Player Matchup

Hun Batz
Hun Batz
Chapi2307
Hun Batz
Level 25
God Stats
4W - 3L
1,391 SR
Queue Stats
61W - 54L
1,522 Elo+
Solo
Fenrir
Fenrir
KurtiII0
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 50L
1,736 Elo+
Solo
Tiamat
Tiamat
Nicenut
Tiamat
Level 11
God Stats
1W - 1L
1,292 SR
Queue Stats
6W - 3L
1,642 Elo+
Party 2
Sun Wukong
Sun Wukong
RoadToZeroMMR
Sun Wukong
Level 7
God Stats
2W - 0L
1,762 SR
Queue Stats
10W - 2L
1,865 Elo+
Solo
Chiron
Chiron
Siinzss
Chiron
Level 150
God Stats
1W - 0L
1,680 SR
Queue Stats
4W - 5L
1,494 Elo+
Party 2
Team Averages
Level 44
1,525 SR
1,652 Elo+

VS

Team Averages
Level 17
1,525 SR
1,593 Elo+
King Arthur
King Arthur
AptGreed
King Arthur
Level 16
God Stats
0W - 2L
1,406 SR
Queue Stats
15W - 9L
1,701 Elo+
Party 1
Olorun
Olorun
Kazito23
Olorun
Level 20
God Stats
4W - 7L
1,420 SR
Queue Stats
16W - 21L
1,455 Elo+
Solo
Danzaburou
Danzaburou
SadSmurfs
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,441 Elo+
Solo
Janus
Janus
UelidäSchwert
Janus
Level 16
God Stats
0W - 1L
1,797 SR
Queue Stats
10W - 6L
1,642 Elo+
Solo
Fenrir
Fenrir
ugIygirl
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chapi2307
Hun Batz
13
4 / 5 / 7
7,612
634
6,579
8,419
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
KurtiII0
Fenrir
12
11 / 3 / 7
7,814
651
9,195
10,527
7,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Nicenut
Tiamat
13
5 / 2 / 5
7,816
651
4,450
5,464
2,866
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
RoadToZeroMMR
Sun Wukong
12
4 / 3 / 1
7,490
624
6,259
12,470
8,879
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
Siinzss
Chiron
13
6 / 2 / 6
8,045
670
9,664
8,054
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AptGreed
King Arthur
12
3 / 5 / 5
6,825
569
7,730
12,796
11,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
Kazito23
Olorun
9
2 / 9 / 2
5,767
481
3,418
9,080
2,083
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
SadSmurfs
Danzaburou
9
0 / 7 / 2
5,466
456
4,319
10,167
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 5 / 1
6,751
563
3,613
5,952
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
ugIygirl
Fenrir
12
6 / 4 / 1
7,644
637
7,645
10,505
3,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
30
Kills
14
15
Deaths
30
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AptGreed
King Arthur
3
5
5
1.1
W
Hun Batz
Chapi2307
Hun Batz
4
5
7
1.5
L
Olorun
Kazito23
Olorun
2
9
2
0.33
W
Fenrir
KurtiII0
Fenrir
11
3
7
4.83
W
Tiamat
Nicenut
Tiamat
5
2
5
3.75
W
Sun Wukong
RoadToZeroMMR
Sun Wukong
4
3
1
1.5
L
Danzaburou
SadSmurfs
Danzaburou
0
7
2
0.14
W
Chiron
Siinzss
Chiron
6
2
6
4.5
L
3
5
1
0.7
L
Fenrir
ugIygirl
Fenrir
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,147
Damage
26,725
44,934
Taken
48,500
23,742
Mitigated
20,694
13,235
Healing
10,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AptGreed
King Arthur
7,730
1,592
0
3,734
12,796
11,333
0
696
11,910
0
31,024
W
Hun Batz
Chapi2307
Hun Batz
6,579
2,072
0
1,630
8,419
2,555
50
735
7,454
0
38,431
L
Olorun
Kazito23
Olorun
3,418
1,706
530
1,127
9,080
2,083
275
1,217
7,634
15,045
0
W
Fenrir
KurtiII0
Fenrir
9,195
2,207
0
2,254
10,527
7,100
0
674
9,733
0
31,126
W
Tiamat
Nicenut
Tiamat
4,450
263
0
1,418
5,464
2,866
102
1,909
3,390
35,876
0
W
Sun Wukong
RoadToZeroMMR
Sun Wukong
6,259
1,683
0
3,741
12,470
8,879
0
1,591
10,324
0
38,723
L
Danzaburou
SadSmurfs
Danzaburou
4,319
1,829
0
1,011
10,167
2,366
141
0
10,076
0
27,971
W
Chiron
Siinzss
Chiron
9,664
4,180
385
3,807
8,054
2,342
228
1,846
6,208
0
51,526
L
3,613
468
0
548
5,952
1,558
0
1,246
4,596
32,018
0
L
Fenrir
ugIygirl
Fenrir
7,645
1,921
0
3,494
10,505
3,354
0
1,291
9,137
0
39,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,777
Gold Earned
32,453
388
Minions Killed
273
0
Camps Cleared
0
1,228,744
Distance Traveled
1,125,279
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,825
569
50
4
0
232,274
1
W
Hun Batz
7,612
634
66
6
0
248,203
4
L
Olorun
5,767
481
31
3
0
211,532
2
W
Fenrir
7,814
651
41
3
0
243,807
1
W
Tiamat
7,816
651
87
7
0
249,457
1
W
Sun Wukong
7,490
624
95
8
0
245,567
5
L
Danzaburou
5,466
456
38
3
0
213,951
2
W
Chiron
8,045
670
99
8
0
241,710
1
L
Janus
6,751
563
74
6
0
226,069
4
L
Fenrir
7,644
637
80
7
0
241,453
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role