Player Matchup

Sol
Sol
chummchumm
Sol
Level 127
God Stats
1W - 0L
1,222 SR
Queue Stats
152W - 135L
1,569 Elo+
Party 2
Ne Zha
Ne Zha
corg1
Ne Zha
Level 119
God Stats
4W - 7L
1,383 SR
Queue Stats
91W - 71L
1,633 Elo+
Party 2
Kumbhakarna
Kumbhakarna
naumovaQ
Kumbhakarna
Level 85
God Stats
4W - 0L
1,633 SR
Queue Stats
30W - 36L
1,400 Elo+
Solo
Team Averages
Level 110
1,413 SR
1,534 Elo+

VS

Team Averages
Level 80
1,511 SR
1,469 Elo+
Ymir
Ymir
 
Ymir
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
PENTAKILL1999
Tiamat
Level 160
God Stats
11W - 10L
1,473 SR
Queue Stats
205W - 181L
1,476 Elo+
Party 1
Jing Wei
Jing Wei
micaius
Jing Wei
Level 35
God Stats
4W - 4L
1,561 SR
Queue Stats
113W - 125L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 1 / 6
10,022
911
22,386
8,732
4,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
corg1
Ne Zha
12
5 / 6 / 11
8,721
793
9,533
8,883
4,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
naumovaQ
Kumbhakarna
12
1 / 0 / 15
8,121
738
2,409
9,222
9,886
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 4 / 3
8,014
729
3,765
14,471
13,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 5 / 4
8,339
758
8,033
11,376
5,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
micaius
Jing Wei
11
1 / 10 / 4
7,514
683
5,068
12,511
4,048
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
19
Kills
7
7
Deaths
19
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
4
3
1.13
L
3
5
4
1
W
13
1
6
16
W
Ne Zha
corg1
Ne Zha
5
6
11
1.75
L
Jing Wei
micaius
Jing Wei
1
10
4
0.3
W
Kumbhakarna
naumovaQ
Kumbhakarna
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,328
Damage
16,866
26,837
Taken
38,358
18,287
Mitigated
23,603
4,277
Healing
2,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,765
650
0
557
14,471
13,742
0
10,344
4,127
6,437
0
L
8,033
679
0
974
11,376
5,813
0
5,068
6,308
25,011
0
W
22,386
9,526
0
3,104
8,732
4,106
2,219
3,969
4,763
49,853
5,188
W
Ne Zha
corg1
Ne Zha
9,533
2,501
0
1,173
8,883
4,295
588
3,942
4,941
0
23,863
L
Jing Wei
micaius
Jing Wei
5,068
3,209
0
1,054
12,511
4,048
0
7,346
5,165
0
25,519
W
Kumbhakarna
naumovaQ
Kumbhakarna
2,409
155
0
0
9,222
9,886
202
4,052
5,170
7,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,864
Gold Earned
23,867
110
Minions Killed
102
5
Camps Cleared
4
634,949
Distance Traveled
551,140
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,014
729
13
1
0
172,635
1
L
Tiamat
8,339
758
49
4
3
187,364
2
W
Sol
10,022
911
70
6
2
197,484
3
W
Ne Zha
8,721
793
24
2
2
192,581
3
L
Jing Wei
7,514
683
40
4
1
191,141
3
W
Kumbhakarna
8,121
738
16
1
1
244,884
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role