Player Matchup

Yemoja
Yemoja
OsirisNephthysRa
Yemoja
Level 16
God Stats
2W - 5L
1,500 SR
Queue Stats
5W - 22L
1,078 Elo+
Party 1
Merlin
Merlin
Retr0 Runn3r
Merlin
Level 18
God Stats
0W - 11L
1,071 SR
Queue Stats
3W - 19L
1,122 Elo+
Party 1
Jing Wei
Jing Wei
xxImortaldeath
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 104L
1,199 Elo+
Party 1
Team Averages
Level 21
1,357 SR
1,133 Elo+

VS

Team Averages
Level 63
1,377 SR
1,296 Elo+
Odin
Odin
JigokuNoShonen
Odin
Level 72
God Stats
1W - 1L
1,263 SR
Queue Stats
22W - 46L
1,262 Elo+
Party 2
Pele
Pele
WasabilusSushi
Pele
Level 80
God Stats
1W - 0L
1,543 SR
Queue Stats
43W - 69L
1,330 Elo+
Party 2
Hera
Hera
kellarkx
Hera
Level 38
God Stats
3W - 4L
1,326 SR
Queue Stats
23W - 38L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
7,864
605
1,613
8,850
7,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
10
0 / 5 / 0
7,308
562
1,829
7,885
2,211
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
11
0 / 6 / 0
7,343
565
5,745
11,874
3,889
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 7
8,655
666
3,634
8,118
5,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
7 / 0 / 5
9,878
760
10,106
10,612
3,530
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
15
5 / 0 / 6
9,869
759
11,093
6,091
2,321
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
13
13
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
L
0
2
0
0
L
Merlin
0
5
0
0
W
7
0
5
9.5
W
Hera
5
0
6
8
L
Jing Wei
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,187
Damage
24,833
28,609
Taken
24,821
13,570
Mitigated
11,659
4,305
Healing
5,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,634
289
0
360
8,118
5,808
542
1,374
6,744
0
17,827
L
1,613
278
1,164
1,839
8,850
7,470
0
4,165
4,685
10,450
0
L
Merlin
1,829
152
0
105
7,885
2,211
0
2,149
5,736
20,632
0
W
10,106
2,982
0
3,970
10,612
3,530
1,394
1,678
8,934
0
33,676
W
Hera
11,093
3,083
80
1,386
6,091
2,321
809
1,647
4,444
56,230
0
L
Jing Wei
5,745
3,968
65
1,132
11,874
3,889
0
5,019
6,855
0
22,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,515
Gold Earned
28,402
110
Minions Killed
162
1
Camps Cleared
11
636,228
Distance Traveled
771,687
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,655
666
22
2
3
253,732
4
L
Yemoja
7,864
605
15
1
0
184,182
1
L
Merlin
7,308
562
50
4
1
203,000
2
W
Pele
9,878
760
40
3
4
273,025
4
W
Hera
9,869
759
100
8
4
244,930
0
L
Jing Wei
7,343
565
45
3
0
249,046
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role