Player Matchup

Hou Yi
Hou Yi
FazParty
Hou Yi
Level 57
God Stats
4W - 10L
1,335 SR
Queue Stats
145W - 227L
1,257 Elo+
Party 3
Thoth
Thoth
Lord_DarkSP
Thoth
Level 29
God Stats
0W - 1L
1,820 SR
Queue Stats
51W - 71L
1,362 Elo+
Party 1
Artio
Artio
PcT-Anderson
Artio
Level 61
God Stats
1W - 7L
1,038 SR
Queue Stats
150W - 232L
1,260 Elo+
Party 3
Bellona
Bellona
alvattoh
Bellona
Level 67
God Stats
1W - 6L
1,165 SR
Queue Stats
95W - 105L
1,400 Elo+
Party 1
Bakasura
Bakasura
iMoneyJB
Bakasura
Level 29
God Stats
2W - 6L
1,244 SR
Queue Stats
134W - 164L
1,359 Elo+
Party 1
Team Averages
Level 49
1,320 SR
1,328 Elo+

VS

Team Averages
Level 55
1,553 SR
1,471 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ARC_Alaska
Pele
Level 59
God Stats
13W - 12L
1,490 SR
Queue Stats
219W - 234L
1,428 Elo+
Party 2
Chiron
Chiron
ARC_Luckythrone
Chiron
Level 31
God Stats
58W - 31L
1,636 SR
Queue Stats
132W - 130L
1,439 Elo+
Party 2
Chang'e
Chang'e
Josoldier150
Chang'e
Level 54
God Stats
3W - 2L
1,698 SR
Queue Stats
93W - 111L
1,469 Elo+
Solo
Nike
Nike
tututututu-arroz
Nike
Level 29
God Stats
19W - 22L
1,442 SR
Queue Stats
105W - 105L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
FazParty
Hou Yi
9
0 / 3 / 0
5,584
465
3,179
7,932
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 4 / 0
4,882
407
3,799
5,760
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 0
4,978
415
1,259
9,122
3,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
alvattoh
Bellona
10
1 / 2 / 1
6,068
506
6,585
9,367
5,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
iMoneyJB
Bakasura
10
2 / 3 / 1
6,249
521
3,604
9,028
4,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
5 / 0 / 2
6,643
554
5,000
3,560
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 3
6,461
538
5,959
6,718
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
3 / 0 / 3
6,501
542
3,747
4,215
1,954
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chang'e
Josoldier150
Chang'e
11
2 / 2 / 4
6,442
537
5,883
6,880
2,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
3 / 0 / 7
6,591
549
6,107
8,208
5,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
16
16
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
0
2
6
W
3
1
3
4.5
W
3
0
3
4.5
L
Hou Yi
FazParty
Hou Yi
0
3
0
0
W
Chang'e
Josoldier150
Chang'e
2
2
4
2
L
0
4
0
0
L
0
4
0
0
L
Bellona
alvattoh
Bellona
1
2
1
0.75
L
Bakasura
iMoneyJB
Bakasura
2
3
1
0.83
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,426
Damage
26,696
41,209
Taken
29,581
17,119
Mitigated
13,204
7,742
Healing
13,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,000
1,559
215
1,746
3,560
1,018
544
1,589
1,689
32,109
0
W
5,959
1,221
0
2,466
6,718
2,069
0
311
6,213
0
37,726
W
3,747
746
324
2,154
4,215
1,954
951
728
3,457
0
28,522
L
Hou Yi
FazParty
Hou Yi
3,179
854
0
1,600
7,932
1,831
0
1,092
6,840
0
29,977
W
Chang'e
Josoldier150
Chang'e
5,883
858
901
3,144
6,880
2,298
0
280
6,560
31,919
0
L
3,799
174
0
0
5,760
1,281
270
2,151
3,609
25,776
0
L
1,259
323
520
1,791
9,122
3,788
0
2,238
6,884
8,942
0
L
Bellona
alvattoh
Bellona
6,585
1,271
0
1,027
9,367
5,936
0
3,936
5,431
556
30,065
L
Bakasura
iMoneyJB
Bakasura
3,604
2,138
0
2,804
9,028
4,283
10
1,466
7,562
0
30,542
W
6,107
1,309
0
2,492
8,208
5,865
0
2,013
5,817
0
19,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,761
Gold Earned
32,638
274
Minions Killed
282
0
Camps Cleared
0
1,133,045
Distance Traveled
1,139,127
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,643
554
60
5
0
203,126
5
W
Pele
6,461
538
81
7
0
270,146
2
W
Chiron
6,501
542
61
5
0
223,383
4
L
Hou Yi
5,584
465
59
5
0
195,105
4
W
Chang'e
6,442
537
68
6
0
213,174
5
L
Thoth
4,882
407
52
4
0
188,963
2
L
Artio
4,978
415
16
1
0
245,978
2
L
Bellona
6,068
506
59
5
0
234,861
3
L
Bakasura
6,249
521
88
7
0
268,138
3
W
Nike
6,591
549
12
1
0
229,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role