Player Matchup

Achilles
Achilles
ElOskych
Achilles
Level 160
God Stats
7W - 5L
1,692 SR
Queue Stats
299W - 332L
1,562 Elo+
Party 1
Ullr
Ullr
ElYugito
Ullr
Level 143
God Stats
16W - 17L
1,512 SR
Queue Stats
200W - 191L
1,556 Elo+
Party 1
Gilgamesh
Gilgamesh
IICreeplI
Gilgamesh
Level 128
God Stats
24W - 11L
1,754 SR
Queue Stats
573W - 560L
1,556 Elo+
Solo
Ao Kuang
Ao Kuang
afrizzytoad
Ao Kuang
Level 88
God Stats
5W - 1L
1,755 SR
Queue Stats
213W - 204L
1,564 Elo+
Solo
Xbalanque
Xbalanque
voldenrach
Xbalanque
Level 77
God Stats
23W - 10L
1,778 SR
Queue Stats
130W - 100L
1,606 Elo+
Solo
Team Averages
Level 119
1,698 SR
1,569 Elo+

VS

Team Averages
Level 111
1,555 SR
1,523 Elo+
Vamana
Vamana
 
Vamana
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
Dakeyras38
Chernobog
Level 69
God Stats
9W - 16L
1,472 SR
Queue Stats
267W - 284L
1,449 Elo+
Solo
Athena
Athena
JJr
Athena
Level 85
God Stats
15W - 9L
1,653 SR
Queue Stats
146W - 127L
1,568 Elo+
Party 2
Fenrir
Fenrir
VVqde
Fenrir
Level 126
God Stats
2W - 3L
1,649 SR
Queue Stats
388W - 338L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ElOskych
Achilles
13
2 / 0 / 7
9,011
530
7,433
14,253
10,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ullr
15
2 / 1 / 1
9,873
581
5,957
6,492
2,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
IICreeplI
Gilgamesh
16
3 / 1 / 2
10,148
597
9,592
9,968
6,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
afrizzytoad
Ao Kuang
14
2 / 3 / 2
8,660
509
7,663
11,075
3,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xbalanque
voldenrach
Xbalanque
16
8 / 3 / 3
10,794
635
14,944
11,386
3,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
7 / 1 / 1
9,613
565
14,922
13,805
8,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
 
Janus
16
1 / 0 / 2
9,043
532
6,045
6,067
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Dakeyras38
Chernobog
11
0 / 8 / 2
7,188
423
1,774
12,349
2,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
JJr
Athena
10
0 / 4 / 2
6,492
382
2,452
13,029
7,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
VVqde
Fenrir
14
0 / 4 / 1
7,732
455
3,625
11,403
7,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
17
Kills
8
8
Deaths
17
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
7
1
1
7.5
L
Janus
 
Janus
1
0
2
2
L
Chernobog
Dakeyras38
Chernobog
0
8
2
0.13
W
Achilles
ElOskych
Achilles
2
0
7
5.5
W
Ullr
2
1
1
2.5
W
Gilgamesh
IICreeplI
Gilgamesh
3
1
2
4
L
Athena
JJr
Athena
0
4
2
0.25
L
Fenrir
VVqde
Fenrir
0
4
1
0.13
W
Ao Kuang
afrizzytoad
Ao Kuang
2
3
2
1
W
Xbalanque
voldenrach
Xbalanque
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,589
Damage
28,818
53,174
Taken
56,653
26,559
Mitigated
28,881
14,472
Healing
14,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
14,922
7,408
0
6,748
13,805
8,924
0
2,784
10,850
0
77,831
L
Janus
 
Janus
6,045
254
63
1,364
6,067
2,077
0
717
5,350
66,998
0
L
Chernobog
Dakeyras38
Chernobog
1,774
758
0
1,517
12,349
2,954
1,140
207
12,142
0
42,586
W
Achilles
ElOskych
Achilles
7,433
2,448
0
3,124
14,253
10,038
47
3,964
10,123
0
33,068
W
Ullr
5,957
1,406
0
1,262
6,492
2,324
0
1,295
5,163
0
63,120
W
Gilgamesh
IICreeplI
Gilgamesh
9,592
2,362
0
1,774
9,968
6,855
0
1,194
8,289
6,081
49,459
L
Athena
JJr
Athena
2,452
631
0
1,724
13,029
7,640
0
4,044
8,799
9,079
0
L
Fenrir
VVqde
Fenrir
3,625
433
0
2,719
11,403
7,286
0
1,310
9,549
7,884
28,356
W
Ao Kuang
afrizzytoad
Ao Kuang
7,663
2,335
0
3,145
11,075
3,426
283
1,520
9,505
61,989
0
W
Xbalanque
voldenrach
Xbalanque
14,944
9,240
0
5,167
11,386
3,916
5,484
919
10,396
0
88,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,486
Gold Earned
40,068
540
Minions Killed
468
0
Camps Cleared
0
1,683,011
Distance Traveled
1,637,717
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,613
565
127
7
0
393,783
4
L
Janus
9,043
532
159
9
0
373,111
4
L
Chernobog
7,188
423
85
5
0
274,101
1
W
Achilles
9,011
530
47
3
0
381,927
10
W
Ullr
9,873
581
138
8
0
343,390
4
W
Gilgamesh
10,148
597
126
7
0
337,541
1
L
Athena
6,492
382
11
1
0
302,948
0
L
Fenrir
7,732
455
86
5
0
293,774
5
W
Ao Kuang
8,660
509
84
5
0
329,250
6
W
Xbalanque
10,794
635
145
9
0
290,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role