Player Matchup

Sol
Sol
Esdeline
Sol
Level 102
God Stats
100W - 83L
1,582 SR
Queue Stats
358W - 342L
1,543 Elo+
Party 2
Izanami
Izanami
SAMCAY
Izanami
Level 95
God Stats
10W - 13L
1,620 SR
Queue Stats
38W - 36L
1,538 Elo+
Solo
Sylvanus
Sylvanus
Xombotron
Sylvanus
Level 101
God Stats
51W - 29L
1,689 SR
Queue Stats
349W - 340L
1,541 Elo+
Party 2
Anubis
Anubis
aHairyWhiteGuy
Anubis
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,499 Elo+
Party 1
Cthulhu
Cthulhu
ĈŖΣǺM
Cthulhu
Level 126
God Stats
4W - 1L
1,500 SR
Queue Stats
15W - 15L
1,415 Elo+
Party 1
Team Averages
Level 104
1,578 SR
1,507 Elo+

VS

Team Averages
Level 140
1,476 SR
1,516 Elo+
Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Numbzie
Cliodhna
Level 160
God Stats
29W - 23L
1,588 SR
Queue Stats
395W - 401L
1,501 Elo+
Solo
Charybdis
Charybdis
TallJet1
Charybdis
Level 141
God Stats
4W - 9L
1,406 SR
Queue Stats
106W - 92L
1,562 Elo+
Solo
Raijin
Raijin
TheWorthyAussie
Raijin
Level 147
God Stats
8W - 17L
1,389 SR
Queue Stats
302W - 374L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 0
6,877
573
5,944
8,658
2,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
SAMCAY
Izanami
12
1 / 2 / 1
7,105
592
3,249
6,712
2,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Xombotron
Sylvanus
10
1 / 2 / 4
6,479
540
2,602
8,099
4,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
3 / 0 / 2
6,837
570
3,684
5,837
2,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
ĈŖΣǺM
Cthulhu
13
3 / 1 / 4
7,285
607
3,679
7,197
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 1 / 0
5,808
484
3,656
6,737
3,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
 
Cerberus
5
0 / 2 / 1
4,387
366
982
3,698
2,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
Numbzie
Cliodhna
11
4 / 3 / 0
6,518
543
6,120
8,794
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
TallJet1
Charybdis
11
2 / 4 / 2
6,556
546
7,407
8,560
2,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 1
6,666
556
2,756
5,061
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
8
8
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
1
0
1
L
Cerberus
 
Cerberus
0
2
1
0.25
W
4
3
0
1.33
L
Cliodhna
Numbzie
Cliodhna
4
3
0
1.33
W
Izanami
SAMCAY
Izanami
1
2
1
0.75
L
Charybdis
TallJet1
Charybdis
2
4
2
0.75
L
1
2
1
0.75
W
Sylvanus
Xombotron
Sylvanus
1
2
4
1.5
W
3
0
2
4
W
Cthulhu
ĈŖΣǺM
Cthulhu
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,158
Damage
20,921
36,503
Taken
32,850
14,678
Mitigated
12,032
17,392
Healing
10,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,656
1,469
185
2,996
6,737
3,461
224
739
5,998
0
31,141
L
Cerberus
 
Cerberus
982
47
0
858
3,698
2,108
0
2,336
1,362
7,243
0
W
5,944
3,164
0
3,771
8,658
2,626
1,098
348
8,270
38,971
5,831
L
Cliodhna
Numbzie
Cliodhna
6,120
1,316
0
3,231
8,794
2,555
0
3,525
5,269
0
37,499
W
Izanami
SAMCAY
Izanami
3,249
1,819
0
2,526
6,712
2,232
700
0
6,368
0
45,043
L
Charybdis
TallJet1
Charybdis
7,407
4,090
0
2,890
8,560
2,467
0
5,707
2,853
0
39,531
L
2,756
219
0
650
5,061
1,441
0
2,757
2,304
40,172
0
W
Sylvanus
Xombotron
Sylvanus
2,602
868
1,305
4,085
8,099
4,567
62
1,308
6,739
13,383
0
W
3,684
220
0
3,033
5,837
2,343
0
1,426
4,221
34,966
0
W
Cthulhu
ĈŖΣǺM
Cthulhu
3,679
536
0
2,672
7,197
2,910
0
539
6,574
38,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,583
Gold Earned
29,935
379
Minions Killed
332
0
Camps Cleared
0
1,123,686
Distance Traveled
993,750
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,808
484
64
5
0
208,747
3
L
Cerberus
4,387
366
24
2
0
109,123
2
W
Sol
6,877
573
83
7
0
220,683
4
L
Cliodhna
6,518
543
69
6
0
255,369
2
W
Izanami
7,105
592
109
9
0
231,084
3
L
Charybdis
6,556
546
83
7
0
203,684
2
L
Raijin
6,666
556
92
8
0
216,827
4
W
Sylvanus
6,479
540
27
2
0
215,952
2
W
Anubis
6,837
570
77
6
0
207,053
0
W
Cthulhu
7,285
607
83
7
0
248,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role