Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
ChiefMCuddy
Baron Samedi
Gold II
Level 159
God Stats
6W - 2L
1,527 SR
Queue Stats
39W - 36L
1,765 MMR
Solo
Cthulhu
Cthulhu
Gold IV
OnlyLiveOnce644
Cthulhu
Gold IV
Level 105
God Stats
3W - 2L
1,487 SR
Queue Stats
57W - 76L
1,598 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,505 SR
1,621 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,538 SR
1,643 MMR
Hades
Hades
Gold V
 
Hades
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
Quinny19XX
Mulan
Gold IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 47L
1,506 MMR
Solo
Thoth
Thoth
Platinum V
sean_quad11
Thoth
Platinum V
Level 109
God Stats
13W - 10L
1,613 SR
Queue Stats
52W - 42L
1,922 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
8 / 1 / 3
8,203
820
7,449
8,765
4,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
ChiefMCuddy
Baron Samedi
11
1 / 2 / 9
7,026
703
6,208
7,089
4,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
2 / 0 / 7
7,891
789
5,537
8,050
6,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
SolGilgameshHelMorgan Le Fay

VS

Bans
ChaacAresAchillesDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
1 / 4 / 0
6,318
632
3,517
9,039
4,045
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
11
0 / 5 / 0
6,212
621
4,973
9,922
5,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 2 / 1
6,975
698
11,660
5,064
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
11
Kills
3
3
Deaths
11
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
3
9.5
L
Hades
 
Hades
1
4
0
0.25
W
Baron Samedi
ChiefMCuddy
Baron Samedi
1
2
9
2.75
W
2
0
7
5.5
L
Mulan
0
5
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,194
Damage
20,150
23,904
Taken
24,025
15,035
Mitigated
11,483
7,277
Healing
4,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,449
1,473
0
2,189
8,765
4,486
0
4,166
4,044
0
20,261
L
Hades
 
Hades
3,517
359
27
2,299
9,039
4,045
0
4,968
3,572
13,936
0
W
Baron Samedi
ChiefMCuddy
Baron Samedi
6,208
561
276
2,444
7,089
4,129
0
4,798
1,792
25,575
0
W
5,537
568
586
1,782
8,050
6,420
0
5,670
1,896
18,792
0
L
Mulan
4,973
716
0
1,402
9,922
5,674
0
4,658
4,807
0
13,518
L
11,660
252
0
1,139
5,064
1,764
0
1,905
2,985
34,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,120
Gold Earned
19,505
104
Minions Killed
123
4
Camps Cleared
6
618,308
Distance Traveled
568,435
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,203
820
24
2
2
215,817
4
L
Hades
6,318
632
29
3
2
186,521
2
W
Baron Samedi
7,026
703
46
5
1
196,405
1
W
Cthulhu
7,891
789
34
3
1
206,086
1
L
Mulan
6,212
621
20
2
1
181,556
3
L
Thoth
6,975
698
74
7
3
200,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role