesha
0
6
6
0.5
W
Hou Yi
5
1
11
10.5
W
Tiamat
3
3
12
3
W
Camazotz
STRONGMAN465
Camazotz
8
2
3
4.75
L
Achilles
Sosalovah
Achilles
0
7
4
0.29
L
Merlin
SuperNewt
Merlin
2
4
5
1.13
W
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,537
Damage
44,148
74,252
Taken
70,309
44,454
Mitigated
46,083
36,749
Healing
13,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,752
1,995
0
4,054
14,907
6,989
0
1,306
13,601
0
64,992
W
5,049
1,452
284
4,836
14,921
11,013
72
5,543
9,378
240
22,412
L
Xbalanque
DeksKiel
Xbalanque
10,109
5,122
0
1,805
10,588
4,038
0
1,572
9,016
0
62,283
L
Ganesha
ILuvTortas
Ganesha
5,384
684
0
2,217
17,979
19,391
0
4,979
13,000
23,348
0
W
Hou Yi
9,073
5,430
0
5,278
11,159
3,632
1,945
813
10,346
0
73,981
W
Tiamat
8,356
724
102
3,225
7,862
4,217
1,280
3,065
4,771
75,603
0
W
Camazotz
STRONGMAN465
Camazotz
15,127
4,466
225
12,291
21,183
15,331
1,704
3,628
16,634
9,296
56,292
L
Achilles
Sosalovah
Achilles
10,052
3,232
0
3,560
17,044
11,340
784
2,791
14,253
2,193
34,792
L
Merlin
SuperNewt
Merlin
11,851
491
0
1,491
9,791
4,325
0
561
9,230
75,415
0
W
16,932
7,862
0
10,508
19,127
10,261
0
4,918
14,107
0
78,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,252
Gold Earned
42,914
520
Minions Killed
499
0
Camps Cleared
0
1,880,408
Distance Traveled
1,684,625
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,732
541
124
7
0
352,526
2
W
Odin
9,366
520
34
2
0
399,457
4
L
Xbalanque
8,380
466
120
7
0
343,894
9
L
Ganesha
7,773
432
14
1
0
348,624
6
W
Hou Yi
10,753
597
122
7
0
335,160
7
W
Tiamat
10,352
575
145
8
0
361,086
3
W
Camazotz
10,744
597
113
6
0
374,869
2
L
Achilles
7,624
424
66
4
0
331,533
2
L
Merlin
9,405
523
175
10
0
308,048
7
W
Kali
12,037
669
106
6
0
409,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role