Player Matchup

Cthulhu
Cthulhu
Silver III
Batrim
Cthulhu
Silver III
Level 82
God Stats
2W - 2L
1,591 SR
Queue Stats
13W - 14L
1,363 MMR
Solo
Nu Wa
Nu Wa
Gold V
Chipses
Nu Wa
Gold V
Level 144
God Stats
3W - 1L
1,824 SR
Queue Stats
42W - 45L
1,258 MMR
Solo
Thor
Thor
Gold IV
DixonOrmus
Thor
Gold IV
Level 115
God Stats
3W - 10L
1,442 SR
Queue Stats
529W - 540L
1,271 MMR
Solo
Mercury
Mercury
Silver III
Geraldinex
Mercury
Silver III
Level 47
God Stats
8W - 11L
1,374 SR
Queue Stats
45W - 51L
1,250 MMR
Solo
Sol
Sol
Gold V
naznin
Sol
Gold V
Level 119
God Stats
3W - 4L
1,506 SR
Queue Stats
389W - 396L
1,352 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,547 SR
1,299 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 95
1,619 SR
1,359 MMR
Vamana
Vamana
Bronze III
 
Vamana
Bronze III
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Gold III
FunnyKiller999
Cliodhna
Gold III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 110L
1,385 MMR
Solo
Bacchus
Bacchus
Gold V
NEHA4AND1N
Bacchus
Gold V
Level 86
God Stats
6W - 7L
1,785 SR
Queue Stats
68W - 73L
1,382 MMR
Party 1
Agni
Agni
Bronze III
henk11
Agni
Bronze III
Level 111
God Stats
2W - 2L
1,718 SR
Queue Stats
14W - 22L
1,211 MMR
Solo
Neith
Neith
Gold V
stigmvtv
Neith
Gold V
Level 109
God Stats
23W - 17L
1,591 SR
Queue Stats
159W - 165L
1,316 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Batrim
Cthulhu
6
0 / 0 / 0
3,597
719
1,838
893
475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Chipses
Nu Wa
6
1 / 0 / 2
3,720
744
1,727
1,002
214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
1 / 1 / 1
3,327
665
1,901
3,067
990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mercury
Geraldinex
Mercury
6
2 / 0 / 0
3,572
714
814
2,335
495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
naznin
Sol
5
1 / 1 / 2
3,656
731
1,933
2,053
429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
MulanIzanamiCamazotz

VS

Bans
ThothOdinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
5
0 / 0 / 0
3,150
630
152
3,730
1,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
6
0 / 2 / 0
3,237
647
1,031
3,875
912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
NEHA4AND1N
Bacchus
4
2 / 1 / 0
3,347
669
1,242
3,318
1,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
henk11
Agni
1
0 / 0 / 0
2,412
482
0
116
28
Neith
stigmvtv
Neith
4
0 / 2 / 2
3,081
616
1,526
2,099
433
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
5
Kills
2
2
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
0
0
0
W
Cthulhu
Batrim
Cthulhu
0
0
0
0
W
Nu Wa
Chipses
Nu Wa
1
0
2
2
W
1
1
1
1.5
L
Cliodhna
0
2
0
0
W
Mercury
Geraldinex
Mercury
2
0
0
2
L
Bacchus
NEHA4AND1N
Bacchus
2
1
0
2
L
Agni
henk11
Agni
0
0
0
0
W
Sol
naznin
Sol
1
1
2
2
L
Neith
stigmvtv
Neith
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,213
Damage
3,951
9,350
Taken
13,138
2,603
Mitigated
4,152
2,785
Healing
4,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
152
112
0
1,500
3,730
1,389
0
1,581
1,785
0
9,173
W
Cthulhu
Batrim
Cthulhu
1,838
443
0
314
893
475
0
0
893
12,164
0
W
Nu Wa
Chipses
Nu Wa
1,727
318
0
136
1,002
214
0
0
1,002
12,741
0
W
1,901
781
26
1,015
3,067
990
0
628
2,439
0
10,117
L
Cliodhna
1,031
177
0
1,664
3,875
912
0
1,078
2,593
0
12,922
W
Mercury
Geraldinex
Mercury
814
434
0
455
2,335
495
0
0
2,335
0
13,099
L
Bacchus
NEHA4AND1N
Bacchus
1,242
614
0
933
3,318
1,390
0
1,237
1,950
4,164
0
L
Agni
henk11
Agni
0
0
0
0
116
28
0
92
0
0
0
W
Sol
naznin
Sol
1,933
1,653
0
839
2,053
429
0
614
1,439
11,920
0
L
Neith
stigmvtv
Neith
1,526
843
0
532
2,099
433
0
871
1,143
0
7,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,872
Gold Earned
15,227
127
Minions Killed
78
0
Camps Cleared
0
495,353
Distance Traveled
355,607
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
3,150
630
26
5
0
81,281
1
W
Cthulhu
3,597
719
30
6
0
108,600
2
W
Nu Wa
3,720
744
21
4
0
89,400
1
W
Thor
3,327
665
22
4
0
104,188
1
L
Cliodhna
3,237
647
26
5
0
109,956
1
W
Mercury
3,572
714
29
6
0
99,378
0
L
Bacchus
3,347
669
4
1
0
87,462
1
L
Agni
2,412
482
0
0
0
0
0
W
Sol
3,656
731
25
5
0
93,787
2
L
Neith
3,081
616
22
4
0
76,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role