Player Matchup

Arachne
Arachne
 
Arachne
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
JackDanielsFart
Skadi
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,606 Elo+
Solo
Achilles
Achilles
OGvaseline
Achilles
Level 20
God Stats
19W - 23L
1,549 SR
Queue Stats
36W - 42L
1,543 Elo+
Solo
Scylla
Scylla
STONECOLDMYERS
Scylla
Level 27
God Stats
23W - 23L
1,543 SR
Queue Stats
69W - 62L
1,576 Elo+
Solo
Tyr
Tyr
xOysteinx
Tyr
Level 29
God Stats
2W - 2L
1,605 SR
Queue Stats
118W - 110L
1,617 Elo+
Solo
Team Averages
Level 20
1,539 SR
1,568 Elo+

VS

Team Averages
Level 22
1,503 SR
1,583 Elo+
Hou Yi
Hou Yi
DamonicSinz
Hou Yi
Level 29
God Stats
2W - 1L
1,257 SR
Queue Stats
72W - 71L
1,579 Elo+
Party 1
Ymir
Ymir
Danty22
Ymir
Level 28
God Stats
37W - 34L
1,546 SR
Queue Stats
77W - 77L
1,547 Elo+
Party 1
Kukulkan
Kukulkan
Veralixx
Kukulkan
Level 5
God Stats
1W - 2L
1,198 SR
Queue Stats
3W - 2L
1,397 Elo+
Party 1
Ullr
Ullr
dilfster
Ullr
Level 28
God Stats
13W - 6L
1,833 SR
Queue Stats
49W - 27L
1,789 Elo+
Solo
Sol
Sol
memecillo82
Sol
Level 18
God Stats
14W - 7L
1,682 SR
Queue Stats
36W - 23L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
6 / 5 / 1
8,602
573
6,024
12,674
5,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 5 / 2
7,741
516
8,062
9,540
2,387
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Achilles
OGvaseline
Achilles
11
3 / 3 / 5
7,174
478
7,330
15,483
8,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 3 / 1
7,961
531
4,240
6,492
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 1 / 1
8,184
546
1,733
6,736
4,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
2 / 2 / 5
7,713
514
5,887
7,063
2,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
Danty22
Ymir
10
1 / 4 / 7
7,088
473
4,038
11,370
7,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kukulkan
Veralixx
Kukulkan
11
1 / 5 / 3
7,238
483
4,229
7,704
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
17
12 / 2 / 3
10,147
676
13,712
9,226
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 1 / 4
9,589
639
5,950
6,341
2,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
14
Kills
17
17
Deaths
14
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
6
5
1
1.3
W
Hou Yi
2
2
5
2.25
W
Ymir
Danty22
Ymir
1
4
7
1.13
L
4
5
2
1
L
Achilles
OGvaseline
Achilles
3
3
5
1.83
L
1
3
1
0.5
W
Kukulkan
Veralixx
Kukulkan
1
5
3
0.5
W
Ullr
12
2
3
6.75
W
1
1
4
3
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,389
Damage
33,816
50,925
Taken
41,704
22,183
Mitigated
19,467
14,441
Healing
11,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,024
3,465
0
4,397
12,674
5,439
0
4,255
8,419
0
42,027
W
Hou Yi
5,887
3,068
0
2,081
7,063
2,545
0
149
6,780
0
44,212
W
Ymir
Danty22
Ymir
4,038
1,181
0
1,313
11,370
7,591
64
1,257
9,890
18,340
0
L
8,062
3,256
0
2,021
9,540
2,387
0
2,015
7,525
0
52,854
L
Achilles
OGvaseline
Achilles
7,330
1,963
0
3,802
15,483
8,163
0
3,241
12,242
0
27,159
L
4,240
491
0
1,570
6,492
2,028
0
1,556
4,936
59,059
0
W
Kukulkan
Veralixx
Kukulkan
4,229
279
0
250
7,704
2,740
68
2,073
5,555
36,871
0
W
Ullr
13,712
6,809
0
3,664
9,226
3,687
0
1,047
8,039
0
66,808
W
5,950
2,161
0
4,145
6,341
2,904
1,599
0
6,299
77,190
8,734
L
1,733
259
128
2,523
6,736
4,166
441
2,307
4,429
0
49,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,662
Gold Earned
41,775
439
Minions Killed
477
0
Camps Cleared
0
1,463,487
Distance Traveled
1,516,917
30
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,602
573
73
5
0
351,011
4
W
Hou Yi
7,713
514
85
6
0
298,023
4
W
Ymir
7,088
473
20
1
0
292,239
7
L
Skadi
7,741
516
82
5
0
275,822
10
L
Achilles
7,174
478
43
3
0
278,428
3
L
Scylla
7,961
531
102
7
0
272,447
6
W
Kukulkan
7,238
483
91
6
0
289,514
3
W
Ullr
10,147
676
113
8
0
335,741
3
W
Sol
9,589
639
168
11
0
301,400
0
L
Tyr
8,184
546
139
9
0
285,779
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role