Player Matchup

Sol
Sol
FuRy x Whale 20
Sol
Level 40
God Stats
5W - 2L
1,694 SR
Queue Stats
53W - 39L
1,574 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Noluxs
Tsukuyomi
Level 141
God Stats
25W - 21L
1,580 SR
Queue Stats
263W - 216L
1,540 Elo+
Party 2
Sun Wukong
Sun Wukong
XcLeonardoXc
Sun Wukong
Level 58
God Stats
22W - 7L
1,810 SR
Queue Stats
93W - 63L
1,572 Elo+
Party 2
Medusa
Medusa
decattack09
Medusa
Level 62
God Stats
0W - 7L
1,450 SR
Queue Stats
195W - 130L
1,566 Elo+
Party 2
Geb
Geb
mc miracle29
Geb
Level 23
God Stats
1W - 4L
1,195 SR
Queue Stats
15W - 13L
1,789 Elo+
Party 2
Team Averages
Level 65
1,546 SR
1,608 Elo+

VS

Team Averages
Level 74
1,558 SR
1,489 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
PureBronchitis
Nemesis
Level 24
God Stats
5W - 3L
1,500 SR
Queue Stats
55W - 46L
1,486 Elo+
Party 1
Ymir
Ymir
Six_inch_Pounder
Ymir
Level 21
God Stats
2W - 0L
1,735 SR
Queue Stats
36W - 36L
1,447 Elo+
Party 3
He Bo
He Bo
doubletrouble224
He Bo
Level 124
God Stats
14W - 16L
1,555 SR
Queue Stats
1,201W - 1,208L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,485
422
3,044
6,338
2,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Noluxs
Tsukuyomi
10
4 / 4 / 0
7,176
552
7,142
9,750
2,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
XcLeonardoXc
Sun Wukong
13
0 / 0 / 0
6,707
516
1,331
4,895
2,363
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
9
0 / 8 / 1
5,972
459
3,068
11,050
2,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 0 / 0
5,630
433
990
4,062
2,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
9 / 1 / 1
9,069
698
11,020
9,535
3,792
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
 
Nu Wa
15
0 / 0 / 2
8,546
657
3,117
2,191
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 1 / 2
7,092
546
1,631
5,827
1,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 0 / 5
6,675
513
2,301
6,373
3,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 2 / 1
7,440
572
5,446
6,903
2,115
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
16
16
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
9
1
1
9.5
W
Nu Wa
 
Nu Wa
0
0
2
1
L
0
4
1
0.13
L
Tsukuyomi
Noluxs
Tsukuyomi
4
4
0
1
W
1
1
2
2
W
1
0
5
3.5
L
Sun Wukong
XcLeonardoXc
Sun Wukong
0
0
0
0
L
Medusa
0
8
1
0.06
W
5
2
1
2.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,575
Damage
23,515
36,095
Taken
30,829
12,109
Mitigated
12,092
6,383
Healing
10,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
11,020
5,562
0
4,752
9,535
3,792
2,354
304
9,231
0
65,639
W
Nu Wa
 
Nu Wa
3,117
118
0
781
2,191
701
256
0
2,191
58,098
0
L
3,044
917
0
1,204
6,338
2,076
917
4,110
2,140
18,484
2,664
L
Tsukuyomi
Noluxs
Tsukuyomi
7,142
1,663
0
2,890
9,750
2,914
0
3,151
6,486
0
29,828
W
1,631
495
0
500
5,827
1,632
36
58
5,769
0
48,608
W
2,301
390
0
2,434
6,373
3,852
0
1,503
4,870
13,209
0
L
Sun Wukong
XcLeonardoXc
Sun Wukong
1,331
180
0
45
4,895
2,363
0
689
4,102
0
44,827
L
Medusa
3,068
1,527
0
1,808
11,050
2,343
44
1,352
9,625
0
25,677
W
5,446
161
0
2,271
6,903
2,115
0
1,912
4,991
35,179
0
L
990
0
0
436
4,062
2,413
78
1,104
2,864
19,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,970
Gold Earned
38,822
270
Minions Killed
430
0
Camps Cleared
0
1,297,906
Distance Traveled
1,266,706
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,069
698
112
9
0
239,729
6
W
Nu Wa
8,546
657
132
10
0
242,127
2
L
Sol
5,485
422
44
3
0
215,412
3
L
Tsukuyomi
7,176
552
49
4
0
287,103
3
W
Nemesis
7,092
546
96
7
0
292,695
0
W
Ymir
6,675
513
25
2
0
245,994
1
L
Sun Wukong
6,707
516
102
8
0
238,075
3
L
Medusa
5,972
459
48
4
0
292,229
2
W
He Bo
7,440
572
65
5
0
246,161
4
L
Geb
5,630
433
27
2
0
265,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role