Player Matchup

Geb
Geb
Cejohnson_204
Geb
Level 87
God Stats
24W - 23L
1,554 SR
Queue Stats
181W - 208L
1,437 Elo+
Party 1
Sun Wukong
Sun Wukong
Jspurge04
Sun Wukong
Level 107
God Stats
1W - 2L
1,439 SR
Queue Stats
182W - 207L
1,460 Elo+
Party 1
Neith
Neith
KittySlayerEthan
Neith
Level 112
God Stats
2W - 8L
1,366 SR
Queue Stats
183W - 187L
1,473 Elo+
Party 1
Thor
Thor
KittySlayerUtley
Thor
Level 123
God Stats
4W - 2L
1,716 SR
Queue Stats
204W - 210L
1,480 Elo+
Party 1
Nox
Nox
TheRuloss
Nox
Level 127
God Stats
0W - 2L
1,320 SR
Queue Stats
1,029W - 978L
1,432 Elo+
Solo
Team Averages
Level 111
1,479 SR
1,457 Elo+

VS

Team Averages
Level 116
1,534 SR
1,445 Elo+
Ares
Ares
 
Ares
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Azardzz
Gilgamesh
Level 101
God Stats
11W - 8L
1,540 SR
Queue Stats
224W - 212L
1,419 Elo+
Party 2
Zeus
Zeus
DARKNESSTATO
Zeus
Level 125
God Stats
6W - 3L
1,568 SR
Queue Stats
193W - 194L
1,439 Elo+
Party 2
Nemesis
Nemesis
Xmophi
Nemesis
Level 101
God Stats
11W - 9L
1,563 SR
Queue Stats
99W - 96L
1,463 Elo+
Party 2
Chiron
Chiron
xTeKaTo-LeAdErx
Chiron
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
256W - 324L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,708
471
2,645
5,536
3,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Jspurge04
Sun Wukong
10
1 / 3 / 0
5,841
584
4,343
6,479
5,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 1 / 1
4,668
467
4,618
3,733
903
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 4 / 0
5,180
518
3,371
7,386
1,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
5,434
543
1,592
5,073
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
0 / 0 / 2
5,097
510
3,001
10,979
8,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Azardzz
Gilgamesh
10
3 / 1 / 0
6,018
602
4,188
6,192
3,485
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
6 / 0 / 1
6,867
687
4,291
3,664
1,166
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Nemesis
Xmophi
Nemesis
10
3 / 0 / 4
5,982
598
3,851
6,205
1,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 1 / 3
5,058
506
3,692
4,292
1,370
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
12
12
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
0
2
1
W
Gilgamesh
Azardzz
Gilgamesh
3
1
0
3
L
0
1
1
0.5
W
6
0
1
6.5
L
Sun Wukong
Jspurge04
Sun Wukong
1
3
0
0.33
L
0
1
1
0.5
L
1
4
0
0.25
L
0
3
0
0
W
Nemesis
Xmophi
Nemesis
3
0
4
5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,569
Damage
19,023
28,207
Taken
31,332
12,926
Mitigated
15,928
8,669
Healing
12,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,001
99
76
3,713
10,979
8,057
0
1,706
9,273
15,409
0
W
Gilgamesh
Azardzz
Gilgamesh
4,188
1,242
0
2,380
6,192
3,485
450
0
5,792
0
29,715
L
2,645
157
0
1,905
5,536
3,501
0
1,647
3,889
12,121
0
W
4,291
1,171
0
1,617
3,664
1,166
70
959
2,653
40,609
0
L
Sun Wukong
Jspurge04
Sun Wukong
4,343
1,423
0
2,050
6,479
5,123
0
0
6,479
0
32,287
L
4,618
1,349
0
1,550
3,733
903
0
1,084
2,649
0
27,662
L
3,371
1,092
0
2,414
7,386
1,886
0
2,390
4,996
0
25,637
L
1,592
223
0
750
5,073
1,513
0
2,171
2,902
30,582
0
W
Nemesis
Xmophi
Nemesis
3,851
2,046
0
3,379
6,205
1,850
694
539
5,544
0
27,737
W
3,692
440
685
1,042
4,292
1,370
544
939
3,353
0
31,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,831
Gold Earned
29,022
284
Minions Killed
305
0
Camps Cleared
0
937,781
Distance Traveled
973,882
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,097
510
16
2
0
195,231
2
W
Gilgamesh
6,018
602
73
7
0
176,543
4
L
Geb
4,708
471
20
2
0
198,161
3
W
Zeus
6,867
687
80
8
0
193,587
4
L
Sun Wukong
5,841
584
75
8
0
189,736
0
L
Neith
4,668
467
53
5
0
192,338
2
L
Thor
5,180
518
55
6
0
176,989
1
L
Nox
5,434
543
81
8
0
180,557
2
W
Nemesis
5,982
598
59
6
0
228,472
0
W
Chiron
5,058
506
77
8
0
180,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role