Player Matchup

Izanami
Izanami
Desolationbaby
Izanami
Level 148
God Stats
39W - 21L
1,694 SR
Queue Stats
461W - 405L
1,692 Elo+
Party 1
Ymir
Ymir
FiveTwoMagoo
Ymir
Level 129
God Stats
702W - 558L
1,614 SR
Queue Stats
826W - 735L
1,546 Elo+
Solo
Arachne
Arachne
Naurbo
Arachne
Level 143
God Stats
3W - 1L
1,490 SR
Queue Stats
173W - 141L
1,594 Elo+
Solo
Sylvanus
Sylvanus
ZaZaAmine
Sylvanus
Level 99
God Stats
7W - 3L
1,796 SR
Queue Stats
579W - 458L
1,653 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
dioscaoso15
Morgan Le Fay
Level 118
God Stats
8W - 3L
1,725 SR
Queue Stats
30W - 18L
1,654 Elo+
Solo
Team Averages
Level 127
1,664 SR
1,628 Elo+

VS

Team Averages
Level 99
1,577 SR
1,572 Elo+
Eset
Eset
DJSHINJO
Eset
Level 67
God Stats
12W - 25L
1,434 SR
Queue Stats
384W - 367L
1,522 Elo+
Party 2
Sobek
Sobek
Hypnhos
Sobek
Level 75
God Stats
3W - 3L
1,660 SR
Queue Stats
406W - 381L
1,590 Elo+
Solo
Hun Batz
Hun Batz
LofiSope
Hun Batz
Level 108
God Stats
7W - 5L
1,729 SR
Queue Stats
723W - 658L
1,610 Elo+
Party 2
Osiris
Osiris
PowerToPlay
Osiris
Level 157
God Stats
6W - 7L
1,613 SR
Queue Stats
314W - 336L
1,566 Elo+
Solo
Charybdis
Charybdis
byasftw
Charybdis
Level 89
God Stats
27W - 42L
1,449 SR
Queue Stats
471W - 533L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 1
9,125
702
3,870
5,734
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
2 / 0 / 5
8,434
649
5,000
7,182
4,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
Naurbo
Arachne
15
6 / 0 / 3
9,096
700
5,396
8,133
3,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
ZaZaAmine
Sylvanus
12
3 / 1 / 7
8,179
629
5,060
9,873
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
dioscaoso15
Morgan Le Fay
14
5 / 2 / 5
8,806
677
9,514
6,538
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
1 / 5 / 1
7,003
539
3,341
7,045
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
Hypnhos
Sobek
9
0 / 5 / 1
5,678
437
2,571
11,455
6,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
LofiSope
Hun Batz
11
1 / 3 / 1
6,629
510
2,661
8,682
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
11
0 / 2 / 1
6,580
506
5,229
7,392
4,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
byasftw
Charybdis
11
1 / 4 / 1
6,738
518
6,127
9,606
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
19
Kills
3
3
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Eset
1
5
1
0.3
W
3
0
1
3.5
W
2
0
5
4.5
L
Sobek
Hypnhos
Sobek
0
5
1
0.1
L
Hun Batz
LofiSope
Hun Batz
1
3
1
0.5
W
Arachne
Naurbo
Arachne
6
0
3
7.5
L
Osiris
0
2
1
0.25
W
Sylvanus
ZaZaAmine
Sylvanus
3
1
7
6.5
L
Charybdis
byasftw
Charybdis
1
4
1
0.38
W
Morgan Le Fay
dioscaoso15
Morgan Le Fay
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,840
Damage
19,929
37,460
Taken
44,180
20,832
Mitigated
18,197
19,182
Healing
11,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
3,341
97
272
667
7,045
2,140
0
3,844
3,008
36,007
0
W
3,870
2,510
0
2,588
5,734
1,632
4,723
540
5,154
0
74,196
W
5,000
1,947
0
2,652
7,182
4,932
680
264
6,914
45,329
0
L
Sobek
Hypnhos
Sobek
2,571
481
0
2,395
11,455
6,230
0
5,995
5,184
11,876
0
L
Hun Batz
LofiSope
Hun Batz
2,661
307
0
2,816
8,682
2,593
0
2,735
5,872
0
41,096
W
Arachne
Naurbo
Arachne
5,396
3,214
0
5,872
8,133
3,973
657
885
7,154
0
61,617
L
Osiris
5,229
1,224
0
2,804
7,392
4,436
0
2,806
4,182
0
38,449
W
Sylvanus
ZaZaAmine
Sylvanus
5,060
1,524
1,516
4,530
9,873
7,331
224
2,212
7,477
11,504
0
L
Charybdis
byasftw
Charybdis
6,127
2,999
0
2,174
9,606
2,798
0
3,123
6,360
0
44,059
W
Morgan Le Fay
dioscaoso15
Morgan Le Fay
9,514
822
254
1,770
6,538
2,964
1,032
1,607
4,785
59,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,640
Gold Earned
32,628
453
Minions Killed
394
0
Camps Cleared
0
1,351,159
Distance Traveled
1,266,143
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,003
539
106
8
0
240,892
3
W
Izanami
9,125
702
133
10
0
259,806
6
W
Ymir
8,434
649
88
7
0
238,114
5
L
Sobek
5,678
437
17
1
0
250,657
6
L
Hun Batz
6,629
510
95
7
0
280,363
4
W
Arachne
9,096
700
101
8
0
320,710
4
L
Osiris
6,580
506
79
6
0
259,259
4
W
Sylvanus
8,179
629
11
1
0
273,937
1
L
Charybdis
6,738
518
97
7
0
234,972
2
W
Morgan Le Fay
8,806
677
120
9
0
258,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role