Player Matchup

Geb
Geb
LoutishQuasar95
Geb
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,302 Elo+
Solo
Baron Samedi
Baron Samedi
iRunnDizz
Baron Samedi
Level 18
God Stats
14W - 13L
1,500 SR
Queue Stats
46W - 56L
1,325 Elo+
Solo
Olorun
Olorun
joaoterrivel90
Olorun
Level 13
God Stats
0W - 2L
1,066 SR
Queue Stats
16W - 30L
1,245 Elo+
Solo
Nemesis
Nemesis
mintbery
Nemesis
Level 7
God Stats
1W - 1L
1,688 SR
Queue Stats
2W - 10L
1,130 Elo+
Solo
Nox
Nox
w3tsockss
Nox
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 10
1,451 SR
1,301 Elo+

VS

Team Averages
Level 18
1,483 SR
1,317 Elo+
Fenrir
Fenrir
BOB2371
Fenrir
Level 25
God Stats
15W - 15L
1,477 SR
Queue Stats
19W - 22L
1,365 Elo+
Party 1
Hel
Hel
DrGreenArrow
Hel
Level 15
God Stats
6W - 4L
1,527 SR
Queue Stats
13W - 14L
1,371 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Griff XSCF
Kumbhakarna
Level 15
God Stats
5W - 4L
1,503 SR
Queue Stats
16W - 21L
1,338 Elo+
Party 1
Ares
Ares
Lkshaffer
Ares
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
8W - 17L
1,193 Elo+
Solo
Awilix
Awilix
curdog_26
Awilix
Level 27
God Stats
17W - 18L
1,408 SR
Queue Stats
151W - 205L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 5
11,316
808
3,364
6,991
5,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
iRunnDizz
Baron Samedi
17
4 / 4 / 5
12,621
902
23,750
24,825
10,140
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
1 / 6 / 8
11,684
835
7,283
23,695
9,389
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
mintbery
Nemesis
17
1 / 3 / 3
10,653
761
968
3,503
1,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

18
2 / 5 / 6
12,327
881
11,851
25,591
10,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BOB2371
Fenrir
20
9 / 5 / 9
14,115
1,008
22,666
17,566
13,972
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
6 / 1 / 11
13,827
988
38,591
11,922
6,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kumbhakarna
Griff XSCF
Kumbhakarna
19
4 / 0 / 12
14,208
1,015
10,265
14,513
21,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ares
19
0 / 2 / 9
12,178
870
3,276
13,159
12,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Awilix
curdog_26
Awilix
18
1 / 1 / 5
11,243
803
5,586
9,537
5,595
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
66
9
Kills
20
20
Deaths
9
27
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BOB2371
Fenrir
9
5
9
2.7
W
6
1
11
11.5
W
Kumbhakarna
Griff XSCF
Kumbhakarna
4
0
12
10
W
Ares
0
2
9
2.25
L
1
2
5
1.75
W
Awilix
curdog_26
Awilix
1
1
5
3.5
L
Baron Samedi
iRunnDizz
Baron Samedi
4
4
5
1.63
L
1
6
8
0.83
L
Nemesis
mintbery
Nemesis
1
3
3
0.83
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,216
Damage
80,384
84,605
Taken
66,697
36,715
Mitigated
59,924
11,727
Healing
19,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BOB2371
Fenrir
22,666
3,405
0
526
17,566
13,972
0
10,383
4,642
0
32,029
W
38,591
5,436
8,811
6,560
11,922
6,240
0
9,267
2,655
76,781
0
W
Kumbhakarna
Griff XSCF
Kumbhakarna
10,265
1,380
0
1,759
14,513
21,950
0
9,802
4,237
37,738
0
W
Ares
3,276
211
0
991
13,159
12,167
0
9,271
3,888
15,096
0
L
3,364
402
0
454
6,991
5,364
0
2,739
4,252
9,015
0
W
Awilix
curdog_26
Awilix
5,586
2,001
106
682
9,537
5,595
0
7,525
2,012
0
16,467
L
Baron Samedi
iRunnDizz
Baron Samedi
23,750
4,904
3,794
3,447
24,825
10,140
0
16,338
8,487
40,648
0
L
7,283
4,441
1,830
2,105
23,695
9,389
0
15,694
8,001
13,885
0
L
Nemesis
mintbery
Nemesis
968
536
0
97
3,503
1,242
0
1,603
1,900
0
1,250
L
11,851
2,968
0
0
25,591
10,580
0
15,758
9,833
26,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,601
Gold Earned
65,571
111
Minions Killed
242
0
Camps Cleared
4
710,607
Distance Traveled
1,344,715
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,115
1,008
23
2
0
277,619
0
W
Hel
13,827
988
108
8
1
275,959
1
W
Kumbhakarna
14,208
1,015
70
5
2
299,405
0
W
Ares
12,178
870
23
2
1
265,514
0
L
Geb
11,316
808
11
1
0
77,069
2
W
Awilix
11,243
803
18
1
0
226,218
1
L
Baron Samedi
12,621
902
41
3
0
184,539
2
L
Olorun
11,684
835
14
1
0
185,277
0
L
Nemesis
10,653
761
0
0
0
45,716
0
L
Nox
12,327
881
45
3
0
218,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role